//--------------------------------------------------------
|
// [Author]: 第二世界
|
// [ Date ]: Wednesday, September 26, 2018
|
//--------------------------------------------------------
|
using UnityEngine;
|
using System.Collections;
|
using UnityEngine.UI;
|
|
|
namespace vnxbqy.UI {
|
|
public class FeaturesType:MonoBehaviour {
|
[SerializeField] GameObject m_ImageSelected;//选中
|
[SerializeField] Text m_Day;//天数
|
[SerializeField] Text m_IconName;//名字
|
[SerializeField] Image m_Icon;
|
[SerializeField] Button m_Button;
|
[SerializeField] UIEffect m_UIeffect;
|
InSevenDayModel m_InSevenDayModel;
|
InSevenDayModel inSevenDay { get { return m_InSevenDayModel ?? (m_InSevenDayModel = ModelCenter.Instance.GetModel<InSevenDayModel>()); } }
|
public GameObject ImageSelected
|
{
|
get { return m_ImageSelected; }
|
set { m_ImageSelected = value; }
|
}
|
public Button Button
|
{
|
get { return m_Button; }
|
set { m_Button = value; }
|
}
|
public void GetIsDays(int day)
|
{
|
|
var InsevenConfig = InSevenDaysConfig.Get(day);
|
if (InsevenConfig == null)
|
{
|
return;
|
}
|
if (inSevenDay.RewardForDic.ContainsKey(day) && inSevenDay.RewardForDic[day] == 0)
|
{
|
m_UIeffect.Play();
|
}
|
else
|
{
|
m_UIeffect.Stop();
|
}
|
DayText(day);
|
m_Icon.SetSprite(InsevenConfig.ICON);
|
m_IconName.text = InsevenConfig.RewardName;
|
}
|
|
private void DayText(int Day)
|
{
|
switch (Day)
|
{
|
case 1:
|
m_Day.text = Language.Get("One_day");
|
break;
|
case 2:
|
m_Day.text = Language.Get("Two_day");
|
break;
|
case 3:
|
m_Day.text = Language.Get("Three_day");
|
break;
|
case 4:
|
m_Day.text = Language.Get("Four_day");
|
break;
|
case 5:
|
m_Day.text = Language.Get("Five_day");
|
break;
|
case 6:
|
m_Day.text = Language.Get("Six_day");
|
break;
|
case 7:
|
m_Day.text = Language.Get("Seven_day");
|
break;
|
}
|
}
|
}
|
|
}
|