少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, September 26, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI {
 
    public class FeaturesType:MonoBehaviour {
        [SerializeField] GameObject m_ImageSelected;//选中
        [SerializeField] Text m_Day;//天数
        [SerializeField] Text m_IconName;//名字
        [SerializeField] Image m_Icon;
        [SerializeField] Button  m_Button;
        [SerializeField] UIEffect m_UIeffect;
        InSevenDayModel m_InSevenDayModel;
        InSevenDayModel inSevenDay { get { return m_InSevenDayModel ?? (m_InSevenDayModel = ModelCenter.Instance.GetModel<InSevenDayModel>()); } }
        public GameObject ImageSelected
        {
            get { return m_ImageSelected; }
            set { m_ImageSelected = value; }
        }
        public Button Button
        {
            get { return m_Button; }
            set { m_Button = value; }
        }
        public void  GetIsDays(int day)
        {
          
            var InsevenConfig = InSevenDaysConfig.Get(day);
            if (InsevenConfig == null)
            {
                return;
            }
            if (inSevenDay.RewardForDic.ContainsKey(day) && inSevenDay.RewardForDic[day] == 0)
            {
                m_UIeffect.Play();
            }
            else
            {
                m_UIeffect.Stop();
            }
            DayText(day);
            m_Icon.SetSprite(InsevenConfig.ICON);
            m_IconName.text = InsevenConfig.RewardName;
        }
 
        private void DayText(int Day)
        {
            switch (Day)
            {
                case 1:
                    m_Day.text = Language.Get("One_day");
                    break;
                case 2:
                    m_Day.text = Language.Get("Two_day");
                    break;
                case 3:
                    m_Day.text = Language.Get("Three_day");
                    break;
                case 4:
                    m_Day.text = Language.Get("Four_day");
                    break;
                case 5:
                    m_Day.text = Language.Get("Five_day");
                    break;
                case 6:
                    m_Day.text = Language.Get("Six_day");
                    break;
                case 7:
                    m_Day.text = Language.Get("Seven_day");
                    break;
            }
        }
    }
 
}