少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class FestivalAchievementCell : CellView
    {
        [SerializeField] Image m_AchieveIcon;
        [SerializeField] Text m_AchieveName;
        [SerializeField] Button m_AchiveGoto;
        [SerializeField] Image m_AchiveComplete;
        [SerializeField] Text m_AchieveDesc;
        [SerializeField] Text m_AchieveProgress;
        [SerializeField] Button m_RedPack;
 
        FestivalRedpackModel model { get { return ModelCenter.Instance.GetModel<FestivalRedpackModel>(); } }
 
        AchievementModel achieveModel
        {
            get
            {
                return ModelCenter.Instance.GetModel<AchievementModel>();
            }
        }
 
        public void Display(int index)
        {
            m_AchiveGoto.onClick.RemoveAllListeners();
            m_RedPack.onClick.RemoveAllListeners();
            FestivalRedpackAchievement festivalRedpackAchievement = null;
            if (index < model.displayAchievements.Count && index >= 0)
            {
                festivalRedpackAchievement = model.displayAchievements[index];
            }
            if (festivalRedpackAchievement != null)
            {
                var config = FestivalRedpackTaskConfig.Get(festivalRedpackAchievement.id);
                m_AchieveIcon.SetSprite(config.Icon);
                m_AchieveName.text = config.typeName;
                var achievementId = festivalRedpackAchievement.CurrentAchieve;
                bool _isReach = false;
                var _achieveCfg = SuccessConfig.Get(achievementId);
                Achievement achievement;
                if (achieveModel.TryGetAchievement(achievementId, out achievement))
                {
                    _isReach = Achievement.IsReach(achievementId, achievement.progress) || achievement.completed;
                    m_AchieveDesc.text = _achieveCfg.Describe;
                    var _progress = achievement.completed ? _achieveCfg.NeedCnt : achievement.progress;
                    m_AchieveProgress.text = StringUtility.Contact(Mathf.Min(_progress, _achieveCfg.NeedCnt),
                        "/", _achieveCfg.NeedCnt);
                    m_AchiveComplete.SetActive(achievement.completed);
                    m_AchiveGoto.SetActive(!_isReach);
                    m_RedPack.SetActive(_isReach && !achievement.completed);
                    if (_isReach && !achievement.completed)
                    {
                        m_RedPack.onClick.AddListener(() =>
                        {
                            if (!WindowCenter.Instance.IsOpen<OSRedEnvelopeSendWin>())
                            {
                                OSRedEnvelopeSendWin.achievementId = achievementId;
                                WindowCenter.Instance.Open<OSRedEnvelopeSendWin>();
                            }
                        });
                    }
                }
                if (!_isReach)
                {
                    m_AchiveGoto.onClick.AddListener((UnityEngine.Events.UnityAction)(() =>
                    {
                        if (!model.IsOpen)
                        {
                            SysNotifyMgr.Instance.ShowTip("ActiveOutTime");
                            return;
                        }
                        achieveModel.GotoCompleteAchievement(achievementId);
                        WindowCenter.Instance.Close<OpenServerActivityWin>();
                    }));
                }
            }
        }
    }
}