using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class ImpactRankCoolDown : MonoBehaviour
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{
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[SerializeField] Text m_Time;
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private void OnEnable()
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{
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TimeUtility.OnServerOpenDayRefresh += OnServerOpenDayRefresh;
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DisplayTime();
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}
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private void OnDisable()
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{
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TimeUtility.OnServerOpenDayRefresh -= OnServerOpenDayRefresh;
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}
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private void OnServerOpenDayRefresh()
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{
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DisplayTime();
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}
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void DisplayTime()
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{
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m_Time.text = Language.Get("SignIn_4", TimeUtility.OpenDay + 1);
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}
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}
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}
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