少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, December 10, 2018
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using vnxbqy.UI;
 
//登录奖励
 
public class LoginRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
{
    public event Action LoginAwardInfoUpdate;//领奖记录变更 
    public event Action<int> onStateUpdate;
 
    public Dictionary<int, WeekPartyDayInfoClass> LoginAwardInfoDic = new Dictionary<int, WeekPartyDayInfoClass>();//领奖信息
    public Dictionary<int, WeekPartyDayClass> LoginAwardDayDic = new Dictionary<int, WeekPartyDayClass>();//每天的奖励信息
    public Dictionary<int, WeekPartyActionClass> LoginAwardDic = new Dictionary<int, WeekPartyActionClass>();//活动模板信息
    public Dictionary<int, Redpoint> RedPointDic = new Dictionary<int, Redpoint>();//红点
    private Dictionary<int, int> WorldLvDic = new Dictionary<int, int>();//世界等级 
    public int DayNow = 0;//当前天
    public int SelectedNow = 0;//获取选择天
    public int LimitLV = 0;//限制等级
    private const int Redpoint_key = 20921;//登录奖励红点
    public Redpoint redPointStre = new Redpoint(209, Redpoint_key);
 
    public bool IsOpen
    {
        get
        {
            return OperationTimeHepler.Instance.SatisfyOpenCondition(Operation.LoginReward);
        }
    }
 
    public bool IsAdvance
    {
        get
        {
            return OperationTimeHepler.Instance.SatisfyAdvanceCondition(Operation.LoginReward);
        }
    }
 
    public bool priorityOpen
    {
        get
        {
            if (redPointStre.state == RedPointState.GetReward || redPointStre.state == RedPointState.Simple)
            {
                return true;
            }
            else
            {
                return false;
            }
        }
    }
 
    public override void Init()
    {
        OpenServerActivityCenter.Instance.Register(21, this);
        OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
    }
 
 
 
    public void OnBeforePlayerDataInitialize()
    {
        LoginAwardInfoDic.Clear();
        LoginAwardDayDic.Clear();
        LoginAwardDic.Clear();
        WorldLvDic.Clear();
    }
 
    public void OnPlayerLoginOk()
    {
        GetDay();
        SetRedPoint();
        OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
        OperationTimeHepler.Instance.dayResetEvent -= DayResetEvent;
        OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
        OperationTimeHepler.Instance.dayResetEvent += DayResetEvent;
    }
    private void OperationEndEvent(Operation arg1, int arg2)
    {
        if (arg1 == Operation.LoginReward && arg2 == 0)
        {
            if (onStateUpdate != null)
            {
                onStateUpdate(21);
            }
        }
    }
    private void DayResetEvent(int obj)
    {
        if (obj == (int)Operation.LoginReward)
        {
            GetDay();
            SetRedPoint();
            if (onStateUpdate != null)
            {
                onStateUpdate(21);
            }
        }
    }
 
    private void OperationStartEvent(Operation arg1, int arg2)
    {
        if (arg1 == Operation.LoginReward)
        {
            GetDay();
            SetRedPoint();
            if (arg2 == 0 && onStateUpdate != null)
            {
                onStateUpdate(21);
            }
        }
    }
 
    public override void UnInit()
    {
 
    }
 
    public void LoginAwardInfo(HAA0C_tagMCActLoginAwardInfo info)//登录奖励活动信息
    {
        LimitLV = info.LimitLV;
        //LoginAwardDayDic.Clear();
        //LoginAwardDic.Clear();
        for (int i = 0; i < info.DayCnt; i++)//每天的奖励信息
        {
            int Index = i;
            var dayInfo = info.DayInfoList[i];
            if (!WorldLvDic.ContainsKey(Index))
            {
                WorldLvDic.Add(Index, dayInfo.WorldLV);
            }
            WeekPartyDayClass loginAwardDay = new WeekPartyDayClass();
            loginAwardDay.TemplateList = new int[dayInfo.ActCnt];
            for (int k = 0; k < dayInfo.ActCnt; k++)
            {
                loginAwardDay.TemplateList[k] = dayInfo.TemplateList[k];
            }
            if (LoginAwardDayDic.ContainsKey(Index))
            {
                LoginAwardDayDic[Index] = loginAwardDay;
            }
            else
            {
                LoginAwardDayDic.Add(Index, loginAwardDay);
            }
        }
 
        for (int i = 0; i < info.TCount; i++)// 活动模板信息
        {
            var ActionInfo = info.ActionInfo[i];
            var templateID = (int)ActionInfo.TemplateID;
            WeekPartyActionClass loginAward = new WeekPartyActionClass();
            loginAward.TemplateID = (int)ActionInfo.TemplateID;
            loginAward.ActionType = (int)ActionInfo.ActionType;
            loginAward.TotalTimes = (int)ActionInfo.TotalTimes;
            loginAward.SingleTimes = (int)ActionInfo.SingleTimes;
            string ItemInfoJason = ActionInfo.ItemInfo;
            loginAward.ItemJson = ItemInfoJason;
          //  loginAward.WeekPartyItem = GetLoginrewardItemList(i, ItemInfoJason);
 
            //for (int z = 0; z < ActionInfo.Count; z++)
            //{
            //    var item = ActionInfo.ItemInfo[z];
            //    WeekPartyItemClass loginAwardItem = new WeekPartyItemClass();
            //    loginAwardItem.ItemID = (int)item.ItemID;
            //    loginAwardItem.ItemCnt = (int)item.ItemCnt;
            //    loginAwardItem.IsBind = item.IsBind;
            //    loginAward.WeekPartyItem[z] = loginAwardItem;
            //}
            if (LoginAwardDic.ContainsKey(templateID))
            {
                LoginAwardDic[templateID] = loginAward;
            }
            else
            {
                LoginAwardDic.Add(templateID, loginAward);
            }
        }
    }
 
    public  WeekPartyItemClass[] GetLoginrewardItemList(int index, string jsonStr)
    {
        int count = 1;
        var jsonData = LitJson.JsonMapper.ToObject(jsonStr);
        Dictionary<int, WeekPartyItemClass[]> dic = new Dictionary<int, WeekPartyItemClass[]>();
        foreach (var key in jsonData.Keys)
        {
            var worldLv = int.Parse(key);
            var itemArray = LitJson.JsonMapper.ToObject<int[][]>(jsonData[key].ToJson());
            WeekPartyItemClass[] loginrewardItem = new WeekPartyItemClass[itemArray.Length];
            count = itemArray.Length;
            for (int j = 0; j < itemArray.Length; j++)
            {
                WeekPartyItemClass loginAwardItem = new WeekPartyItemClass();
                loginAwardItem.ItemID = itemArray[j][0];
                loginAwardItem.ItemCnt = itemArray[j][1];
                loginAwardItem.IsBind = itemArray[j][2];
                loginrewardItem[j] = loginAwardItem;
            }
            dic.Add(worldLv, loginrewardItem);
        }
        int lv = 0;
        int type = 10000;
        if (WorldLvDic.ContainsKey(index))
        {
            lv = WorldLvDic[index];
        }
        WeekPartyItemClass[] Item = new WeekPartyItemClass[count];
        foreach (var key in dic.Keys)
        {
            if (key > lv && type > key)
            {
                type = key;
                Item = dic[key];
            }
        }
        return Item;
    }
 
    public void LoginAwardPlayerInfo(HAA0D_tagMCActLoginAwardPlayerInfo info)//登录奖励玩家活动信息
    {
        for (int i = 0; i < info.Count; i++)
        {
            var Dayinfo = info.DayInfoList[i];
            WeekPartyDayInfoClass loginAwardPlayerClass = new WeekPartyDayInfoClass();
            var dayindex = (int)Dayinfo.DayIndex;
            loginAwardPlayerClass.DayIndex = dayindex;
            if (LoginAwardInfoDic.ContainsKey(dayindex))
            {
                var dit = LoginAwardInfoDic[dayindex];
                dit.DayIndex = dayindex;
                for (int j = 0; j < Dayinfo.ACount; j++)
                {
                    var taskList = Dayinfo.TaskList[j];
                    int Index = dit.ActionType.FindIndex(s => s.TemplateID == taskList.TemplateID);
                    if (Index != -1)
                    {
                        dit.ActionType[Index].CurTimes = taskList.CurTimes;
                        dit.ActionType[Index].GotTimes = taskList.GotTimes;
                    }
                    else
                    {
                        ActionTypeClass ActionType = new ActionTypeClass();
                        ActionType.TemplateID = taskList.TemplateID;
                        ActionType.CurTimes = taskList.CurTimes;
                        ActionType.GotTimes = taskList.GotTimes;
                        dit.ActionType.Add(ActionType);
                    }
                }
                LoginAwardInfoDic[dayindex] = dit;
            }
            else
            {
                loginAwardPlayerClass.ActionType = new List<ActionTypeClass>();
                for (int k = 0; k < Dayinfo.ACount; k++)
                {
                    var Task = Dayinfo.TaskList[k];
                    ActionTypeClass ActionType = new ActionTypeClass();
                    ActionType.TemplateID = Task.TemplateID;
                    ActionType.CurTimes = Task.CurTimes;
                    ActionType.GotTimes = Task.GotTimes;
                    loginAwardPlayerClass.ActionType.Add(ActionType);
                }
                LoginAwardInfoDic.Add(dayindex, loginAwardPlayerClass);
            }
        }
        GetDay();
        SetRedPoint();
        if (LoginAwardInfoUpdate != null)
        {
            LoginAwardInfoUpdate();
        }
    }
 
    public int GetRewardNumber(int Day, int ID)//获取领奖次数
    {
        int Num = 0;
        if (LoginAwardInfoDic.ContainsKey(Day))
        {
            var loginAward = LoginAwardInfoDic[Day];
            for (int i = 0; i < loginAward.ActionType.Count; i++)
            {
                var ActionType = loginAward.ActionType[i];
                if (ID == ActionType.TemplateID)
                {
                    Num = ActionType.GotTimes;
                }
            }
        }
        return Num;
    }
 
    public int GetCarryOutNum(int Day, int ID)//获取已完成次数
    {
        int Num = 0;
        if (LoginAwardInfoDic.ContainsKey(Day))
        {
            var loginAward = LoginAwardInfoDic[Day];
            for (int i = 0; i < loginAward.ActionType.Count; i++)
            {
                var ActionType = loginAward.ActionType[i];
                if (ID == ActionType.TemplateID)
                {
                    Num = ActionType.CurTimes;
                }
            }
        }
        return Num;
    }
 
    public void SendLoginAwardInfo(int day, int temdayplateID)//领取奖励
    {
        CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward();
        getReward.RewardType = (byte)GotServerRewardType.Def_RewardType_ActLoginAwardAct;
        getReward.DataEx = (uint)day;
        string StrID = temdayplateID.ToString();
        getReward.DataExStrLen = (byte)StrID.Length;
        getReward.DataExStr = StrID;
        GameNetSystem.Instance.SendInfo(getReward);
    }
 
    private void SetRedPoint()//红点设置
    {
        SetRedPointID();
        foreach (var key in RedPointDic.Keys)
        {
            RedPointDic[key].state = RedPointState.None;
        }
        foreach (var key in RedPointDic.Keys)
        {
            RedPointDic[key].state = SetRedPointState(key);
        }
    }
    private void SetRedPointID()//设置红点ID
    {
        if (RedPointDic.Count >= 7)
        {
            return;
        }
        foreach (var key in LoginAwardInfoDic.Keys)
        {
            int RedPoint = Redpoint_key * 10 + key;
            if (!RedPointDic.ContainsKey(key))
            {
                Redpoint redPointMountStare = new Redpoint(Redpoint_key, RedPoint);
                RedPointDic.Add(key, redPointMountStare);
            }
        }
    }
 
    private RedPointState SetRedPointState(int day)//红点状态设置
    {
        if (!LoginAwardDayDic.ContainsKey(day) || !LoginAwardInfoDic.ContainsKey(day))
        {
            return RedPointState.None;
        }
        WeekPartyDayClass loginAward = new WeekPartyDayClass();
        foreach (var key in LoginAwardDayDic.Keys)
        {
            if (key == day)
            {
                loginAward = LoginAwardDayDic[key];
            }
        }
        for (int i = 0; i < loginAward.TemplateList.Length; i++)
        {
            var TemplateID = loginAward.TemplateList[i];
            if (LoginAwardDic.ContainsKey(TemplateID))
            {
                var LoginAward = LoginAwardDic[TemplateID];
                int number = LoginAward.TotalTimes / LoginAward.SingleTimes;
                int rewardNum = GetRewardNumber(day, TemplateID);//已领奖次数
                int carryOutNum = GetCarryOutNum(day, TemplateID);//已完成次数
                int TaypeNumber = 0;
                if (carryOutNum - rewardNum > 0)
                {
                    TaypeNumber = (carryOutNum - rewardNum) / LoginAward.SingleTimes;
                }
                if (TaypeNumber > 0 && rewardNum < number)
                {
                    return RedPointState.GetReward;
                }
            }
        }
        return RedPointState.None;
    }
 
    public void GetDay()
    {
        OperationBase operationBase;
        if (OperationTimeHepler.Instance.TryGetOperationTime(Operation.LoginReward, out operationBase))
        {
            int inday = (operationBase as EventDaysTime).GetInDayNow();
            if (LoginAwardInfoDic.Count <= 0 && inday <= 0)
            {
                DayNow = 0;
            }
            else if (inday >= 0 && LoginAwardInfoDic.Count > 0 && inday < LoginAwardInfoDic.Count)
            {
                DayNow = inday;
            }
            else if (LoginAwardInfoDic.Count > 0 && inday >= LoginAwardInfoDic.Count)
            {
                DayNow = LoginAwardInfoDic.Count - 1;
            }
        }
    }
    public bool IsOpenFeatures()
    {
        bool Isbool = false;
        Isbool = (OperationTimeHepler.Instance.SatisfyOpenCondition(Operation.LoginReward)
            || OperationTimeHepler.Instance.SatisfyAdvanceCondition(Operation.LoginReward));
        return Isbool;
    }
    public bool IsJumpOpen()//是否都能执行跳转
    {
        bool Isbool = IsOpenFeatures();
        if (!Isbool)
        {
            SysNotifyMgr.Instance.ShowTip("OutofActivityTime");
        }
        return Isbool;
    }
}