少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class LuckyTreasureWin : Window
    {
        [SerializeField] ScrollerController awardsCtrl;
        [SerializeField] ScrollerController resultCtrl;
        [SerializeField] Text remainMoneyText;
        [SerializeField] Text operationTimeText;
        [SerializeField] CommonItemBaisc luckAward_Item;
        [SerializeField] Button freeTreasureBtn;
        [SerializeField] Button goldTreasureBtn;
        [SerializeField] Button autoTreasureBtn;
        [SerializeField] Button addMoneyBtn;
        [SerializeField] Text goldTreasurePriceText;
        [SerializeField] Slider luckValueSlider;
        [SerializeField] Text luckValueText;
        [SerializeField] Text ruleText;
        [SerializeField] UIEffect effect;
 
        [Header("滑动时间"), SerializeField] float sliderTime = 0.1f;
        [Header("滑动速度"), SerializeField] float sliderSpeed = 0.1f;
 
        OperationLuckyTreasure operation = null;
        LuckyTreasureModel luckyTreasureModel { get { return ModelCenter.Instance.GetModel<LuckyTreasureModel>(); } }
        
        #region Built-in
        protected override void BindController()
        {
            
        }
 
        protected override void AddListeners()
        {
            freeTreasureBtn.AddListener(ClickFreeTreasure);
            goldTreasureBtn.AddListener(ClickGoldTreasure);
            autoTreasureBtn.AddListener(ClickAutoTreasure);
            addMoneyBtn.AddListener(ClickAddMoney);
        }
 
        protected override void OnPreOpen()
        {
            GlobalTimeEvent.Instance.secondEvent += UpdateSecond;
            PlayerDatas.Instance.playerDataRefreshEvent += UpdatePlayerData;
            luckyTreasureModel.UpdateMessageEvent += UpdateMessageInfo;
            luckyTreasureModel.UpdateLuckyResultEvent += UpdateLuckyResult;
            luckyTreasureModel.UpdateLoginLuckyTreasureRedPoint(false);
            SetDisplay();
        }
 
        protected override void OnAfterOpen()
        {
           
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
        }
 
        protected override void OnPreClose()
        {
            GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
            luckyTreasureModel.UpdateLuckyResultEvent -= UpdateLuckyResult;
            luckyTreasureModel.UpdateMessageEvent -= UpdateMessageInfo;
            PlayerDatas.Instance.playerDataRefreshEvent -= UpdatePlayerData;
        }
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        private void SetDisplay()
        {
            operation = luckyTreasureModel.GetOperation();
            if (operation == null) return;
 
            UpdateRemainMoney();
            UpdateMessageInfo();
            UpdateAwards();
            UpdateLuckyTreasureState();
            UpdateSecond();
            goldTreasurePriceText.text = luckyTreasureModel.luckyTreasurePrice.ToString();
            ruleText.text = Language.Get("LuckyTreasure101",luckyTreasureModel.luckyTreasurePoint);
            luckValueSlider.minValue = 0;
            luckValueSlider.maxValue = 600;
            UpdateLuckValue();
            luckValueSlider.value = luckyTreasureModel.curLuckValue;
            OperationLuckyTreasure.LuckyTreasureItem luckyItem = null;
            if(operation.TryGetLuckBigAward(out luckyItem))
            {
                var itemConfig = ItemConfig.Get(luckyItem.itemId);
                if(itemConfig.ItemColor <= 4)
                {
                    effect.effect = 1177;
                }
                else
                {
                    effect.effect = 1178;
                }
                ItemCellModel itemCellModel = new ItemCellModel(luckyItem.itemId);
                luckAward_Item.Init(itemCellModel);
                luckAward_Item.button.RemoveAllListeners();
                luckAward_Item.button.AddListener(() =>
                {
                    ItemTipUtility.Show(luckyItem.itemId);
                });
            }
        }
        private void UpdateSecond()
        {
            operationTimeText.text = Language.Get("BossFHLanguage2", operation.ToDisplayTime());
        }
 
        private void UpdateLuckyResult()
        {
            UpdateLuckValue();
            UpdateLuckyTreasureState();
        }
 
        private void UpdateAwards()
        {
            var luckyItems = operation.luckTreasureItems;
            if(luckyItems != null && luckyItems.Count > 0)
            {
                awardsCtrl.Refresh();
                int length = luckyItems.Count - 1;
                int line = length / 2;
                if (length % 2 > 0)
                {
                    line += 1;
                }
                for (int i = 0; i < line; i++)
                {
                    awardsCtrl.AddCell(ScrollerDataType.Header, i);
                }
                awardsCtrl.Restart();
            }
        }
 
        private void UpdateMessageInfo()
        {
            var results = luckyTreasureModel.resultInfolist;
            resultCtrl.Refresh();
            for(int i = 0; i < results.Count; i++)
            {
                resultCtrl.AddCell(ScrollerDataType.Header,i);
            }
            resultCtrl.Restart();
        }
 
        private void UpdateLuckValue()
        {
            luckValueText.text = StringUtility.Contact(luckyTreasureModel.curLuckValue, "/", operation.sumLuckPoint);
            luckValueSlider.value = luckyTreasureModel.curLuckValue;
        }
 
        private void UpdatePlayerData(PlayerDataType type)
        {
            switch(type)
            {
                case PlayerDataType.Gold:
                    UpdateRemainMoney();
                    break;
            }
        }
 
        private void UpdateRemainMoney()
        {
            ulong moneyNum = UIHelper.GetMoneyCnt(1);
            remainMoneyText.text = moneyNum.ToString();
        }
 
        private void UpdateLuckyTreasureState()
        {
            goldTreasureBtn.SetActive(!luckyTreasureModel.isFree);
            freeTreasureBtn.SetActive(luckyTreasureModel.isFree);
        }
 
        private void ClickAutoTreasure()
        {
            WindowCenter.Instance.Open<AutoLuckyTreasurePopWin>();
        }
 
 
        private void ClickAddMoney()
        {
            WindowCenter.Instance.Open<RechargeTipWin>();
        }
 
        private void ClickGoldTreasure()
        {
            luckyTreasureModel.SendStartLuckyTreasure();
        }
 
        private void ClickFreeTreasure()
        {
            luckyTreasureModel.SendStartLuckyTreasure();
        }
 
    }
}