少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
 
 
namespace vnxbqy.UI
{
    
    public class MysticalQGModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk,IOpenServerActivity
    {
        public event Action UpdateMysticalShopEvent;
        public event Action<int> onStateUpdate;
 
        StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
        bool isLogin = true;
        public bool isOpenPrompting { get; set;}
        public override void Init()
        {
            OpenServerActivityCenter.Instance.Register(18, this);
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            isOpenPrompting = true;
            isLogin = true;
            mysticalShopDict.Clear();
            GlobalTimeEvent.Instance.halfMinuteEvent -= UpdateSecond;
            storeModel.RefreshBuyShopLimitEvent -= UpdateBuyTimes;
        }
 
        public void OnPlayerLoginOk()
        {
            isLogin = false;
            GlobalTimeEvent.Instance.halfMinuteEvent += UpdateSecond;
            storeModel.RefreshBuyShopLimitEvent += UpdateBuyTimes;
            UpdateRedpoint();
        }
 
        public override void UnInit()
        {
 
        }
 
 
        public bool IsOpen
        {
            get
            {
                List<MysticalShop> mysticalShops = null;
                return TryGetCurSellShop(out mysticalShops);
            }
        }
 
        public bool IsAdvance { get { return false; } }
 
        public bool priorityOpen
        {
            get
            {
                return mysticalRedpoint.state == RedPointState.Simple;
            }
        }
 
        /// <summary>
        /// 更新物品购买次数
        /// </summary>
        private void UpdateBuyTimes()
        {
            if (UpdateMysticalShopEvent != null)
            {
                UpdateMysticalShopEvent();
            }
 
            if (onStateUpdate != null)
            {
                onStateUpdate(18);
            }
        }
 
        public void UpdateSellTimeEnd()
        {
            if (UpdateMysticalShopEvent != null)
            {
                UpdateMysticalShopEvent();
            }
 
            if (onStateUpdate != null)
            {
                onStateUpdate(18);
            }
        }
 
        public bool TryGetCurSellShop(out List<MysticalShop> mysticals)
        {
            mysticals = new List<MysticalShop>();
            var mysticalShops = mysticalShopDict.Values.ToList();
            mysticalShops.Sort(CompareBySellTime);
            for(int i = 0; i < mysticalShops.Count; i++)
            {
                var mystical = mysticalShops[i];
                if (!mystical.IsSellOut() && mystical.GetRemainSellTime() > 0)
                {
                    mysticals.Add(mystical);
                }
            }
            return mysticals.Count > 0;
        }
 
        public int CompareBySellTime(MysticalShop start, MysticalShop end)
        {
            int x = start.GetRemainSellTime();
            int y = end.GetRemainSellTime();
            if (x.CompareTo(y) != 0) return x.CompareTo(y);
 
            return 0;
        }
 
        #region 协议
        private Dictionary<int, MysticalShop> mysticalShopDict = new Dictionary<int, MysticalShop>();
        public void UpdateMysticalShopInfo(HA806_tagMCMysticalShopTimeInfo info)
        {
            mysticalShopDict.Clear();
            for (int i = 0; i < info.Count; i++)
            {
                var shopInfo = info.ShopTimeList[i];
                MysticalShop mystical = new MysticalShop((int)shopInfo.GoodsID,(int)shopInfo.StartTime);
                if(!mysticalShopDict.ContainsKey((int)shopInfo.GoodsID))
                {
                    mysticalShopDict.Add((int)shopInfo.GoodsID,mystical);
                }
                else
                {
                    mysticalShopDict[(int)shopInfo.GoodsID] = mystical;
                }
            }
            if(UpdateMysticalShopEvent != null)
            {
                UpdateMysticalShopEvent();
            }
            if (onStateUpdate != null)
            {
                onStateUpdate(18);
            }
 
            UpdateRedpoint();
        }
 
        public MysticalShop GetMysticalShop(int shopId)
        {
            MysticalShop mystical = null;
            mysticalShopDict.TryGetValue(shopId,out mystical);
            return mystical;
        }
 
        #endregion
 
        public class MysticalShop
        {
            public int shopdId;
            public int sellTime;
            public StoreConfig storeConfig;
            StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
 
            public MysticalShop(int id,int sellTime)
            {
                this.shopdId = id;
                this.sellTime = sellTime;
                this.storeConfig = StoreConfig.Get(shopdId);
            }
            
            /// <summary>
            ///是否卖光
            /// </summary>
            /// <returns></returns>
            public bool IsSellOut()
            {
                int remainNum = 0;
                return  storeModel.TryGetIsSellOut(storeConfig,out remainNum);
            }
 
            public int GetRemainSellTime()
            {
                int seconds = sellTime + storeConfig.LimitValue;
                DateTime endTime = TimeUtility.GetTime((uint)seconds);
                int endSec = Mathf.CeilToInt((float)(endTime - TimeUtility.ServerNow).TotalSeconds);
                return endSec > 0 ? endSec : 0;
            }
        }
 
        #region 红点
        public event Action UpdateNewMysticalEvent;
        public const int MysticalRedKey = 20918;
        public Redpoint mysticalRedpoint = new Redpoint(MainRedDot.REDPOINT_OPENSERVER, MysticalRedKey);
        public void UpdateRedpoint()
        {
            if (isLogin) return;
 
            if(IsOpen)
            {
                mysticalRedpoint.state = RedPointState.Simple;
            }
            else
            {
                mysticalRedpoint.state = RedPointState.None;
            }
 
            if(UpdateNewMysticalEvent != null)
            {
                UpdateNewMysticalEvent();
            }
        }
 
        private void UpdateSecond()
        {
            if (isLogin || !priorityOpen) return;
 
            if(!IsOpen)
            {
                CloseRedPoint();
            }
        }
 
        public void CloseRedPoint()
        {
            mysticalRedpoint.state = RedPointState.None;
 
            if (UpdateNewMysticalEvent != null)
            {
                UpdateNewMysticalEvent();
            }
        }
        #endregion
    }
}