少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, March 05, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
 
namespace vnxbqy.UI
{
 
    public class RewardInformation : MonoBehaviour
    {
        [SerializeField] Text m_Days;
        [SerializeField] Transform m_Group;
        [SerializeField] Button m_ReceiveAwardBtn;
        [SerializeField] Image m_AlreadyReceivedImage;
        [SerializeField] Text m_IncentiveValue;
        [SerializeField] Text m_TimeRemaining;
 
        InSevenDayModel m_InSevenDayModel;
        InSevenDayModel inSevenDay { get { return m_InSevenDayModel ?? (m_InSevenDayModel = ModelCenter.Instance.GetModel<InSevenDayModel>()); } }
        
        private void Start()
        {
        }
 
 
        public void GetIsDays(int Day)
        {
 
            DayText(Day);//天数赋值
            IsResidualAward(Day);
            var GetInSevenDay = inSevenDay.InSevenDayDic[Day];
            m_IncentiveValue.text =string.Format(Language.Get("IncentiveValue"), GetInSevenDay.Money);
            int Job = PlayerDatas.Instance.baseData.Job;
            List<Item> list = GetInSevenDay.RankAwardItem.GetAwardItem(Job);
            for (int i = 0; i < m_Group.childCount; i++)
            {
                GameObject obj = m_Group.GetChild(i).gameObject;
                if (i < list.Count)
                {
                    if (!obj.activeSelf)
                    {
                        obj.SetActive(true);
                    }
                    ItemCell itemCell = obj.GetComponent<ItemCell>();
                    Item item = list[i];
                    ItemCellModel cellModel = new ItemCellModel(item.id, true, (ulong)item.count);
                    itemCell.Init(cellModel);
                    itemCell.button.RemoveAllListeners();
                    itemCell.button.AddListener(() =>
                    {
                        ItemTipUtility.Show(item.id);
                    });
                }
 
                else
                {
                    if (obj.activeSelf)
                    {
                        obj.SetActive(false);
                    }
                }
 
            }
 
        }
        private void IsResidualAward(int day)//是否领取奖励
        {
            int type = inSevenDay.RewardForDic[day];
            switch (type)
            {
                case -1://不可领
                    m_AlreadyReceivedImage.SetActive(false);
                    m_ReceiveAwardBtn.SetActive(false);
                    m_TimeRemaining.SetActive(true);
                    int TimeRemaining = day - inSevenDay.DayCnt;
                    if (TimeRemaining > 1)
                    {
                        m_TimeRemaining.text = string.Format(Language.Get("Rest_Time"), TimeRemaining);
                    }
                    else
                    {
                        m_TimeRemaining.text = Language.Get("Tomorrow_Draw");
                    }
                    break;
                case 0://可领
                    m_AlreadyReceivedImage.SetActive(false);
                    m_TimeRemaining.SetActive(false);
                    m_ReceiveAwardBtn.SetActive(true);
                    m_ReceiveAwardBtn.RemoveAllListeners();
                    m_ReceiveAwardBtn.AddListener(()=> 
                    {
                        inSevenDay.ReceiveAward(day);
                    });
                    break;
                case 1://已领
                    m_AlreadyReceivedImage.SetActive(true);
                    m_TimeRemaining.SetActive(false);
                    m_ReceiveAwardBtn.SetActive(false);
                    break;
                default:
                    break;
 
            }
 
        }
        private void DayText(int day)
        {
            switch (day)
            {
                case 1:
                    m_Days.text = Language.Get("One_day");
                    break;
                case 2:
                    m_Days.text = Language.Get("Two_day");
                    break;
                case 3:
                    m_Days.text = Language.Get("Three_day");
                    break;
                case 4:
                    m_Days.text = Language.Get("Four_day");
                    break;
                case 5:
                    m_Days.text = Language.Get("Five_day");
                    break;
                case 6:
                    m_Days.text = Language.Get("Six_day");
                    break;
                case 7:
                    m_Days.text = Language.Get("Seven_day");
                    break;
 
 
            }
 
 
        }
    }
 
}