using EnhancedUI.EnhancedScroller;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Collections.Generic;
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namespace vnxbqy.UI
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{
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public class WishGroupCell : ScrollerUI
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{
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[SerializeField] List<PoolItem> poolItems = new List<PoolItem>();
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WishingPoolModel wishModel { get { return ModelCenter.Instance.GetModel<WishingPoolModel>(); } }
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public override void Refresh(CellView cell)
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{
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var operation = wishModel.GetOperationWishing();
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if (operation == null) return;
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var items = operation.GetWellItemsByGroupType(cell.index);
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if (items == null) return;
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for(int i = 0; i < poolItems.Count; i++)
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{
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var poolItem = poolItems[i];
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if(i < items.Count)
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{
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poolItem.Object.SetActive(true);
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var info = items[i];
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ItemConfig itemConfig = ItemConfig.Get(info.itemId);
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poolItem.nameText.text = itemConfig.ItemName;
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poolItem.nameText.color = UIHelper.GetUIColor(itemConfig.ItemColor,true);
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ItemCellModel cellModel = new ItemCellModel(info.itemId,true,(ulong)info.itemCount);
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poolItem.itemBaisc.Init(cellModel);
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string rareIconKey = string.Empty;
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bool isRare = wishModel.TryGetItemRareIcon(info.rare, out rareIconKey);
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poolItem.bestImg.SetActive(isRare);
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if (isRare)
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{
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poolItem.bestImg.SetSprite(rareIconKey);
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}
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poolItem.itemBaisc.button.RemoveAllListeners();
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poolItem.itemBaisc.button.AddListener(()=>
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{
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ItemTipUtility.Show(info.itemId);
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});
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}
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else
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{
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poolItem.Object.SetActive(false);
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}
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}
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}
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[Serializable]
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public class PoolItem
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{
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public GameObject Object;
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public CommonItemBaisc itemBaisc;
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public Image bestImg;
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public Text nameText;
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}
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}
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}
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