少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using EnhancedUI.EnhancedScroller;
using UnityEngine;
using UnityEngine.UI;
using System;
 
using System.Collections.Generic;
 
namespace vnxbqy.UI
{
    public class WishGroupCell : ScrollerUI
    {
        [SerializeField] List<PoolItem> poolItems = new List<PoolItem>();
        WishingPoolModel wishModel { get { return ModelCenter.Instance.GetModel<WishingPoolModel>(); } }
        
 
        public override void Refresh(CellView cell)
        {
            var operation = wishModel.GetOperationWishing();
            if (operation == null) return;
            var items = operation.GetWellItemsByGroupType(cell.index);
            if (items == null) return;
 
            for(int i = 0; i < poolItems.Count; i++)
            {
                var poolItem = poolItems[i];
                if(i < items.Count)
                {
                    poolItem.Object.SetActive(true);
                    var info = items[i];
                    ItemConfig itemConfig = ItemConfig.Get(info.itemId);
                    poolItem.nameText.text = itemConfig.ItemName;
                    poolItem.nameText.color = UIHelper.GetUIColor(itemConfig.ItemColor,true);
                    ItemCellModel cellModel = new ItemCellModel(info.itemId,true,(ulong)info.itemCount);
                    poolItem.itemBaisc.Init(cellModel);
                    string rareIconKey = string.Empty;
                    bool isRare = wishModel.TryGetItemRareIcon(info.rare, out rareIconKey);
                    poolItem.bestImg.SetActive(isRare);
                    if (isRare)
                    {
                        poolItem.bestImg.SetSprite(rareIconKey);
                    }
                    poolItem.itemBaisc.button.RemoveAllListeners();
                    poolItem.itemBaisc.button.AddListener(()=>
                    {
                        ItemTipUtility.Show(info.itemId);
                    });
                }
                else
                {
                    poolItem.Object.SetActive(false);
                }
            }
 
        }
        [Serializable]
        public class PoolItem
        {
            public GameObject Object;
            public CommonItemBaisc itemBaisc;
            public Image bestImg;
            public Text nameText;
        }
    }
}