少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class WishItemCell : MonoBehaviour
    {
        [SerializeField] CommonItemBaisc itemBaisc;
        [SerializeField] GameObject noneItemObj;
        [SerializeField] Button noneItemBtn;
        [SerializeField] Text nameText;
        [SerializeField] Image bestIcon;
        [SerializeField] GameObject contain_Name;
 
        
        WishingPoolModel wishingModel { get { return ModelCenter.Instance.GetModel<WishingPoolModel>(); } }
        public void Display(int index)
        {
            WishingPoolModel.WishingWellItem wellItem = null;
            bool isWishData = wishingModel.TryGetWishDataByIndex(index, out wellItem);
            noneItemBtn.RemoveAllListeners();
            if (isWishData)
            {
                contain_Name.SetActive(true);
                itemBaisc.SetActive(true);
                noneItemObj.SetActive(false);
                string rareIconKey = string.Empty;
                bool isRare = wishingModel.TryGetItemRareIcon(wellItem.rare, out rareIconKey);
                bestIcon.SetActive(isRare);
                if (isRare)
                {
                    bestIcon.SetSprite(rareIconKey);
                }
                ItemConfig itemConfig = ItemConfig.Get(wellItem.itemId);
                nameText.text = itemConfig.ItemName;
                nameText.color = UIHelper.GetUIColor(itemConfig.ItemColor);
                ItemCellModel cellModel = new ItemCellModel(wellItem.itemId, false, (ulong)wellItem.itemCount);
                itemBaisc.Init(cellModel);
                itemBaisc.button.RemoveAllListeners();
                itemBaisc.button.AddListener(() =>
                {
                    ItemTipUtility.Show(wellItem.itemId);
                });
            }
            else
            {
                contain_Name.SetActive(false);
                itemBaisc.SetActive(false);
                noneItemObj.SetActive(true);
                bestIcon.SetActive(false);
                noneItemBtn.AddListener(()=>
                {
                    wishingModel.SetHandMovePos(index);
                });
            }
        }
    }
}