少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using System;
 
namespace vnxbqy.UI
{
    public class WishingGetItemWin : Window
    {
        [SerializeField] Button sureBtn;
        [SerializeField] List<AwardItem> awardItems = new List<AwardItem>();
 
        WishingPoolModel wishModel { get { return ModelCenter.Instance.GetModel<WishingPoolModel>(); } }
        
        protected override void BindController()
        {
 
        }
        protected override void AddListeners()
        {
            sureBtn.AddListener(ClickRecevie);
        }
 
        protected override void OnPreOpen()
        {
            SetDisplayModel();
        }
        protected override void OnAfterOpen()
        {
            transform.SetAsLastSibling();
        }
 
        protected override void OnPreClose()
        {
           
        }
 
        protected override void OnAfterClose()
        {
 
        }
 
        private void SetDisplayModel()
        {
            List<WishingPoolModel.WishingWellItem> wellItems = wishModel.wishingAwardDict.Values.ToList();
            for (int i = 0; i < awardItems.Count; i++)
            {
                var awardItem = awardItems[i];
                if (i < wellItems.Count)
                {
                    awardItem.parentObj.SetActive(true);
                    var wellItem = wellItems[i];
                    ItemCellModel cellModel = new ItemCellModel((int)wellItem.itemId, true  , (ulong)wellItem.itemCount);
                    awardItem.itemBaisc.Init(cellModel);
                    string rareIconKey = string.Empty;
                    bool isRare = wishModel.TryGetItemRareIcon(wellItem.rare, out rareIconKey);
                    awardItem.bestIcon.SetActive(isRare);
                    if (isRare)
                    {
                        awardItem.bestIcon.SetSprite(rareIconKey);
                    }
                    awardItem.itemBaisc.button.RemoveAllListeners();
                    awardItem.itemBaisc.button.AddListener(() =>
                    {
                        ItemTipUtility.Show((int)wellItem.itemId);
                    });
                }
                else
                {
                    awardItem.parentObj.SetActive(false);
                }
            }
        }
 
        private void ClickRecevie()
        {
            wishModel.SendGetAwardQuest();
            CloseClick();
        }
 
        [Serializable]
        public class AwardItem
        {
            public GameObject parentObj;
            public CommonItemBaisc itemBaisc;
            public Image bestIcon;
        }
    }
}