using System.Collections.Generic;
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namespace vnxbqy.UI
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{
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public interface IPhantasmPavilionTabHandler
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{
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string GetDescriptive(int id);
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int GetSortNum(int id);
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int GetExpireMinutes(int id);
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string GetImage(int id);
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string GetName(int id);
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List<int> GetTableKeys();
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int GetUnlockDefault(int id);
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bool Has(int id);
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void SendStarUPPack(int id);
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void SendUsePack(int id);
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bool TryGetAddStarAttr(int faceId, int faceStar, out int[] addStarAttrTypeArr, out int[] addStarAttrValueArr);
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bool TryGetEffectID(int id, out int effectID);
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bool TryGetMaxStarLV(int faceID, out int starCount);
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bool TryGetStarUpNeedItem(int faceId, int faceStar, out int itemId, out int count);
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bool TryGetUnLockAttr(int id, out int[] lightAttrTypeArr, out int[] lightAttrValueArr);
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bool TryGetUnLockNeedItem(int id, out int itemId, out int count);
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}
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}
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