using System.Collections.Generic;
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namespace vnxbqy.UI
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{
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public class PhantasmPavilionAvatarHandler : IPhantasmPavilionTabHandler
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{
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PhantasmPavilionModel model { get { return ModelCenter.Instance.GetModel<PhantasmPavilionModel>(); } }
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public string GetDescriptive(int id)
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{
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return PlayerFaceConfig.Get(id).Descriptive;
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}
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public int GetExpireMinutes(int id)
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{
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return PlayerFaceConfig.Get(id).ExpireMinutes;
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}
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public string GetImage(int id)
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{
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return PlayerFaceConfig.Get(id).Image;
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}
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public string GetName(int id)
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{
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return PlayerFaceConfig.Get(id).Name;
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}
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public int GetSortNum(int id)
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{
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return PlayerFaceConfig.Get(id).BgColor;
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}
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public List<int> GetTableKeys()
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{
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return model.StringListToIntList(PlayerFaceConfig.GetKeys());
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}
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public int GetUnlockDefault(int id)
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{
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return PlayerFaceConfig.Get(id).UnlockDefault;
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}
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public bool Has(int id)
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{
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return PlayerFaceConfig.Has(id);
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}
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public void SendStarUPPack(int id)
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{
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model.SendCB227FaceStarUP(id);
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}
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public void SendUsePack(int id)
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{
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model.SendCB226FaceChange(id);
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}
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public bool TryGetAddStarAttr(int id, int star, out int[] addStarAttrTypeArr, out int[] addStarAttrValueArr)
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{
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addStarAttrTypeArr = new int[0];
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addStarAttrValueArr = new int[0];
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if (!PlayerFaceStarConfig.TryGetIndex(id, star, out int index) || !PlayerFaceStarConfig.Has(index))
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return false;
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PlayerFaceStarConfig config = PlayerFaceStarConfig.Get(index);
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if (config.StarAttrType.IsNullOrEmpty() || config.StarAttrValue.IsNullOrEmpty() || config.StarAttrType.Length != config.StarAttrValue.Length)
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return false;
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addStarAttrTypeArr = config.StarAttrType;
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addStarAttrValueArr = config.StarAttrValue;
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return true;
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}
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public bool TryGetEffectID(int id, out int effectID)
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{
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effectID = 0;
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if (!PlayerFaceConfig.Has(id))
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return false;
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PlayerFaceConfig config = PlayerFaceConfig.Get(id);
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if (!EffectConfig.Has(config.EffectID))
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return false;
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effectID = config.EffectID;
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return true;
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}
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public bool TryGetMaxStarLV(int id, out int maxStarLV)
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{
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return PlayerFaceStarConfig.TryGetMaxStarLV(id, out maxStarLV);
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}
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public bool TryGetStarUpNeedItem(int id, int star, out int itemId, out int count)
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{
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itemId = 0;
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count = 0;
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if (!PlayerFaceStarConfig.TryGetIndex(id, star, out int index) || !PlayerFaceStarConfig.Has(index))
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return false;
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PlayerFaceStarConfig config = PlayerFaceStarConfig.Get(index);
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if (config.StarUpNeedItemList.IsNullOrEmpty())
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return false;
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itemId = config.StarUpNeedItemList[0][0];
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count = config.StarUpNeedItemList[0][1];
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return true;
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}
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public bool TryGetUnLockAttr(int id, out int[] lightAttrTypeArr, out int[] lightAttrValueArr)
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{
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lightAttrTypeArr = new int[0];
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lightAttrValueArr = new int[0];
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if (!PlayerFaceConfig.Has(id))
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return false;
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PlayerFaceConfig config = PlayerFaceConfig.Get(id);
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if (config.LightAttrType.IsNullOrEmpty() || config.LightAttrValue.IsNullOrEmpty() || config.LightAttrType.Length != config.LightAttrValue.Length)
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return false;
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lightAttrTypeArr = config.LightAttrType;
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lightAttrValueArr = config.LightAttrValue;
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return true;
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}
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public bool TryGetUnLockNeedItem(int id, out int itemId, out int count)
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{
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itemId = 0;
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count = 0;
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if (!PlayerFaceConfig.Has(id))
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return false;
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PlayerFaceConfig config = PlayerFaceConfig.Get(id);
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if (config.UnlockNeedItemList.IsNullOrEmpty())
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return false;
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itemId = config.UnlockNeedItemList[0][0];
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count = config.UnlockNeedItemList[0][1];
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return true;
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}
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}
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}
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