少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections.Generic;
using UnityEngine;
 
namespace vnxbqy.UI
{
    public class PhantasmPavilionItem : MonoBehaviour
    {
        [SerializeField] TextEx txtFaceName;
        [SerializeField] ButtonEx btnChoose;
        [SerializeField] ImageEx imgChoose;
        [SerializeField] ImageEx imgState;
        [SerializeField] ImageEx imgFace;
        [SerializeField] ImageEx imgLimitTime;//ÏÞʱÎïÆ·±êʶ
        [SerializeField] TextEx txtState;
        [SerializeField] TextEx txtTime;
        [SerializeField] UIEffect uiEffect;
        [SerializeField] RedpointBehaviour redpointBehaviour;
 
        [SerializeField] GameObject StarGroup;
        [SerializeField] List<ImageEx> starList = new List<ImageEx>();  //ÐÇÐÇÏÔʾÒþ²Ø starListºÍstarShowListÊýÁ¿Ò»ÖÂ
        [SerializeField] List<ImageEx> starShowList = new List<ImageEx>();  //ÐÇÐÇÊÇÁÁÊǰµ
        PhantasmPavilionModel model { get { return ModelCenter.Instance.GetModel<PhantasmPavilionModel>(); } }
        private int id;
 
        public void Display(int id)
        {
            this.id = id;
            PhantasmPavilionTab tab = model.selectTab;
            redpointBehaviour.redpointId = (MainRedDot.PhantasmPavilionRepoint * 10 + (int)model.selectTab + 1) * 1000 + id;
            int unLockState = model.GetUnLockState(tab, id);// 0 - Î´¼¤»î 1 - ¿É¼¤»î 2 - ÒѼ¤»î
            bool isLimitTime = model.IsLimitTime(tab, id);
            bool isUsing = model.IsUsing(tab, id);
            bool isInfo = model.TryGetInfo(tab, id, out var info);
            bool isUnlockDefault = model.GetUnlockDefault(tab, id) == 1;
            bool isMaxStarLV = model.TryGetMaxStarLV(tab, id, out int maxStar);
            imgChoose.SetActive(model.selectItemId == id);
            imgState.SetActive(unLockState == 0 || unLockState == 1 || isUsing);
            txtTime.SetActive(isLimitTime && (isInfo && unLockState == 2 || isUnlockDefault));
            StarGroup.SetActive(isInfo && isMaxStarLV && unLockState == 2);
            imgLimitTime.SetActive(isLimitTime);
 
            txtState.text = isUsing ? Language.Get("TreasureSkillWin__20") : Language.Get("KnapS144");
            txtState.colorType = isUsing ? TextColType.Green : TextColType.Red;
            txtFaceName.text = model.GetName(tab, id);
 
            model.ShowImage(tab, id, imgFace);
 
            uiEffect.Stop();
            if (model.TryGetEffectID(tab, id, out int effectID))
            {
                uiEffect.effect = effectID;
                uiEffect.Play();
            }
 
            int subTime = 0;
            if (info != null)
            {
                subTime = (int)(info.EndTime - TimeUtility.AllSeconds);
            }
            txtTime.text = Language.Get("FairyEmblem03", !isLimitTime ? Language.Get("PhantasmPavilion03") : TimeUtility.SecondsToDHMSCHS(subTime));
 
            int star = 0;
            if (info != null)
                star = info.Star;
            for (int i = 0; i < starList.Count; i++)
            {
                starList[i].SetActive(i < maxStar && i < starList.Count);
                starShowList[i].SetActive(i < star && i < starList.Count);
            }
            model.SetStarColor(star, starShowList);
 
            btnChoose.SetListener(OnClickChoose);
        }
 
        private void OnClickChoose()
        {
            if (model.selectItemId == id)
                return;
            model.selectItemId = id;
        }
    }
}