using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class PhantasmPavilionItemCell : CellView
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{
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[SerializeField] List<PhantasmPavilionItem> phantasmPavilionItemList = new List<PhantasmPavilionItem>();
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PhantasmPavilionModel model { get { return ModelCenter.Instance.GetModel<PhantasmPavilionModel>(); } }
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public void Display(int rowIndex)
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{
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for (int i = 0; i < phantasmPavilionItemList.Count; i++)
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{
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//Ë÷Òý = ÐÐÊý * Ò»ÐÐչʾx¸ö + i < ×ÜÊý
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int index = rowIndex * model.MaxItemRowCount + i;
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List<int> showItemList = model.ShowItemList(model.selectTab, out int fristIndex);
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if (!showItemList.IsNullOrEmpty())
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{
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if (index < showItemList.Count)
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{
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int faceId = showItemList[index];
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phantasmPavilionItemList[i].SetActive(true);
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phantasmPavilionItemList[i].Display(faceId);
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}
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else
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{
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phantasmPavilionItemList[i].SetActive(false);
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}
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}
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}
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}
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}
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}
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