using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class RankSubTypeCell : CellView
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{
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[SerializeField] Text m_RankType;
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[SerializeField] Image m_Bottom;
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RankModel model { get { return ModelCenter.Instance.GetModel<RankModel>(); } }
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public void Display(int subRankId)
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{
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var config = RankListConfig.Get(subRankId);
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m_RankType.text = config.ListName;
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m_Bottom.SetSprite(subRankId == model.selectSubRankId ? "ChildListBtn_Select" : "ChildListBtn_UnSelect");
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}
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}
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}
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