少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, April 18, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class LoginActWin : Window
    {
        [SerializeField] ScrollerController m_Controller;    // 登录天
        [SerializeField] Text actTime;
        LoginActModel model { get { return ModelCenter.Instance.GetModel<LoginActModel>(); } }
 
 
        #region Built-in
        protected override void BindController()
        {
 
 
        }
 
        protected override void AddListeners()
        {
            
        }
 
        protected override void OnPreOpen()
        {
            m_Controller.OnRefreshCell += OnRefreshCell;
            model.UpdateyLoginEvent += UpdateHolidayLogin;
            GlobalTimeEvent.Instance.secondEvent += secondEvent;
            DisplayScroll();
            secondEvent();
        }
 
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            m_Controller.OnRefreshCell -= OnRefreshCell;
            model.UpdateyLoginEvent -= UpdateHolidayLogin;
            GlobalTimeEvent.Instance.secondEvent -= secondEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
 
        void DisplayScroll()
        {
            m_Controller.Refresh();
            OperationLoginAct holiday;
            OperationTimeHepler.Instance.TryGetOperation(LoginActModel.operaType, out holiday);
 
            for (int i = 0; i < holiday.loginAwards.Count; i++)
            {
                m_Controller.AddCell(ScrollerDataType.Header, i);
            }
            m_Controller.Restart();
            m_Controller.m_Scorller.RefreshActiveCellViews();
            m_Controller.JumpIndex(GetDefaultSelect());
        }
 
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            if (type != ScrollerDataType.Header) return;
 
            var _cell = cell as LoginActCell;
            
            _cell.Display(_cell.index);
 
 
        }
 
        void UpdateHolidayLogin()
        {
            m_Controller.m_Scorller.RefreshActiveCellViews();
        }
 
 
        
 
        //优先选择可领取的,然后是已领取的下一天
        int GetDefaultSelect()
        {
            OperationLoginAct holiday;
            OperationTimeHepler.Instance.TryGetOperation(LoginActModel.operaType, out holiday);
 
            int getYet = -1;
            int reSign = -1;
            for (int i = 0; i < holiday.loginAwards.Count; i++)
            {
                var state = model.GetLoginAwardState(i + 1);
                if (state == 1)
                    return i;
                if (state == 2)
                    getYet = i;
                if (state == 3 && reSign == -1)
                    reSign = i;
            }
            if (reSign != -1)
                return reSign;
            return getYet;
            
        }
 
        void secondEvent()
        {
            OperationLoginAct holiday;
            OperationTimeHepler.Instance.TryGetOperation(LoginActModel.operaType, out holiday);
            actTime.text = Language.Get("BossFHLanguage2", TimeUtility.SecondsToHMS(holiday.GetResetSurplusTime()));
        }
    }
}