//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, April 18, 2019
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class LoginActWin : Window
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{
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[SerializeField] ScrollerController m_Controller; // 登录天
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[SerializeField] Text actTime;
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LoginActModel model { get { return ModelCenter.Instance.GetModel<LoginActModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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m_Controller.OnRefreshCell += OnRefreshCell;
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model.UpdateyLoginEvent += UpdateHolidayLogin;
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GlobalTimeEvent.Instance.secondEvent += secondEvent;
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DisplayScroll();
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secondEvent();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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m_Controller.OnRefreshCell -= OnRefreshCell;
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model.UpdateyLoginEvent -= UpdateHolidayLogin;
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GlobalTimeEvent.Instance.secondEvent -= secondEvent;
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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void DisplayScroll()
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{
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m_Controller.Refresh();
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OperationLoginAct holiday;
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OperationTimeHepler.Instance.TryGetOperation(LoginActModel.operaType, out holiday);
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for (int i = 0; i < holiday.loginAwards.Count; i++)
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{
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m_Controller.AddCell(ScrollerDataType.Header, i);
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}
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m_Controller.Restart();
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m_Controller.m_Scorller.RefreshActiveCellViews();
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m_Controller.JumpIndex(GetDefaultSelect());
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}
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private void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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if (type != ScrollerDataType.Header) return;
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var _cell = cell as LoginActCell;
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_cell.Display(_cell.index);
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}
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void UpdateHolidayLogin()
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{
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m_Controller.m_Scorller.RefreshActiveCellViews();
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}
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//优先选择可领取的,然后是已领取的下一天
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int GetDefaultSelect()
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{
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OperationLoginAct holiday;
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OperationTimeHepler.Instance.TryGetOperation(LoginActModel.operaType, out holiday);
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int getYet = -1;
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int reSign = -1;
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for (int i = 0; i < holiday.loginAwards.Count; i++)
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{
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var state = model.GetLoginAwardState(i + 1);
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if (state == 1)
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return i;
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if (state == 2)
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getYet = i;
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if (state == 3 && reSign == -1)
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reSign = i;
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}
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if (reSign != -1)
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return reSign;
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return getYet;
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}
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void secondEvent()
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{
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OperationLoginAct holiday;
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OperationTimeHepler.Instance.TryGetOperation(LoginActModel.operaType, out holiday);
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actTime.text = Language.Get("BossFHLanguage2", TimeUtility.SecondsToHMS(holiday.GetResetSurplusTime()));
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}
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}
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}
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