少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, September 26, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
using System.Linq;
 
 
namespace vnxbqy.UI {
 
    public class MissionActCell : CellView {
        [SerializeField] Text missionText;
        [SerializeField] List<ItemCell> itemCells;
        [SerializeField] Button getGiftBtn;
        [SerializeField] Image gotYetImg;
        [SerializeField] Button goBtn;
 
        MissionActModel model { get { return ModelCenter.Instance.GetModel<MissionActModel>(); } }
 
 
        public void Display(int id)
        {
            OperationMissionAct missionAct;
            OperationTimeHepler.Instance.TryGetOperation(MissionActModel.operaType, out missionAct);
            var mission = missionAct.missionInfo[id];
            missionText.text = Language.Get("MissionActType_" + mission.TaskType, Math.Min(model.missionValueDict[mission.TaskType], mission.NeedValue), mission.NeedValue);
            var awards = mission.AwardItemList;
            for (int i = 0; i < itemCells.Count; i++)
            {
                if (i < awards.Length)
                {
                    var award = awards[i];
                    itemCells[i].SetActive(true);
                    var itemData = new ItemCellModel((int)award.ItemID, false, award.ItemCount);
                    itemCells[i].Init(itemData);
                    itemCells[i].button.SetListener(() =>
                    {
                        ItemTipUtility.Show((int)award.ItemID);
                    });
                }
                else
                {
                    itemCells[i].SetActive(false);
                }
            }
            var state = model.GetMissionAwardState(id);
            goBtn.SetActive(state == 0);
            goBtn.SetListener(() =>
            {
                WindowJumpMgr.Instance.WindowJumpTo((JumpUIType)model.missionJumpIDs[mission.TaskType]);
            });
            getGiftBtn.SetActive(state == 1);
            getGiftBtn.SetListener(() =>
            {
                GetAllAward();
            });
            gotYetImg.SetActive(state == 2);
            
        }
 
        //一键领取并且 提前展示奖励
        void GetAllAward()
        { 
            List<Item> items = new List<Item>();
            OperationMissionAct missionAct;
            OperationTimeHepler.Instance.TryGetOperation(MissionActModel.operaType, out missionAct);
            
 
            var keys = missionAct.missionInfo.Keys.ToList();
            foreach(var id in keys)
            {
                var state = model.GetMissionAwardState(id);
                if (state == 1)
                {
                    model.SendGetAward(id);
                    //var mission = missionAct.missionInfo[id];
                    //foreach (var item in mission.AwardItemList)
                    //{
                    //    items.Add(new Item((int)item.ItemID, item.ItemCount));
                    //}
                }
            }
 
            //ItemLogicUtility.Instance.ShowGetItem(items, "", 0);
        }
    }
 
}