少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using LitJson;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
    public class MissionActModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
    {
        public event Action<int> onStateUpdate;
        public const int redPointID = MainRedDot.NewDayActionRedPoint * 10 + 1;
        public Redpoint redPoint = new Redpoint(MainRedDot.RankActRepoint, redPointID); //可能挂多个父红点
 
        private uint[] AwardRecordList; //领取状态
        public int roundNum { get; private set; } //当前轮次 从1开始
        public Dictionary<int, int> missionValueDict = new Dictionary<int, int>();  //类型:任务进度
 
        public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_Activity2;
        public const int activityID = (int)NewDayActivityID.MissionAct;
        public static Operation operaType = Operation.default30;
 
        public int actNum; //对应界面
        public event Action<bool> UpdateMissionEvent; 
        public Dictionary<int, int> missionJumpIDs = new Dictionary<int, int>();
 
        public override void Init()
        {
            OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
            OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
            OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
            OpenServerActivityCenter.Instance.Register(activityID, this, activityType);
 
            var json = JsonMapper.ToObject(FuncConfigConfig.Get("MissionAction").Numerical1);
            var keys = json.Keys.ToList();
            for (int i = 0; i < keys.Count; i++)
            {
                missionJumpIDs.Add(int.Parse(keys[i]), int.Parse(json[keys[i]].ToString()));
            }
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            missionValueDict.Clear();
            roundNum = 0;
            AwardRecordList = new uint[0];
        }
 
        public void OnPlayerLoginOk()
        {
        }
 
        public override void UnInit()
        {
 
        }
 
        public bool IsOpen {
            get {
                return OperationTimeHepler.Instance.SatisfyOpenCondition(operaType);
            }
        }
 
        public bool priorityOpen {
            get {
                return redPoint.state == RedPointState.Simple;
            }
        }
 
        public bool IsAdvance {
            get {
                return OperationTimeHepler.Instance.SatisfyAdvanceCondition(operaType);
            }
        }
 
        private void OperationEndEvent(Operation type, int state)
        {
            if (type == operaType && state == 0)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
                UpdateRedpoint();
            }
        }
 
        private void OperationAdvanceEvent(Operation type)
        {
            if (type == operaType)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
            }
        }
 
        private void OperationStartEvent(Operation type, int state)
        {
            if (type == operaType && state == 0)
            {
 
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
            }
        }
 
        //0 不可领取 1 可领取  2 已领取
        public int GetMissionAwardState(int id)
        {
            if (AwardRecordList.IsNullOrEmpty()) return 0;
            OperationMissionAct missionAct;
            OperationTimeHepler.Instance.TryGetOperation(operaType, out missionAct);
            if (missionAct == null) return 0;
 
            if (!missionAct.missionInfo.ContainsKey(id)) return 0;
 
            var mission = missionAct.missionInfo[id];
 
            if (!missionValueDict.ContainsKey(mission.TaskType)) return 0;
 
            if (missionValueDict[mission.TaskType] < mission.NeedValue)
            {
                return 0;
            }
 
            var listIndex = id / 31;
            var bitIndex = id % 31;
            if (listIndex >= AwardRecordList.Length)
            {
                //超过服务端下发的长度 认为未领取
                return 1;
            }
 
            if (((int)Math.Pow(2, bitIndex) & (int)AwardRecordList[listIndex]) == 0)
            {
                return 1;
            }
            return 2;
        }
 
        void UpdateRedpoint()
        {
            redPoint.state = RedPointState.None;
            if (!IsOpen) return;
            OperationMissionAct missionAct;
            OperationTimeHepler.Instance.TryGetOperation(operaType, out missionAct);
            if (missionAct == null) return; //封包顺序如果有问题 此处为空
 
            var keys = missionAct.missionInfo.Keys.ToList();
            for (int i = 0; i < keys.Count; i++)
            {
                if (GetMissionAwardState(keys[i]) == 1)
                {
                    redPoint.state = RedPointState.Simple;
                    return;
                }
            }
        }
 
        public void UpdateMissionPlayerInfo(HAA73_tagMCActTaskPlayerInfo netPack)
        {
            if (netPack.ActNum != 30)
                return;
            actNum = netPack.ActNum;
            AwardRecordList = netPack.AwardRecordList;
            bool isNewRound = false;
            if (roundNum != netPack.RoundNum)
            { 
                roundNum = netPack.RoundNum;
                isNewRound = true;
            }
            UpdateMissionEvent?.Invoke(isNewRound);
 
            UpdateRedpoint();
        }
 
        public void UpdateMissionPlayerValueInfo(HAA72_tagMCActTaskPlayerValueInfo netPack)
        {
            if (netPack.ActNum != 30)
                return;
            actNum = netPack.ActNum;
 
            for (int i = 0; i < netPack.TaskValueList.Length; i++)
            {
                missionValueDict[netPack.TaskValueList[i].TaskType] = (int)netPack.TaskValueList[i].TaskValue;
            }
 
            UpdateMissionEvent?.Invoke(false);
 
            UpdateRedpoint();
        }
 
        public void SendGetAward(int id)
        {
            CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward();
            getReward.RewardType = 71;
            getReward.DataEx = (uint)id;
            getReward.DataExStr = actNum.ToString();
            getReward.DataExStrLen = (byte)getReward.DataExStr.Length;
            GameNetSystem.Instance.SendInfo(getReward);
        }
 
    }
}