少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using vnxbqy.UI;
using System;
using System.Collections.Generic;
using System.Linq;
 
 
 
//秘境寻宝(仙匣秘境)
public class SecretPlaceXBModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
{
    public OperationXianXiaMJLottery operationAct = null;
    public OperationCrossActXianXiaMJ operationCrossAct = null;
    public static Operation operaType = Operation.default36;
    public static Operation operaTypeCross = Operation.default37;
    public static int rankType = 38; //本服个人排行
    public static int crossRankType = 162; //跨服个人排行
    public static List<int> rankList = new List<int>() { rankType, crossRankType };
 
    int regesitType = (int)NewDayActivityID.SecretPlaceXB;
    int regesitCrossType = (int)NewDayActivityID.SecretPlaceXBCross;
 
    public event Action<int> onStateUpdate;
    public event Action<int> OnXBResult;
    public int lotteryScore;    //当前抽奖积分
 
    public bool IsOpen
    {
        get
        {
            //return OperationTimeHepler.Instance.SatisfyOpenCondition(operaType);
            return OperationTimeHepler.Instance.SatisfyOpenCondition(operaType) &&
                OperationTimeHepler.Instance.SatisfyOpenCondition(operaTypeCross, ILTimeUtility.ServerCrossNow);
        }
    }
 
    //是否参与活动时间,由跨服封包决定,以跨服时间为准
    public bool IsJoin
    {
        get
        {
            return OperationTimeHepler.Instance.SatisfyJoinCondition(operaTypeCross, ILTimeUtility.ServerCrossNow);
        }
    }
 
    public bool IsPrepareTime
    {
        get
        {
            if (!IsOpen) return false;
            return OperationTimeHepler.Instance.IsPrepareTime(operaTypeCross, ILTimeUtility.ServerCrossNow);
        }
    }
 
    //是否展示结果时间, 以跨服时间为准(前提为以判断是活动中)
    public bool IsResultShowTime
    {
        get
        {
            if (operationCrossAct == null)
                return false;
            return operationCrossAct.IsShowResultTime();
        }
 
    }
 
    
 
    public bool IsAdvance
    {
        get
        {
            return false;
        }
    }
 
    public bool priorityOpen
    {
        get
        {
            return false;
        }
    }
 
    public ILOpenServerActivityProxy activity;
 
    Redpoint parentRedpoint = new Redpoint(MainRedDot.MjxbRedpoint);
    public Redpoint redpoint = new Redpoint(MainRedDot.MjxbRedpoint, MainRedDot.MjxbRedpoint * 10);
 
 
    //抽中物品位置:显示时间
    public Dictionary<int, float> showResultPos = new Dictionary<int, float>();
 
 
    public int moneyType = 0;  // 活动消耗的货币类型
    public PlayerDataType moneyPlayerDataType = 0; //对应0418
    public int subItemID = 0;
    public bool onceRedpointTip = false;
 
 
 
    public event Action onSelectUpdate;
    int m_SelectIndex = 0; //选择大奖物品索引
    public int selectIndex
    {
        get { return m_SelectIndex; }
        set
        {
            if (m_SelectIndex != value)
            {
                m_SelectIndex = value;
                if (onSelectUpdate != null)
                {
                    onSelectUpdate();
                }
            }
        }
    }
 
    //排行榜名次信息
    private int m_SelectRank = 0;
    public int SelectRank
    {
        get { return m_SelectRank; }
        set
        {
            m_SelectRank = value;
        }
    }
 
    //排行榜奖励信息
    private int m_SelectAwardRank = 0;
    public int SelectAwardRank
    {
        get { return m_SelectAwardRank; }
        set
        {
            m_SelectAwardRank = value;
        }
    }
 
    PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
 
    public override void Init()
    {
        OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
        OpenServerActivityCenter.Instance.Register(regesitType, this, (int)OpenServerActivityCenter.ActivityType.AT_Activity2);
        OpenServerActivityCenter.Instance.Register(regesitCrossType, this, (int)OpenServerActivityCenter.ActivityType.AT_Activity2);
 
        ILOperationTimeHepler.Instance.operationTimeUpdateEvent += operationTimeUpdateEvent;
        OperationTimeHepler.Instance.operationTimeUpdateEvent += operationTimeUpdateEvent;
        packModel.refreshItemCountEvent += RefreshItemCountEvent;
        //PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataRefreshEvent;
        RedpointCenter.Instance.redpointValueChangeEvent += OnRedpointChange;
    }
 
 
    public override void UnInit()
    {
        OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
 
        ILOperationTimeHepler.Instance.operationTimeUpdateEvent -= operationTimeUpdateEvent;
        OperationTimeHepler.Instance.operationTimeUpdateEvent -= operationTimeUpdateEvent;
        packModel.refreshItemCountEvent -= RefreshItemCountEvent;
        //PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataRefreshEvent;
        RedpointCenter.Instance.redpointValueChangeEvent -= OnRedpointChange;
    }
 
 
 
    private void OperationEndEvent(Operation operationType, int state)
    {
        if (operationType == operaType && state == 0)
        {
            if (onStateUpdate != null)
            {
                onStateUpdate(regesitType);
            }
            WindowCenter.Instance.Close<BossTrialWin>();
        }
    }
 
    private void OperationStartEvent(Operation operationType, int state)
    {
        if (operationType == operaType && state == 0)
        {
            if (onStateUpdate != null)
            {
                onStateUpdate(regesitType);
            }
        }
    }
 
    void OnRedpointChange(int id)
    {
        if (id == MainRedDot.RankActRepoint)
        {
            parentRedpoint.state = RedpointCenter.Instance.GetRedpointState(MainRedDot.RankActRepoint);
        }
    }
 
 
    private void RefreshItemCountEvent(PackType packType, int index, int itemId)
    {
        if (itemId != subItemID) return;
        if (!IsOpen) return;
        UpdateRedpoint();
    }
 
 
    public void OnBeforePlayerDataInitialize()
    {
        moneyType = 0;  // 活动消耗的货币类型
        moneyPlayerDataType = 0; //对应0418
        selectIndex = 0;
        operationCrossAct = null;
        operationAct = null;
        onceRedpointTip = false;
    }
 
 
 
    public void OnPlayerLoginOk()
    {
        onceRedpointTip = true;
        UpdateRedpoint();
    }
 
    //void OnPlayerDataRefreshEvent(PlayerDataType dataType)
    //{
    //    if (dataType != moneyPlayerDataType)
    //    {
    //        return;
    //    }
    //    UpdateRedpoint();
    //}
 
    private void operationTimeUpdateEvent(Operation type)
    {
        if (type == operaType)
        {
            OperationBase operationBase;
            if (!OperationTimeHepler.Instance.TryGetOperationTime(operaType, out operationBase))
            {
                return;
            }
            operationAct = operationBase as OperationXianXiaMJLottery;
 
            moneyType = operationAct.moneyType;
            moneyPlayerDataType = HeroControler.Instance.GetMoneyPlayerDataType(moneyType);
            subItemID = operationAct.useItemID;
            if (operationAct.selectBigAward != null)
            {
                selectIndex = operationAct.selectItemIDSort.IndexOf((int)operationAct.selectBigAward.ItemID);
            }
            UpdateRedpoint();
        }
        else if (type == operaTypeCross)
        {
            OperationBase operationBase;
            if (!OperationTimeHepler.Instance.TryGetOperationTime(operaTypeCross, out operationBase))
            {
                return;
            }
            operationCrossAct = operationBase as OperationCrossActXianXiaMJ;
            UpdateRedpoint();
        }
    }
 
    public void UpdateRedpoint()
    {
        redpoint.state = RedPointState.None;
        if (operationCrossAct == null)
            return;
        if (!IsJoin)
            return;
 
        if (onceRedpointTip || packModel.GetItemCountByID(PackType.Item, subItemID) > 0)
        {
            redpoint.state = RedPointState.Simple;
        }
    }
 
 
    public void SendSelectBigAward(uint itemID)
    {
        if (operationAct == null)
            return;
        var pak = new IL_CAA16_tagCMActXianXiaMJSuperItem();
        pak.ActNum = (byte)operationAct.ActNum;
        pak.SuperItemCount = 1;
        pak.SuperItemIDList = new uint[] { itemID }; 
        GameNetSystem.Instance.SendInfo(pak);
 
    }
    public void SendSelectCard(int posNum)
    {
        if (operationAct == null)
            return;
 
        var pak = new IL_CAA17_tagCMActXianXiaMJLottery();
        pak.ActNum = (byte)operationAct.ActNum;
        pak.PosNum = (byte)posNum;
        GameNetSystem.Instance.SendInfo(pak);
 
    }
 
    public void SendPoolRefresh()
    {
        if (operationAct == null)
            return;
 
        var pak = new IL_CAA18_tagCMActXianXiaMJAwardPoolRefresh();
        pak.ActNum = (byte)operationAct.ActNum;
        GameNetSystem.Instance.SendInfo(pak);
 
    }
 
    public void UpdateXianXiaMJAwardItemResult(HAA59_tagMCActXianXiaMJAwardItemResult package)
    {
        if (operationAct == null)
            return;
 
        if (package.ActNum != operationAct.ActNum)
            return;
 
        lotteryScore = (int)package.LotteryScore;
        OnXBResult?.Invoke(package.PosNum);
    }
 
    public void UpdateXianXiaMJLayerInfo(HAA79_tagMCActXianXiaMJLayerInfo package)
    {
        if (operationAct == null)
            return;
 
        if (package.ActNum != operationAct.ActNum)
            return;
 
        lotteryScore = (int)package.LotteryScore;
    }
 
    public void PopNextLevel()
    {
        ConfirmCancel.ShowPopConfirm(
                    Language.Get("Mail101"),
                    Language.Get("XianXiaMJInfo2"),
                    (bool _ok) =>
                    {
                        if (_ok)
                        {
                            SendPoolRefresh();
                        }
                    }
                    );
    }
 
    
    //当前盘是否有翻牌
    public bool HasTurnCard()
    {
 
        if (operationAct == null)
            return false;
 
        if (operationAct.awardItems.Count > 1)
        {
            return true;
        }
 
        if (operationAct.awardItems.Count == 1 && !operationAct.awardItems.ContainsKey(0))
        {
            return true;
        }
 
        return false;
    }
 
    public int GetRankDataIndex(int rank, Dictionary<int, ActBillboardAwards> rankInfo)
    {
        rank += 1;
        var keys = rankInfo.Keys.ToList();
        keys.Sort();
        for (int i = 0; i < keys.Count; i++)
        {
            if (rank <= keys[i])
            {
                return keys[i];
            }
        }
        return -1;
    }
    public int GetPlayerId(RankData rankData)
    {
        // 检查输入数据是否为空
        if (rankData == null)
            return 0;
 
        // 根据 SelectRank 的值选择对应的 ID
        switch (SelectRank)
        {
            case 0:
            case 1:
                return (int)rankData.id;
            case 2:
                return (int)rankData.id2;
            default:
                return 0;
        }
    }
}