少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections.Generic;
using System.Linq;
 
 
/// <summary>
/// 古宝养成排行榜活动
/// </summary>
namespace vnxbqy.UI
{
    public class TreasurePavilionRankActModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
    {
        public OperationTreasurePavilionAct operationAct = null;
        public OperationTreasurePavilionActCross operationCrossAct = null;
        public static Operation operaType = Operation.default41;
        public static Operation operaTypeCross = Operation.default42;
        public static int rankType = 39; //本服个人排行 
        public static int crossRankType = 163; //跨服个人排行
        public static List<int> rankList = new List<int>() { rankType, crossRankType };
        
 
        int regesitType = (int)NewDayActivityID.TreasurePavilionAct;
        int regesitCrossType = (int)NewDayActivityID.TreasurePavilionActCross;
 
        Redpoint parentRedpoint = new Redpoint(MainRedDot.TreasurePavilionRankActRepoint);
 
        public bool IsOpen
        {
            get
            {
                //return OperationTimeHepler.Instance.SatisfyOpenCondition(operaType);
                return OperationTimeHepler.Instance.SatisfyOpenCondition(operaType) &&
                    OperationTimeHepler.Instance.SatisfyOpenCondition(operaTypeCross, ILTimeUtility.ServerCrossNow);
            }
        }
 
        //是否参与活动时间,由跨服封包决定,以跨服时间为准
        public bool IsJoin
        {
            get
            {
                return OperationTimeHepler.Instance.SatisfyJoinCondition(operaTypeCross, ILTimeUtility.ServerCrossNow);
            }
        }
 
        public bool IsPrepareTime
        {
            get
            {
                if (!IsOpen) return false;
                return OperationTimeHepler.Instance.IsPrepareTime(operaTypeCross, ILTimeUtility.ServerCrossNow);
            }
        }
 
        //是否展示结果时间, 以跨服时间为准(前提为以判断是活动中)
        public bool IsResultShowTime
        {
            get
            {
                if (operationCrossAct == null)
                    return false;
                return operationCrossAct.IsShowResultTime();
            }
           
        }
 
        public bool IsAdvance
        {
            get
            {
                return false;
            }
        }
 
        public bool priorityOpen
        {
            get
            {
                return false;
            }
        }
 
        public event Action OnPlayerInfo;
        public event Action<int> onStateUpdate;
        public byte actNum; //对应界面
        public int actScore { get; protected set; } //当前活动积分,用于排行榜和战令解锁
 
 
        //排行榜名次信息
        private int m_SelectRank = 0;
        public int SelectRank
        {
            get { return m_SelectRank; }
            set
            {
                m_SelectRank = value;
            }
        }
 
        //排行榜奖励信息
        private int m_SelectAwardRank = 0;
        public int SelectAwardRank
        {
            get { return m_SelectAwardRank; }
            set
            {
                m_SelectAwardRank = value;
            }
        }
 
        //查询第一名信息,界面快速切换查询回包和界面不一致 需多个ID记录
        public int no1PlayerID = 0;
        public int no1PlayerIDCross = 0;
 
 
 
        public override void Init()
        {
            OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
            OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
            OpenServerActivityCenter.Instance.Register(regesitType, this, (int)OpenServerActivityCenter.ActivityType.AT_Activity2);
            OpenServerActivityCenter.Instance.Register(regesitCrossType, this, (int)OpenServerActivityCenter.ActivityType.AT_Activity2);
 
            OperationTimeHepler.Instance.operationTimeUpdateEvent += operationTimeUpdateEvent;
            RedpointCenter.Instance.redpointValueChangeEvent += OnRedpointChange;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            operationAct = null;
            operationCrossAct = null;
            actScore = 0;
            no1PlayerID = 0;
            no1PlayerIDCross = 0;
        }
 
        public void OnPlayerLoginOk()
        {
            UpdateRedpoint();
        }
 
        public override void UnInit()
        {
            OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
            OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
 
            OperationTimeHepler.Instance.operationTimeUpdateEvent -= operationTimeUpdateEvent;
            RedpointCenter.Instance.redpointValueChangeEvent -= OnRedpointChange;
        }
 
 
        void OnRedpointChange(int id)
        {
            if (id == MainRedDot.RankActRepoint)
            {
                parentRedpoint.state = RedpointCenter.Instance.GetRedpointState(MainRedDot.RankActRepoint);
            }
        }
 
        private void OperationEndEvent(Operation operationType, int state)
        {
            if (operationType == operaType && state == 0)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(regesitType);
                }
                WindowCenter.Instance.Close<TreasurePavilionRankActWin>();
            }
        }
 
        private void OperationStartEvent(Operation operationType, int state)
        {
            if (operationType == operaType && state == 0)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(regesitType);
                }
            }
        }
 
        private void operationTimeUpdateEvent(Operation obj)
        {
            if (obj != operaType && obj != operaTypeCross)
                return;
 
            OperationBase operationBase1;
            if (OperationTimeHepler.Instance.TryGetOperationTime(operaTypeCross, out operationBase1))
            {
                operationCrossAct = operationBase1 as OperationTreasurePavilionActCross;
            }
 
            OperationBase operationBase;
            if (OperationTimeHepler.Instance.TryGetOperationTime(operaType, out operationBase))
            {
                operationAct = operationBase as OperationTreasurePavilionAct;
            }
 
            if (operationCrossAct != null && operationAct != null)
                UpdateRedpoint();
            WindowCenter.Instance.Close<TreasurePavilionRankActWin>();
        }
 
        #region 服务端数据
 
        public void UpdateGubaoPlayerInfo(HAA82_tagMCActGubaoPlayerInfo netPack)
        {
            actNum = netPack.ActNum;
            actScore = (int)netPack.Score;
            UpdateRedpoint();
            OnPlayerInfo?.Invoke();
        }
 
 
        #endregion
 
        void UpdateRedpoint()
        { 
        }
 
        //获取排行榜排名对应的奖励数据配置名次
        public int GetRankDataIndex(int rank, Dictionary<int, ActBillboardAwards> rankInfo)
        {
            rank += 1;
            var keys = rankInfo.Keys.ToList();
            keys.Sort();
            for (int i = 0; i < keys.Count; i++)
            {
                if (rank <= keys[i])
                {
                    return keys[i];
                }
            }
            return -1;
        }
 
        public int GetPlayerId(RankData rankData)
        {
            // 检查输入数据是否为空
            if (rankData == null)
                return 0;
 
            // 根据 SelectRank 的值选择对应的 ID
            switch (SelectRank)
            {
                case 0:
                case 1:
                    return (int)rankData.id;
                case 2:
                    return (int)rankData.id2;
                default:
                    return 0;
            }
        }
    }
}