少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace vnxbqy.UI
{
    public class RealmAnimationBehaviour : MonoBehaviour
    {
        [SerializeField] float m_Radius = 100f;
        [SerializeField] float m_Duration = 1f;
        [SerializeField] TweenCurve m_TweenCurve;
        [SerializeField] Transform m_RealmStageCenter;
        [SerializeField] Transform m_ContainerLine;
        [SerializeField] RealmStageBehaviour[] m_RealmStages;
        [SerializeField] Transform m_ContainerEffectLine;
        [SerializeField] UIEffect[] m_EffectLines;
        [SerializeField] UIEffect m_EffectLevelUp;
        [SerializeField] UIEffect m_EffectBoss;
        [SerializeField] UIEffect m_EffectBase;
        [SerializeField] UIEffect m_EffectCover;
        [SerializeField] UIEffect m_EffectBossWord;
 
        [SerializeField, Header("小境界升级特效时长")] float m_NormalLevelUpEffectTime = 1.5f;
        [SerializeField, Header("大境界升级特效时长")] float m_SpecialLevelUpEffectTime = 4.5f;
        [SerializeField, Header("罩子消失时机"), Range(0, 2f)] float m_CoverDisappearTime = 1.0f;
        [SerializeField, Header("罩子切换时机")] float m_CoverChangeTime = 3.0f;
 
        Coroutine m_RotateCoroutine = null;
 
        float m_DeltaAngle { get { return 360f / 8; } }
 
        public bool rotating { get; private set; }
        public bool isPlayingAnimation { get; private set; }
        public bool isPlayingBossEffect { get; private set; }
 
        public event Action onRotateComplete;
        public event Action onLevelUpComplete;
        public event Action onBossAppearComplete;
        public event Action onCoverChange;
 
        RealmModel model { get { return ModelCenter.Instance.GetModel<RealmModel>(); } }
 
        public void SetDefault()
        {
            rotating = false;
            isPlayingAnimation = false;
            isPlayingBossEffect = false;
            m_ContainerLine.SetActive(false);
            for (int i = 0; i < m_RealmStages.Length; i++)
            {
                m_RealmStages[i].transform.localPosition = GetPointPosition(i);
                m_RealmStages[i].animIndex = i;
            }
            foreach (var effectLine in m_EffectLines)
            {
                effectLine.StopImediatly();
            }
            m_ContainerEffectLine.localEulerAngles = Vector3.zero;
            DisplayEffectLines();
        }
 
        void DisplayEffectLines()
        {
            var realmLevel = PlayerDatas.Instance.baseData.realmLevel;
            var stage = model.GetRealmStage(realmLevel);
            List<int> realms = null;
            if (model.TryGetRealmStages(stage, out realms))
            {
                for (int i = 0; i < realms.Count; i++)
                {
                    var level = realms[i] + 1;
                    if (realmLevel >= level)
                    {
                        m_EffectLines[i].effect = model.GetRealmLineEffect(realms[i]);
                        m_EffectLines[i].Play();
                        if (m_EffectLines[i].target != null)
                        {
                            var animator = m_EffectLines[i].target.GetAnimator();
                            animator.Play("idle", 0, 0);
                        }
                    }
                }
            }
        }
 
        Vector3 GetPointPosition(int _index)
        {
            return GetPointPosition(GetPointAngle(_index));
        }
 
        float GetPointAngle(int _index)
        {
            return _index * m_DeltaAngle - 90;
        }
 
        Vector3 GetPointPosition(float angle)
        {
            var _x = m_RealmStageCenter.position.x + m_Radius * Mathf.Sin(Mathf.Deg2Rad * angle);
            var _y = m_RealmStageCenter.position.y + m_Radius * Mathf.Cos(Mathf.Deg2Rad * angle);
            var _z = m_RealmStageCenter.position.z;
            return new Vector3(_x, _y, _z);
        }
 
        public void DisplayLevelUp(int index)
        {
            StartCoroutine(Co_DisplayLevelUp(index));
        }
 
        IEnumerator Co_DisplayLevelUp(int index)
        {
            if (index >= m_EffectLines.Length)
            {
                yield break;
            }
 
            isPlayingAnimation = true;
 
            if (m_EffectBoss.IsPlaying)
            {
                if (m_EffectBase.target != null)
                {
                    var obj = m_EffectBase.target.transform.Find("GameObject/b/b (3)");
                    if (obj != null)
                    {
                        obj.SetActive(true);
                    }
                }
            }
            m_EffectBoss.StopImediatly();
 
            StartLine(index);
            
 
            m_EffectLevelUp.StopImediatly();
            var config = RealmConfig.Get(model.displayRealmLevel - 1);
            var levelUpEffectId = config.BossID != 0 ? 7037 : 7038;
            m_EffectLevelUp.effect = levelUpEffectId;
            m_EffectLevelUp.Play();
            var effectTime = config.BossID != 0 ? m_SpecialLevelUpEffectTime : m_NormalLevelUpEffectTime;
            if (config.BossID != 0)
            {
                yield return WaitingForSecondConst.GetWaitForSeconds(m_CoverChangeTime);
                if (onCoverChange != null)
                {
                    onCoverChange();
                }
                yield return WaitingForSecondConst.GetWaitForSeconds(effectTime - m_CoverChangeTime);
            }
            else
            {
                yield return WaitingForSecondConst.GetWaitForSeconds(effectTime);
            }
 
            yield return WaitingForSecondConst.WaitMS500;
 
            if (index == 3 && model.displayRealmLevel < model.realmMaxLevel)
            {
                StartRotate();
            }
 
            if (model.SatisfyChallengeBoss(model.displayRealmLevel))
            {
                StartBossEffectShow();
                model.SetBossEffectShow(model.displayRealmLevel);
                yield return WaitingForSecondConst.WaitMS3000;
            }
 
            isPlayingAnimation = false;
 
            if (onLevelUpComplete != null)
            {
                onLevelUpComplete();
            }
        }
 
        RealmStageBehaviour GetRealmStageBeha(int index)
        {
            foreach (var realmStage in m_RealmStages)
            {
                if (realmStage.animIndex == index)
                {
                    return realmStage;
                }
            }
            return null;
        }
 
        void StartLine(int index)
        {
            if (index != -1)
            {
                StartCoroutine(Co_StartLine(index));
            }
            else
            {
                var realmStage = GetRealmStageBeha(index + 1);
                if (realmStage != null)
                {
                    realmStage.DisplayEffect(true);
                }
            }
        }
 
        IEnumerator Co_StartLine(int index)
        {
            m_EffectLines[index].effect = model.GetRealmLineEffect(model.displayRealmLevel - 1);
            m_EffectLines[index].Play();
            if (m_EffectLines[index].target != null)
            {
                var animator = m_EffectLines[index].target.GetAnimator();
                animator.Play("open", 0, 0);
                yield return WaitingForSecondConst.WaitMS500;
                animator.Play("idle", 0);
            }
 
            var realmStage = GetRealmStageBeha(index + 1);
            if (realmStage != null)
            {
                realmStage.DisplayEffect(true);
            }
        }
 
        void StartRotate()
        {
            rotating = true;
            if (m_RotateCoroutine != null)
            {
                StopCoroutine(m_RotateCoroutine);
            }
            m_RotateCoroutine = StartCoroutine(Co_Rotate());
        }
 
        IEnumerator Co_Rotate()
        {
            var timer = 0f;
            m_ContainerLine.SetActive(true);
 
            bool rotate45 = false;
 
            while (timer < m_Duration)
            {
                timer += Time.deltaTime;
                yield return null;
                var t = Mathf.Clamp01(timer / m_Duration);
                var value = m_TweenCurve.Evaluate(t);
                var angle = Mathf.LerpUnclamped(0, 180, value);
 
                if (angle >= 45 && !rotate45)
                {
                    foreach (var realmStage in m_RealmStages)
                    {
                        if (realmStage.animIndex == 0 || realmStage.animIndex == 1)
                        {
                            realmStage.Dispose();
                            realmStage.SetActive(false);
                        }
                        else
                        {
                            realmStage.SetActive(true);
                        }
                    }
                    m_EffectLines[0].StopImediatly();
                    rotate45 = true;
                }
 
                for (int i = 0; i < m_RealmStages.Length; i++)
                {
                    var cacheAngle = GetPointAngle(m_RealmStages[i].animIndex);
                    var position = GetPointPosition(cacheAngle - angle);
                    m_RealmStages[i].transform.localPosition = position;
                }
 
                m_ContainerEffectLine.localEulerAngles = new Vector3(0, 0, angle);
            }
            m_ContainerLine.SetActive(false);
            foreach (var realmStage in m_RealmStages)
            {
                if (realmStage.animIndex == 1)
                {
                    realmStage.SetActive(true);
                }
                realmStage.animIndex = (realmStage.animIndex + 5) % 9;
            }
 
            foreach (var effectLine in m_EffectLines)
            {
                effectLine.StopImediatly();
            }
            m_ContainerEffectLine.localEulerAngles = Vector3.zero;
 
            rotating = false;
 
            if (onRotateComplete != null)
            {
                onRotateComplete();
            }
        }
 
        public void StartBossEffectShow()
        {
            StartCoroutine(Co_BossEffectShow());
        }
 
        IEnumerator Co_BossEffectShow()
        {
            isPlayingBossEffect = true;
            m_EffectBoss.Play();
            m_EffectBossWord.Play();
            Animator animator = null;
            if (m_EffectBoss.target != null)
            {
                animator = m_EffectBoss.target.GetAnimator();
                animator.Play("Effect_JingJieBJ_02", 0, 0);
            }
 
            if (m_EffectBase.target != null)
            {
                var obj = m_EffectBase.target.transform.Find("GameObject/b/b (3)");
                if (obj != null)
                {
                    obj.SetActive(false);
                }
            }
            yield return WaitingForSecondConst.GetWaitForSeconds(m_CoverDisappearTime);
            if (m_EffectCover.IsPlaying)
            {
                m_EffectCover.StopImediatly();
            }
            yield return WaitingForSecondConst.GetWaitForSeconds(2f - m_CoverDisappearTime);
 
            isPlayingBossEffect = false;
 
            if (onBossAppearComplete != null)
            {
                onBossAppearComplete();
            }
        }
 
        public void Dispose()
        {
            rotating = false;
            isPlayingAnimation = false;
            isPlayingBossEffect = false;
            StopAllCoroutines();
            if (m_RotateCoroutine != null)
            {
                StopCoroutine(m_RotateCoroutine);
                m_RotateCoroutine = null;
            }
        }
 
        [ContextMenu("Reset")]
        void TestReset()
        {
            SetDefault();
        }
    }
}