少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
namespace vnxbqy.UI
{
    public class RealmBossShow : MonoBehaviour
    {
        [SerializeField, Header("隐藏场景时间")] float m_HideGroundTime = 2.02f;
        [SerializeField, Header("展示时间")] float m_DisplayTime = 15f;
        [SerializeField, Header("特效位置")] Vector3 m_EffectPosition = Vector3.zero;
 
        GameObject clothesModel;
        GameObject secondaryModel;
        GameObject extraSecondaryModel;
        Animator clothesAnimator;
 
        Transform showPoint;
 
        List<SFXController> closthesSFXList = new List<SFXController>();
 
        static RealmBossShow m_Instance = null;
        public static RealmBossShow Instance
        {
            get
            {
                if (m_Instance == null)
                {
                    var gameObject = Instantiate(UILoader.LoadPrefab("RealmBossShow"));
                    m_Instance = gameObject.GetComponent<RealmBossShow>();
                    m_Instance.transform.position = new Vector3(0, 4000, 5000);
                    m_Instance.name = "RealmBossShow";
                    m_Instance.IsOpen = false;
                    m_Instance.SetActive(true);
                    DontDestroyOnLoad(gameObject);
                }
                return m_Instance;
            }
        }
 
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        SFXController m_Effect;
        Camera showCamera;
        Transform m_HeroStage;
 
        public bool IsOpen { get; private set; }
 
        DateTime overdueTime = DateTime.Now;
        DateTime hideGroundTime = DateTime.Now;
        DateTime forceCloseTime = DateTime.Now;
 
        int realmLv { get; set; }
 
        public void Open(int _realmLv)
        {
            if (!WindowCenter.Instance.IsOpen<RealmBossShowWin>())
            {
                WindowCenter.Instance.Open<RealmBossShowWin>(true);
            }
            realmLv = _realmLv;
            StartCoroutine(Co_Start());
        }
 
        IEnumerator Co_Start()
        {
            yield return WaitingForSecondConst.WaitMS500;
            WindowCenter.Instance.Close<RealmBossShowWin>();
            StartBossShow();
        }
 
        void StartBossShow()
        {
            if (IsOpen)
            {
                return;
            }
            try
            {
                IsOpen = true;
                transform.localPosition = Vector3.zero;
                var config = RealmConfig.Get(realmLv);
                m_Effect = SFXPlayUtility.Instance.Play(config.effectId, transform);
                m_Effect.duration = 0;
                m_Effect.transform.localPosition = Vector3.zero;
                LayerUtility.SetLayer(m_Effect.gameObject, LayerUtility.BossShow, true);
                showCamera = m_Effect.transform.GetComponentInChildren<Camera>();
                m_HeroStage = m_Effect.transform.Find("Animation/zhujue/guadian");
                overdueTime = DateTime.Now.AddSeconds(m_DisplayTime);
                hideGroundTime = DateTime.Now.AddSeconds(m_HideGroundTime);
                forceCloseTime = DateTime.Now.AddSeconds(m_DisplayTime + 10);
                showCamera.cullingMask = 1 << LayerUtility.GroundLayer;
                CameraUtility.AddCullingMask(showCamera, LayerUtility.DefaultLayer);
                CameraUtility.AddCullingMask(showCamera, LayerUtility.BossShow);
                showCamera.enabled = true;
                LoadHero();
            }
            catch (Exception e)
            {
                IsOpen = false;
                ExitDungeon();
                DebugEx.LogError(e.Message);
                return;
            }
            CameraController.Instance.CameraObject.SetActive(false);
            WindowCenter.Instance.uiRoot.uicamera.enabled = false;
 
            StageLoad.Instance.onStartStageLoadingEvent -= OnStartStageLoadingEvent;
            StageLoad.Instance.onStartStageLoadingEvent += OnStartStageLoadingEvent;
        }
 
        void LoadHero()
        {
            var _job = PlayerDatas.Instance.baseData.Job;
            #region 装备
            var appearance = ModelCenter.Instance.GetModel<EquipModel>().GetAppearance();
 
            var _clothesId = appearance.clothes;
            var _secondaryId = appearance.secondary;
 
            var fashionClothesId = appearance.fashionClothes;
            var fashionSecondaryId = appearance.fashionSecondary;
            #endregion
 
            showPoint = m_HeroStage;
            var _hero = ShowHero(_job, _clothesId, _secondaryId, fashionClothesId, fashionSecondaryId);
            if (_hero != null)
            {
                SitDown();
                LayerUtility.SetLayer(m_HeroStage.gameObject, LayerUtility.BossShow, true);
            }
        }
 
        private void LateUpdate()
        {
            if (IsOpen && DateTime.Now > overdueTime)
            {
                ExitDungeon();
            }
            if (IsOpen && DateTime.Now > forceCloseTime)
            {
                Stop();
            }
            if (IsOpen && DateTime.Now > hideGroundTime)
            {
                HideGound();
            }
        }
 
        public void HideGound()
        {
            CameraUtility.RemoveCullingMask(showCamera, LayerUtility.GroundLayer);
            CameraUtility.RemoveCullingMask(showCamera, LayerUtility.DefaultLayer);
        }
 
        void ExitDungeon()
        {
            IsOpen = false;
            dungeonModel.ExitCurrentDungeon();
        }
 
        private void OnStartStageLoadingEvent(int obj)
        {
            Stop();
        }
 
        public void Stop()
        {
            IsOpen = false;
            StageLoad.Instance.onStartStageLoadingEvent -= OnStartStageLoadingEvent;
            CameraController.Instance.CameraObject.SetActive(true);
            WindowCenter.Instance.uiRoot.uicamera.enabled = true;
            WindowCenter.Instance.Close<RealmBossShowWin>();
            showCamera.enabled = false;
            m_Effect.gameObject.SetActive(false);
            transform.localPosition = new Vector3(0, 4000, 5000);
            if (m_Effect != null)
            {
                SFXPlayUtility.Instance.Release(m_Effect);
                m_Effect = null;
            }
 
            for (int i = closthesSFXList.Count - 1; i >= 0; i--)
            {
                if (closthesSFXList[i] != null)
                {
                    Destroy(closthesSFXList[i].gameObject);
                }
            }
            closthesSFXList.Clear();
 
            if (clothesModel != null)
            {
                Destroy(clothesModel);
                clothesModel = null;
                clothesAnimator = null;
            }
            if (secondaryModel != null)
            {
                Destroy(secondaryModel);
                secondaryModel = null;
            }
        }
 
        GameObject ShowHero(int job, int clothesId, int secondaryId, int fashionClothesId, int fashionSecondaryId)
        {
            clothesId = fashionClothesId > 0 ? fashionClothesId : clothesId;
            secondaryId = fashionSecondaryId > 0 ? fashionSecondaryId : secondaryId;
            var jobConfig = JobSetupConfig.Get(job);
            var clothesResId = 0;
            if (clothesId == 0)
            {
                clothesResId = jobConfig.BaseEquip[0];
            }
            else
            {
                var item = ItemConfig.Get(clothesId);
                clothesResId = item == null ? clothesResId = jobConfig.BaseEquip[0] : item.ChangeOrd;
            }
 
            PutOnClothes(job, clothesResId);
 
            var secondaryResId = 0;
            if (secondaryId == 0)
            {
                if (fashionClothesId <= 0)
                {
                    if (job == 1)
                    {
                        secondaryResId = ModelResConfig.GetHandByClothesID(clothesId);
                    }
                }
            }
            else
            {
                var item = ItemConfig.Get(secondaryId);
                if (item != null)
                {
                    secondaryResId = item.ChangeOrd;
                }
            }
            if (secondaryResId == 0)
            {
                secondaryResId = jobConfig.BaseEquip[2];
            }
            PutOnSecondary(job, secondaryResId);
 
            var extraSecondaryId = 0;
            if (job == 1)
            {
                extraSecondaryId = ModelResConfig.GetHandByClothesID(0);
                if (fashionClothesId > 0)
                {
                    var _item = ItemConfig.Get(fashionClothesId);
                    if (_item != null)
                    {
                        extraSecondaryId = ModelResConfig.GetHandByClothesID(_item.ChangeOrd);
                    }
                }
                else if (clothesId > 0)
                {
                    var _item = ItemConfig.Get(clothesId);
                    if (_item != null)
                    {
                        extraSecondaryId = ModelResConfig.GetHandByClothesID(_item.ChangeOrd);
                    }
                }
 
                if (secondaryResId == 0
                || (fashionClothesId != 0 && fashionSecondaryId > 0)
                || (fashionClothesId == 0 && fashionSecondaryId > 0))
                {
                    PutOnExtraSecondary(job, extraSecondaryId);
                }
            }
 
            return clothesModel;
        }
 
        public void SitDown()
        {
            if (clothesModel != null)
            {
                var animator = clothesModel.GetComponent<Animator>();
                animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Dazuo);
            }
        }
 
        public void PutOnClothes(int _job, int clothesResId)
        {
            var config = JobSetupConfig.Get(_job);
            var _prefab = InstanceResourcesLoader.LoadModelRes(clothesResId, true);
            if (!_prefab)
            {
                clothesResId = config.BaseEquip[0];
            }
 
            LoadClothes(clothesResId, _job);
        }
 
        private void PutOnSecondary(int _job, int secondaryResId)
        {
            if (_job == 2)
            {
                return;
            }
            if (secondaryResId != 0)
            {
                var prefab = InstanceResourcesLoader.LoadModelRes(secondaryResId);
                if (!prefab)
                {
                    var config = JobSetupConfig.Get(_job);
                    secondaryResId = config.BaseEquip[2];
                    prefab = InstanceResourcesLoader.LoadModelRes(secondaryResId);
                }
 
                if (prefab)
                {
                    if (secondaryModel == null)
                    {
                        secondaryModel = Instantiate(prefab, Constants.Special_Hide_Position, Quaternion.identity);
                        var parent = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[_job - 1]);
                        secondaryModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
                    }
                }
            }
        }
 
        private void PutOnExtraSecondary(int job, int extraSecondaryId)
        {
            if (job == 2)
            {
                return;
            }
 
            if (extraSecondaryId != 0)
            {
                var prefab = InstanceResourcesLoader.LoadModelRes(extraSecondaryId);
                if (!prefab)
                {
                    var config = JobSetupConfig.Get(job);
                    extraSecondaryId = config.BaseEquip[2];
                    prefab = InstanceResourcesLoader.LoadModelRes(extraSecondaryId);
                }
 
                if (prefab)
                {
                    if (extraSecondaryModel == null)
                    {
                        extraSecondaryModel = Instantiate(prefab, Constants.Special_Hide_Position, Quaternion.identity);
                        var parent = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[job - 1]);
                        extraSecondaryModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
                    }
                }
            }
        }
 
        private void LoadClothes(int resID, int job)
        {
            var prefab = InstanceResourcesLoader.LoadModelRes(resID, true);
            if (clothesModel == null)
            {
                clothesModel = Instantiate(prefab, Constants.Special_Hide_Position, Quaternion.identity);
            }
 
            clothesModel.transform.SetParent(null);
            clothesModel.transform.localScale = Vector3.one;
 
            LayerUtility.SetLayer(clothesModel, LayerUtility.Player, false);
            var skinnedMeshRenderer = clothesModel.GetComponentInChildren<SkinnedMeshRenderer>(true);
 
            var mat = MaterialLoader.LoadClothesMaterial(resID, false, false);
            if (mat)
            {
                skinnedMeshRenderer.material = mat;
            }
 
            LayerUtility.SetLayer(skinnedMeshRenderer.gameObject, LayerUtility.Player, false);
            clothesModel.SetActive(true);
            clothesModel.transform.SetParentEx(showPoint, Vector3.zero, Quaternion.identity, Vector3.one);
            clothesAnimator = clothesModel.GetComponent<Animator>();
 
            if (clothesAnimator == null)
            {
                DebugEx.LogErrorFormat("角色资源: {0} 没有动画控制器", resID);
            }
 
            // 动画状态机修改
            if (clothesAnimator)
            {
                RuntimeAnimatorController _controller = AnimatorControllerLoader.Load(AnimatorControllerLoader.controllerUISuffix, resID);
                clothesAnimator.runtimeAnimatorController = _controller;
                clothesAnimator.enabled = true;
            }
        }
    }
}