using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class RealmBossShow : MonoBehaviour
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{
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[SerializeField, Header("隐藏场景时间")] float m_HideGroundTime = 2.02f;
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[SerializeField, Header("展示时间")] float m_DisplayTime = 15f;
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[SerializeField, Header("特效位置")] Vector3 m_EffectPosition = Vector3.zero;
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GameObject clothesModel;
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GameObject secondaryModel;
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GameObject extraSecondaryModel;
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Animator clothesAnimator;
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Transform showPoint;
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List<SFXController> closthesSFXList = new List<SFXController>();
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static RealmBossShow m_Instance = null;
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public static RealmBossShow Instance
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{
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get
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{
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if (m_Instance == null)
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{
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var gameObject = Instantiate(UILoader.LoadPrefab("RealmBossShow"));
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m_Instance = gameObject.GetComponent<RealmBossShow>();
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m_Instance.transform.position = new Vector3(0, 4000, 5000);
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m_Instance.name = "RealmBossShow";
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m_Instance.IsOpen = false;
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m_Instance.SetActive(true);
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DontDestroyOnLoad(gameObject);
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}
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return m_Instance;
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}
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}
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PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
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DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
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SFXController m_Effect;
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Camera showCamera;
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Transform m_HeroStage;
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public bool IsOpen { get; private set; }
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DateTime overdueTime = DateTime.Now;
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DateTime hideGroundTime = DateTime.Now;
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DateTime forceCloseTime = DateTime.Now;
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int realmLv { get; set; }
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public void Open(int _realmLv)
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{
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if (!WindowCenter.Instance.IsOpen<RealmBossShowWin>())
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{
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WindowCenter.Instance.Open<RealmBossShowWin>(true);
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}
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realmLv = _realmLv;
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StartCoroutine(Co_Start());
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}
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IEnumerator Co_Start()
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{
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yield return WaitingForSecondConst.WaitMS500;
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WindowCenter.Instance.Close<RealmBossShowWin>();
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StartBossShow();
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}
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void StartBossShow()
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{
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if (IsOpen)
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{
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return;
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}
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try
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{
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IsOpen = true;
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transform.localPosition = Vector3.zero;
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var config = RealmConfig.Get(realmLv);
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m_Effect = SFXPlayUtility.Instance.Play(config.effectId, transform);
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m_Effect.duration = 0;
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m_Effect.transform.localPosition = Vector3.zero;
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LayerUtility.SetLayer(m_Effect.gameObject, LayerUtility.BossShow, true);
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showCamera = m_Effect.transform.GetComponentInChildren<Camera>();
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m_HeroStage = m_Effect.transform.Find("Animation/zhujue/guadian");
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overdueTime = DateTime.Now.AddSeconds(m_DisplayTime);
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hideGroundTime = DateTime.Now.AddSeconds(m_HideGroundTime);
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forceCloseTime = DateTime.Now.AddSeconds(m_DisplayTime + 10);
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showCamera.cullingMask = 1 << LayerUtility.GroundLayer;
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CameraUtility.AddCullingMask(showCamera, LayerUtility.DefaultLayer);
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CameraUtility.AddCullingMask(showCamera, LayerUtility.BossShow);
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showCamera.enabled = true;
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LoadHero();
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}
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catch (Exception e)
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{
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IsOpen = false;
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ExitDungeon();
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DebugEx.LogError(e.Message);
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return;
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}
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CameraController.Instance.CameraObject.SetActive(false);
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WindowCenter.Instance.uiRoot.uicamera.enabled = false;
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StageLoad.Instance.onStartStageLoadingEvent -= OnStartStageLoadingEvent;
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StageLoad.Instance.onStartStageLoadingEvent += OnStartStageLoadingEvent;
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}
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void LoadHero()
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{
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var _job = PlayerDatas.Instance.baseData.Job;
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#region 装备
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var appearance = ModelCenter.Instance.GetModel<EquipModel>().GetAppearance();
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var _clothesId = appearance.clothes;
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var _secondaryId = appearance.secondary;
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var fashionClothesId = appearance.fashionClothes;
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var fashionSecondaryId = appearance.fashionSecondary;
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#endregion
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showPoint = m_HeroStage;
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var _hero = ShowHero(_job, _clothesId, _secondaryId, fashionClothesId, fashionSecondaryId);
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if (_hero != null)
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{
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SitDown();
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LayerUtility.SetLayer(m_HeroStage.gameObject, LayerUtility.BossShow, true);
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}
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}
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private void LateUpdate()
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{
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if (IsOpen && DateTime.Now > overdueTime)
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{
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ExitDungeon();
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}
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if (IsOpen && DateTime.Now > forceCloseTime)
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{
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Stop();
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}
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if (IsOpen && DateTime.Now > hideGroundTime)
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{
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HideGound();
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}
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}
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public void HideGound()
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{
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CameraUtility.RemoveCullingMask(showCamera, LayerUtility.GroundLayer);
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CameraUtility.RemoveCullingMask(showCamera, LayerUtility.DefaultLayer);
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}
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void ExitDungeon()
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{
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IsOpen = false;
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dungeonModel.ExitCurrentDungeon();
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}
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private void OnStartStageLoadingEvent(int obj)
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{
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Stop();
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}
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public void Stop()
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{
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IsOpen = false;
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StageLoad.Instance.onStartStageLoadingEvent -= OnStartStageLoadingEvent;
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CameraController.Instance.CameraObject.SetActive(true);
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WindowCenter.Instance.uiRoot.uicamera.enabled = true;
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WindowCenter.Instance.Close<RealmBossShowWin>();
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showCamera.enabled = false;
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m_Effect.gameObject.SetActive(false);
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transform.localPosition = new Vector3(0, 4000, 5000);
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if (m_Effect != null)
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{
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SFXPlayUtility.Instance.Release(m_Effect);
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m_Effect = null;
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}
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for (int i = closthesSFXList.Count - 1; i >= 0; i--)
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{
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if (closthesSFXList[i] != null)
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{
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Destroy(closthesSFXList[i].gameObject);
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}
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}
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closthesSFXList.Clear();
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if (clothesModel != null)
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{
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Destroy(clothesModel);
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clothesModel = null;
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clothesAnimator = null;
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}
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if (secondaryModel != null)
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{
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Destroy(secondaryModel);
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secondaryModel = null;
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}
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}
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GameObject ShowHero(int job, int clothesId, int secondaryId, int fashionClothesId, int fashionSecondaryId)
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{
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clothesId = fashionClothesId > 0 ? fashionClothesId : clothesId;
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secondaryId = fashionSecondaryId > 0 ? fashionSecondaryId : secondaryId;
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var jobConfig = JobSetupConfig.Get(job);
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var clothesResId = 0;
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if (clothesId == 0)
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{
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clothesResId = jobConfig.BaseEquip[0];
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}
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else
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{
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var item = ItemConfig.Get(clothesId);
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clothesResId = item == null ? clothesResId = jobConfig.BaseEquip[0] : item.ChangeOrd;
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}
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PutOnClothes(job, clothesResId);
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var secondaryResId = 0;
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if (secondaryId == 0)
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{
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if (fashionClothesId <= 0)
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{
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if (job == 1)
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{
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secondaryResId = ModelResConfig.GetHandByClothesID(clothesId);
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}
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}
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}
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else
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{
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var item = ItemConfig.Get(secondaryId);
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if (item != null)
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{
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secondaryResId = item.ChangeOrd;
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}
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}
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if (secondaryResId == 0)
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{
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secondaryResId = jobConfig.BaseEquip[2];
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}
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PutOnSecondary(job, secondaryResId);
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var extraSecondaryId = 0;
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if (job == 1)
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{
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extraSecondaryId = ModelResConfig.GetHandByClothesID(0);
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if (fashionClothesId > 0)
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{
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var _item = ItemConfig.Get(fashionClothesId);
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if (_item != null)
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{
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extraSecondaryId = ModelResConfig.GetHandByClothesID(_item.ChangeOrd);
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}
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}
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else if (clothesId > 0)
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{
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var _item = ItemConfig.Get(clothesId);
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if (_item != null)
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{
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extraSecondaryId = ModelResConfig.GetHandByClothesID(_item.ChangeOrd);
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}
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}
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if (secondaryResId == 0
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|| (fashionClothesId != 0 && fashionSecondaryId > 0)
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|| (fashionClothesId == 0 && fashionSecondaryId > 0))
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{
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PutOnExtraSecondary(job, extraSecondaryId);
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}
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}
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return clothesModel;
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}
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public void SitDown()
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{
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if (clothesModel != null)
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{
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var animator = clothesModel.GetComponent<Animator>();
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animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Dazuo);
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}
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}
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public void PutOnClothes(int _job, int clothesResId)
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{
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var config = JobSetupConfig.Get(_job);
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var _prefab = InstanceResourcesLoader.LoadModelRes(clothesResId, true);
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if (!_prefab)
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{
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clothesResId = config.BaseEquip[0];
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}
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LoadClothes(clothesResId, _job);
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}
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private void PutOnSecondary(int _job, int secondaryResId)
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{
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if (_job == 2)
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{
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return;
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}
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if (secondaryResId != 0)
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{
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var prefab = InstanceResourcesLoader.LoadModelRes(secondaryResId);
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if (!prefab)
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{
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var config = JobSetupConfig.Get(_job);
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secondaryResId = config.BaseEquip[2];
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prefab = InstanceResourcesLoader.LoadModelRes(secondaryResId);
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}
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if (prefab)
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{
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if (secondaryModel == null)
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{
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secondaryModel = Instantiate(prefab, Constants.Special_Hide_Position, Quaternion.identity);
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var parent = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[_job - 1]);
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secondaryModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
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}
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}
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}
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}
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private void PutOnExtraSecondary(int job, int extraSecondaryId)
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{
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if (job == 2)
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{
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return;
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}
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if (extraSecondaryId != 0)
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{
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var prefab = InstanceResourcesLoader.LoadModelRes(extraSecondaryId);
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if (!prefab)
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{
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var config = JobSetupConfig.Get(job);
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extraSecondaryId = config.BaseEquip[2];
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prefab = InstanceResourcesLoader.LoadModelRes(extraSecondaryId);
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}
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if (prefab)
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{
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if (extraSecondaryModel == null)
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{
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extraSecondaryModel = Instantiate(prefab, Constants.Special_Hide_Position, Quaternion.identity);
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var parent = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[job - 1]);
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extraSecondaryModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
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}
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}
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}
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}
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private void LoadClothes(int resID, int job)
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{
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var prefab = InstanceResourcesLoader.LoadModelRes(resID, true);
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if (clothesModel == null)
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{
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clothesModel = Instantiate(prefab, Constants.Special_Hide_Position, Quaternion.identity);
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}
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clothesModel.transform.SetParent(null);
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clothesModel.transform.localScale = Vector3.one;
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LayerUtility.SetLayer(clothesModel, LayerUtility.Player, false);
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var skinnedMeshRenderer = clothesModel.GetComponentInChildren<SkinnedMeshRenderer>(true);
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var mat = MaterialLoader.LoadClothesMaterial(resID, false, false);
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if (mat)
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{
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skinnedMeshRenderer.material = mat;
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}
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LayerUtility.SetLayer(skinnedMeshRenderer.gameObject, LayerUtility.Player, false);
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clothesModel.SetActive(true);
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clothesModel.transform.SetParentEx(showPoint, Vector3.zero, Quaternion.identity, Vector3.one);
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clothesAnimator = clothesModel.GetComponent<Animator>();
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if (clothesAnimator == null)
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{
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DebugEx.LogErrorFormat("角色资源: {0} 没有动画控制器", resID);
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}
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// 动画状态机修改
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if (clothesAnimator)
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{
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RuntimeAnimatorController _controller = AnimatorControllerLoader.Load(AnimatorControllerLoader.controllerUISuffix, resID);
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clothesAnimator.runtimeAnimatorController = _controller;
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clothesAnimator.enabled = true;
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}
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}
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}
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}
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