using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class RealmCell : CellView
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{
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[SerializeField] Image m_BtnIcon;
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[SerializeField] Text m_RealmName;
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public void Display(bool _select, int _realmLv)
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{
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m_BtnIcon.SetSprite(_select ? "2LVSelectTab_b" : "2LVUnSelectTab_b");
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var _realmCfg = RealmConfig.Get(_realmLv);
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m_RealmName.text = _realmCfg.Name;
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}
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}
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}
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