少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, March 20, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class RealmTransitionWin : Window
    {
        [SerializeField] UIAlphaTween m_AlphaTween;
        [SerializeField] Transform m_ContainerProgress;
        [SerializeField] Image m_Progress;
        [SerializeField, Header("进度时长"), Range(0.1f, 5f)] float m_Duration = 0.8f;
 
        float timer = 0f;
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            timer = 0f;
            m_Progress.fillAmount = 0f;
            m_ContainerProgress.SetActive(true);
            m_AlphaTween.SetStartState();
            WindowCenter.Instance.windowBeforeOpenEvent += WindowBeforeOpenEvent;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            if (!CameraController.Instance.IsPlayingAnim)
            {
                CameraController.Instance.PlayAnimationClipUnLimit("RealmFuncOpen");
            }
            m_AlphaTween.Play(OnTweenComplete);
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            WindowCenter.Instance.windowBeforeOpenEvent -= WindowBeforeOpenEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (m_Progress.fillAmount <= 1f)
            {
                var progress = Mathf.Clamp01(timer / m_Duration);
                m_Progress.fillAmount = progress;
            }
            timer += Time.deltaTime;
        }
        #endregion
 
        private void WindowBeforeOpenEvent(Window window)
        {
            if (window is RealmWin)
            {
                m_AlphaTween.Play(OnTweenBackComplete);
                m_AlphaTween.SetEndState();
                m_AlphaTween.reversal = true;
            }
        }
 
        private void OnTweenBackComplete()
        {
            CloseImmediately();
        }
 
        private void OnTweenComplete()
        {
            m_ContainerProgress.SetActive(false);
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<RealmWin>();
        }
    }
 
}