少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class RidingPetBossHintWin : Window
    {
        [SerializeField] Text m_Progress;
        [SerializeField] RankBehaviour[] m_Ranks;
        [SerializeField] Text m_MyHurt;
        [SerializeField] Text m_MyRank;        
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        const long BOSSHP_TOTAL = 1000000000;
 
        void DisplayProgress()
        {
            var mission = dungeonModel.mission;
            var currentHp = (long)(mission.remainHPPer/* * 0.000001d * BOSSHP_TOTAL*/);
            var progress = 100 - (float)currentHp/* / BOSSHP_TOTAL*/;
            m_Progress.text = StringUtility.Contact((int)(progress/* * 100*/), "%");
        }
 
        void DisplayTop3HurtRank()
        {
            var mission = dungeonModel.mission;
            var hurtInfos = mission.hurtInfo;
            var index = 0;
            if (hurtInfos != null)
            {
                for (int i = 0; i < hurtInfos.Length; i++)
                {
                    if (i < m_Ranks.Length)
                    {
                        m_Ranks[i].Display(hurtInfos[i].playerName, hurtInfos[i].totalHurt);
                    }
                    index++;
                }
            }
            for (int i = index; i < m_Ranks.Length; i++)
            {
                m_Ranks[i].Reset();
            }
        }
 
        void DisplayMyHurtRank()
        {
            var mission = dungeonModel.mission;
            m_MyHurt.text = UIHelper.ReplaceLargeNum(mission.myHurtTotal);
            m_MyRank.text = mission.myRank == 0 ? string.Empty : mission.myRank.ToString();            
        }
 
        void DisplayAll()
        {
            DisplayProgress();
            DisplayTop3HurtRank();
            DisplayMyHurtRank();
        }
 
        protected override void BindController()
        {
            
        }
 
        protected override void AddListeners()
        {
            
        }
 
        protected override void OnPreOpen()
        {
            dungeonModel.updateMissionEvent += DisplayAll;
            DisplayAll();
        }
 
        protected override void OnAfterOpen()
        {
            
        }
 
        protected override void OnPreClose()
        {
            dungeonModel.updateMissionEvent -= DisplayAll;
        }
 
        protected override void OnAfterClose()
        {
            
        }
 
        
    }
 
    [Serializable]
    public class RankBehaviour
    {
        [SerializeField] Text m_FairyName;
        [SerializeField] Text m_Hurt;
 
        public void Display(string fairyName, long hurt)
        {
            m_FairyName.text = fairyName;
            m_Hurt.text = UIHelper.ReplaceLargeNum(hurt);
        }
 
        public void Reset()
        {
            m_FairyName.text = string.Empty;
            m_Hurt.text = string.Empty;
        }
    }
}