少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class GodWeaponSkillBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Transform m_ContainerLock;
        [SerializeField] Text m_SkillCondition;
        [SerializeField] Button m_Func;
        [SerializeField] UIEffect m_Effect;
 
        GodWeaponConfig godWeaponConfig = null;
 
        MagicianModel model { get { return ModelCenter.Instance.GetModel<MagicianModel>(); } }
 
        private void Awake()
        {
            m_Func.onClick.AddListener(OnFunc);
        }
 
        public void Display(GodWeaponConfig config)
        {
            this.godWeaponConfig = config;
            var skillConfig = SkillConfig.Get(config.SkillID);
            m_Effect.StopImediatly();
            if (config != null && skillConfig != null)
            {
                m_SkillIcon.SetSprite(skillConfig.IconName);
                var skill = PlayerDatas.Instance.skill.GetSkillBySkillTypeID(skillConfig.SkillTypeID);
                var active = skill != null ? skill.level >= skillConfig.SkillLV : false;
                m_ContainerLock.SetActive(!active);
                m_SkillCondition.SetActive(!active);
                m_SkillIcon.material = active ? MaterialUtility.GetUIDefaultGraphicMaterial() :
                    MaterialUtility.GetDefaultSpriteGrayMaterial();
                if (!active)
                {
                    m_SkillCondition.text = Language.Get("L1091", config.Lv);
                }
            }
        }
 
        private void OnFunc()
        {
            if (godWeaponConfig != null)
            {
                string extra = StringUtility.Contact("<color=#fa0101>", Language.Get("L1113", godWeaponConfig.Name, godWeaponConfig.Lv), "</color>");
                var skillConfig = SkillConfig.Get(godWeaponConfig.SkillID);
                SkillDetails.ShowSkillDetails(godWeaponConfig.SkillID, SkillDetails.SkillSourceType.GodWeaponSkill,
                    skillConfig != null ? skillConfig.FightPower : 0, godWeaponConfig.Name, extra);
            }
        }
    }
}