少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
namespace vnxbqy.UI
{
    
    public class ReikiRootModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        Dictionary<int, int> m_ReikiRootPoints = new Dictionary<int, int>();
        Dictionary<int, int> m_ReikiRootFreePoints = new Dictionary<int, int>();
        Dictionary<int, List<int>> m_RecommendReikiRoots = new Dictionary<int, List<int>>();
        Dictionary<int, int> m_ReikiQualityMapColors;
        Dictionary<int, int> m_CacheReikiRootPoints = new Dictionary<int, int>();
        Dictionary<int, Dictionary<int, List<ReikiQualityProperty>>> m_PromotePropertyValues = new Dictionary<int, Dictionary<int, List<ReikiQualityProperty>>>();
        Dictionary<int, int> m_ReikiPropertyValues = new Dictionary<int, int>();
        Dictionary<int, Dictionary<int, List<ReikiPointProperty>>> m_ReikiPointPropertys = new Dictionary<int, Dictionary<int, List<ReikiPointProperty>>>();
        Dictionary<int, List<int>> m_PreLimitReikiRoots = new Dictionary<int, List<int>>();
        Dictionary<int, List<int>> m_AfterLimitReikiRoots = new Dictionary<int, List<int>>();
 
        public Dictionary<int, int> lastReikiRootPoints = new Dictionary<int, int>();
        public Dictionary<int, int> afterReikiRootPoints = new Dictionary<int, int>();
 
        public List<int> reikiRoots = new List<int>();
 
        public Dictionary<int, List<int>> qualityPropertySorts = new Dictionary<int, List<int>>();
 
        public int freePoint
        {
            get
            {
                return (int)PlayerDatas.Instance.baseData.FreePoint;
            }
        }
 
        int lastFreePoint = 0;
 
        int m_CacheFreePoint = 0;
        public int cacheFreePoint
        {
            get { return m_CacheFreePoint; }
            set
            {
                if (m_CacheFreePoint != value)
                {
                    m_CacheFreePoint = value;
                    if (onCacheFreePointRefresh != null)
                    {
                        onCacheFreePointRefresh();
                    }
                }
            }
        }
 
        public int maxQuality { get; private set; }
 
        private Int3 redpointRequirePoint;
 
        public int freeResetLevel { get; private set; }
 
        public int[] resetCostItemIds { get; private set; }
 
        public int[] reikiRootGetWays { get; private set; }
 
        public bool isServerPrepare { get; private set; }
 
        public bool displayOpenAnimation
        {
            get
            {
                return LocalSave.GetBool("ReikiRootOpenAnimation");
            }
            set
            {
                LocalSave.SetBool("ReikiRootOpenAnimation", value);
            }
        }
 
        public bool resetReikiRootRecord { get; set; }
        public bool resetReikiRemind { get; set; }
        public int resetReikiLimitLevel { get; private set; }
 
        public int selectReikiRoot { get; set; }
 
        public bool openFromTreasureSkill { get; set; }
 
        public bool reikiPointPromoteSymbol { get; set; }
 
        public int effectLimitLevel { get; private set; }
 
        public int reikiPointAutoAddLevel { get; private set; }
        public int levelUpAddPoint { get; private set; }
        public int afterReikiRootLimitLevel { get; private set; }
 
        public TitleAddPoint titleAddPoint { get; private set; }
 
        public TreasureAddPoint treasureAddPoint { get; private set; }
 
        public readonly Redpoint redpoint = new Redpoint(101, 10103);
 
        public event Action onCacheFreePointRefresh;
        public event Action onReikiRootPointRefresh;
        public event Action<int> onReikiRootPointReset;
        public event Action onReikiRootEffectRefresh;
 
        TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        TreasureSkillModel treasureSkillModel { get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); } }
 
        public override void Init()
        {
            ParseConfig();
 
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
            WindowCenter.Instance.windowAfterCloseEvent += WindowAfterCloseEvent;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            m_ReikiRootPoints.Clear();
            m_ReikiRootFreePoints.Clear();
            isServerPrepare = false;
            resetReikiRootRecord = false;
            reikiPointPromoteSymbol = false;
        }
 
        public void OnPlayerLoginOk()
        {
            RefreshReikiRootPoint();
            lastFreePoint = freePoint;
            isServerPrepare = true;
        }
 
        public override void UnInit()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish;
            WindowCenter.Instance.windowAfterCloseEvent -= WindowAfterCloseEvent;
        }
 
        void ParseConfig()
        {
            var funcConfig = FuncConfigConfig.Get("RecommendPoint");
            var json = LitJson.JsonMapper.ToObject(funcConfig.Numerical1);
            foreach (var jobKey in json.Keys)
            {
                var job = int.Parse(jobKey);
                m_RecommendReikiRoots.Add(job, new List<int>(LitJson.JsonMapper.ToObject<int[]>(json[jobKey].ToJson())));
            }
 
            m_ReikiQualityMapColors = ConfigParse.GetDic<int, int>(funcConfig.Numerical2);
            Int3.TryParse(funcConfig.Numerical3, out redpointRequirePoint);
 
            reikiRootGetWays = ConfigParse.GetMultipleStr<int>(funcConfig.Numerical4);
 
            effectLimitLevel = int.Parse(funcConfig.Numerical5);
 
            funcConfig = FuncConfigConfig.Get("LVUPAddPoint");
 
            var match = Regex.Match(funcConfig.Numerical1, @"\(([0-9]+)\,[0-9]+\):([0-9]+)");
            if (match != null)
            {
                reikiPointAutoAddLevel = int.Parse(match.Groups[1].Value);
                levelUpAddPoint = int.Parse(match.Groups[2].Value);
            }
 
            freeResetLevel = int.Parse(funcConfig.Numerical4);
            resetCostItemIds = LitJson.JsonMapper.ToObject<int[]>(funcConfig.Numerical5);
 
            funcConfig = FuncConfigConfig.Get("LimitAddPoint");
            json = LitJson.JsonMapper.ToObject(funcConfig.Numerical1);
            foreach (var jobKey in json.Keys)
            {
                var job = int.Parse(jobKey);
                m_PreLimitReikiRoots.Add(job, new List<int>(LitJson.JsonMapper.ToObject<int[]>(json[jobKey].ToJson())));
            }
            resetReikiLimitLevel = int.Parse(funcConfig.Numerical2);
 
            json = LitJson.JsonMapper.ToObject(funcConfig.Numerical3);
            foreach (var jobKey in json.Keys)
            {
                var job = int.Parse(jobKey);
                m_AfterLimitReikiRoots.Add(job, new List<int>(LitJson.JsonMapper.ToObject<int[]>(json[jobKey].ToJson())));
            }
            afterReikiRootLimitLevel = int.Parse(funcConfig.Numerical4);
 
            funcConfig = FuncConfigConfig.Get("TitleAddPoint");
            titleAddPoint = new TitleAddPoint()
            {
                titleId = int.Parse(funcConfig.Numerical1),
                point = int.Parse(funcConfig.Numerical2),
            };
 
            funcConfig = FuncConfigConfig.Get("FabaoAddPoint");
            treasureAddPoint = new TreasureAddPoint()
            {
                treasureId = int.Parse(funcConfig.Numerical1),
                point = int.Parse(funcConfig.Numerical2),
            };
 
            var config = ReikiRootConfig.GetValues()[0];
            maxQuality = config.qualityArea.Length;
 
            reikiRoots.Add((int)PropertyType.Mater);
            reikiRoots.Add((int)PropertyType.Wood);
            reikiRoots.Add((int)PropertyType.Water);
            reikiRoots.Add((int)PropertyType.Fire);
            reikiRoots.Add((int)PropertyType.Earth);
 
            var configs = ReikiRootConfig.GetValues();
            foreach (var _config in configs)
            {
                m_PromotePropertyValues.Add(_config.id, new Dictionary<int, List<ReikiQualityProperty>>());
                var _json = LitJson.JsonMapper.ToObject(_config.promoteProperty);
                foreach (var _jobKey in _json.Keys)
                {
                    var job = int.Parse(_jobKey);
                    m_PromotePropertyValues[_config.id].Add(job, new List<ReikiQualityProperty>());
                    if (!qualityPropertySorts.ContainsKey(job))
                    {
                        qualityPropertySorts.Add(job, new List<int>());
                    }
                    foreach (var _propertyKey in _json[_jobKey].Keys)
                    {
                        var _property = int.Parse(_propertyKey);
                        m_PromotePropertyValues[_config.id][job].Add(new ReikiQualityProperty()
                        {
                            property = _property,
                            propertyValues = LitJson.JsonMapper.ToObject<int[]>(_json[_jobKey][_propertyKey].ToJson())
                        }
                        );
 
 
                        if (!qualityPropertySorts[job].Contains(_property))
                        {
                            qualityPropertySorts[job].Add(_property);
                        }
                    }
                }
                _json = LitJson.JsonMapper.ToObject(_config.propertyPerPoint);
                m_ReikiPointPropertys.Add(_config.id, new Dictionary<int, List<ReikiPointProperty>>());
                foreach (var jobKey in _json.Keys)
                {
                    var job = int.Parse(jobKey);
                    m_ReikiPointPropertys[_config.id].Add(job, new List<ReikiPointProperty>());
                    var array = LitJson.JsonMapper.ToObject<int[][]>(_json[jobKey].ToJson());
                    for (int i = 0; i < array.Length; i++)
                    {
                        m_ReikiPointPropertys[_config.id][job].Add(new ReikiPointProperty()
                        {
                            point = array[i][0],
                            property = array[i][1],
                            value = array[i][2],
                        });
                    }
                }
            }
 
            foreach (var propertys in qualityPropertySorts.Values)
            {
                propertys.Sort((x, y) =>
                {
                    var lhs_atk = x == (int)PropertyType.ATK;
                    var rhs_atk = y == (int)PropertyType.ATK;
                    if (lhs_atk != rhs_atk)
                    {
                        return -lhs_atk.CompareTo(rhs_atk);
                    }
                    return x.CompareTo(y);
                });
            }
        }
 
        private void OnStageLoadFinish()
        {
            if (!(StageLoad.Instance.currentStage is DungeonStage))
            {
                resetReikiRemind = false;
            }
        }
 
        private void OnFuncStateChangeEvent(int id)
        {
            if (id == (int)FuncOpenEnum.ReikiRoot)
            {
                RefreshRedpoint();
                if (isServerPrepare && FuncOpen.Instance.IsFuncOpen(id))
                {
                    displayOpenAnimation = true;
                }
            }
        }
 
        private void WindowAfterCloseEvent(Window window)
        {
            if (window is TreasureNewGotWin)
            {
                if (treasureModel.newGotTreasureId == treasureAddPoint.treasureId)
                {
                    SnxxzGame.Instance.StartCoroutine(Co_OpenTreasureAddPointRemind());
                }
            }
        }
 
        IEnumerator Co_OpenTreasureAddPointRemind()
        {
            yield return WaitingForSecondConst.WaitMS500;
            if (!NewBieCenter.Instance.inGuiding)
            {
                var reikiPoint = 0;
                if (PlayerDatas.Instance.baseData.LV >= reikiPointAutoAddLevel)
                {
                    var levels = PlayerDatas.Instance.baseData.LV - reikiPointAutoAddLevel + 1;
                    reikiPoint = levels * treasureAddPoint.point;
                }
                var treasureConfig = TreasureConfig.Get(treasureAddPoint.treasureId);
                ConfirmCancel.ShowRealmPopConfirm(Language.Get("Mail101"),
                    Language.Get("ReikiRootAddPointRemind_1", treasureConfig.Name, reikiPoint),
                    Language.Get("GotoAddPoint"), () =>
                  {
                      WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.RolePoint);
                  });
            }
        }
 
        public int GetReikiRootQuality(int id, int point)
        {
            var config = ReikiRootConfig.Get(id);
            if (config == null)
            {
                return 0;
            }
            var quality = 0;
            for (int i = 0; i < config.qualityArea.Length; i++)
            {
                if (point >= config.qualityArea[i])
                {
                    quality = i + 1;
                }
                else
                {
                    break;
                }
            }
            return quality;
        }
 
        public int GetMaxReikiRootQuality(int id)
        {
            var config = ReikiRootConfig.Get(id);
            if (config == null)
            {
                return 0;
            }
            return config.qualityArea.Length;
        }
 
        public int GetReikiRootQuality(int id)
        {
            return GetReikiRootQuality(id, GetReikiRootPoint(id));
        }
 
        public int GetReikiRootPoint(int id)
        {
            return m_ReikiRootPoints.ContainsKey(id) ? m_ReikiRootPoints[id] : 0;
        }
 
        public int GetReikiRootFreePoint(int id)
        {
            return m_ReikiRootFreePoints.ContainsKey(id) ? m_ReikiRootFreePoints[id] : 0;
        }
 
        int GetReikiRootCachePoint(int id)
        {
            return m_CacheReikiRootPoints.ContainsKey(id) ? m_CacheReikiRootPoints[id] : 0;
        }
 
        public int GetTotalWashPoint()
        {
            var totalPoint = 0;
            foreach (var point in m_ReikiRootFreePoints.Values)
            {
                totalPoint += point;
            }
            return totalPoint;
        }
 
        public int GetReikiRootTotalPoint()
        {
            var point = 0;
            foreach (var _point in m_ReikiRootPoints.Values)
            {
                point += _point;
            }
            return point;
        }
 
        public int GetReikiRootTotalPointWithFree()
        {
            return GetReikiRootTotalPoint() + freePoint;
        }
 
        public List<ReikiRootRecommend> GetReikiRootRecommendPoint(int point)
        {
            if (point == 0)
            {
                return null;
            }
 
            m_CacheReikiRootPoints.Clear();
            foreach (var id in m_ReikiRootPoints.Keys)
            {
                m_CacheReikiRootPoints[id] = m_ReikiRootPoints[id];
            }
 
            var recommends = new List<ReikiRootRecommend>();
            var job = PlayerDatas.Instance.baseData.Job;
 
            if (m_RecommendReikiRoots.ContainsKey(job))
            {
                var reikis = m_RecommendReikiRoots[job];
                var surplusPoint = point;
                while (surplusPoint > 0)
                {
                    reikis.Sort((int x, int y) =>
                    {
                        var x_point = GetReikiRootCachePoint(x);
                        var y_point = GetReikiRootCachePoint(y);
                        if (x_point != y_point)
                        {
                            return x_point.CompareTo(y_point);
                        }
                        return x.CompareTo(y);
                    });
 
                    var minpoint = GetReikiRootCachePoint(reikis[0]);
                    var samepointIds = reikis.FindAll((x) =>
                    {
                        return GetReikiRootCachePoint(x) == minpoint;
                    });
 
                    var recommendPoint = 0;
 
                    if (samepointIds.Count != reikis.Count)
                    {
                        var secondpointId = reikis.Find((x) =>
                        {
                            return GetReikiRootCachePoint(x) > minpoint;
                        });
                        var secondpoint = GetReikiRootCachePoint(secondpointId);
                        recommendPoint = Mathf.Min((secondpoint - minpoint) * samepointIds.Count, surplusPoint) / samepointIds.Count;
                    }
                    else
                    {
                        recommendPoint = surplusPoint / samepointIds.Count;
                    }
 
                    if (recommendPoint > 0)
                    {
                        foreach (var id in samepointIds)
                        {
                            recommends.Add(new ReikiRootRecommend()
                            {
                                id = id,
                                value = recommendPoint,
                            });
                            surplusPoint -= recommendPoint;
                            m_CacheReikiRootPoints[id] += recommendPoint;
                        }
                    }
                    else
                    {
                        var id = samepointIds[0];
                        recommends.Add(new ReikiRootRecommend()
                        {
                            id = id,
                            value = 1,
                        });
                        surplusPoint -= 1;
                        m_CacheReikiRootPoints[id] += 1;
                    }
                }
            }
 
            return recommends;
        }
 
        int GetCacheQualityRequrePoint(int id,int quality)
        {
            var requirePoint = 0;
            var currebtQuality = GetReikiRootQuality(id, GetReikiRootCachePoint(id));
            if (currebtQuality < quality)
            {
                var point = GetReikiRootCachePoint(id);
                requirePoint = GetQualityPoint(id, quality) - point;
            }
            return requirePoint;
        }
 
        public int GetQualityPoint(int id, int quality)
        {
            var config = ReikiRootConfig.Get(id);
            for (int i = 0; i < config.qualityArea.Length; i++)
            {
                if (quality == i + 1)
                {
                    return config.qualityArea[i];
                }
            }
            return 0;
        }
 
        public void GetReikiRootProperty(int id, int point, ref Dictionary<int, int> propertyDict)
        {
            var config = ReikiRootConfig.Get(id);
 
            var job = PlayerDatas.Instance.baseData.Job;
            var reikiPointPropertys = m_ReikiPointPropertys[id][job];
            for (int i = 0; i < reikiPointPropertys.Count; i++)
            {
                var reikiPointProperty = reikiPointPropertys[i];
                if (!propertyDict.ContainsKey(reikiPointProperty.property))
                {
                    propertyDict.Add(reikiPointProperty.property, 0);
                }
                var step = point / reikiPointProperty.point;
                propertyDict[reikiPointProperty.property] += step * reikiPointProperty.value;
            }
 
            var qualityPropertys = m_PromotePropertyValues[id][job];
            for (int i = 0; i < qualityPropertys.Count; i++)
            {
                var propertyId = qualityPropertys[i].property;
                if (!propertyDict.ContainsKey(propertyId))
                {
                    propertyDict.Add(propertyId, 0);
                }
                var quality = GetReikiRootQuality(id, point);
                propertyDict[propertyId] += GetQualityProperty(quality, qualityPropertys[i].propertyValues);
            }
        }
 
        public int GetReikiPropertyValue(int id)
        {
            if (m_ReikiPropertyValues.ContainsKey(id))
            {
                return m_ReikiPropertyValues[id];
            }
            return 0;
        }
 
        public List<ReikiQualityProperty> GetReikiQualityProperties(int id)
        {
            var job = PlayerDatas.Instance.baseData.Job;
            return m_PromotePropertyValues[id][job];
        }
 
        public int GetQualityProperty(int quality, int[] values)
        {
            var value = 0;
            for (int i = 0; i < values.Length; i++)
            {
                if (quality > i)
                {
                    value = values[i];
                }
                else
                {
                    break;
                }
            }
            return value;
        }
 
        public static string GetQualityLabel(int quality)
        {
            return Language.Get(StringUtility.Contact("ReikiRootQuality_", quality));
        }
 
        public int GetQualityColor(int quality)
        {
            return m_ReikiQualityMapColors.ContainsKey(quality) ? m_ReikiQualityMapColors[quality] : 1;
        }
 
        public int GetUnLimitTimeResetItem()
        {
            var itemId = resetCostItemIds[0];
            for (int i = 0; i < resetCostItemIds.Length; i++)
            {
                var config = ItemConfig.Get(resetCostItemIds[i]);
                if (config.ExpireTime == 0)
                {
                    return resetCostItemIds[i];
                }
            }
            return itemId;
        }
 
        public bool IsQualityProperty(int id, int property)
        {
            var propertys = GetReikiQualityProperties(id);
            foreach (var item in propertys)
            {
                if (item.property == property)
                {
                    return true;
                }
            }
            return false;
        }
 
        public bool IsPreReikiRoot(int id)
        {
            if (PlayerDatas.Instance.baseData.LV >= resetReikiLimitLevel)
            {
                return true;
            }
            var job = PlayerDatas.Instance.baseData.Job;
            if (m_PreLimitReikiRoots.ContainsKey(job))
            {
                return m_PreLimitReikiRoots[job].Contains(id);
            }
            return false;
        }
 
        public bool IsAfterReikiRoot(int id)
        {
            if (PlayerDatas.Instance.baseData.LV >= afterReikiRootLimitLevel)
            {
                return true;
            }
            var job = PlayerDatas.Instance.baseData.Job;
            if (m_AfterLimitReikiRoots.ContainsKey(job))
            {
                return m_AfterLimitReikiRoots[job].Contains(id);
            }
            return false;
        }
 
        public bool IsSatisfyReikiRootCondition(int id, out int condition)
        {
            condition = 0;
            if (!IsAfterReikiRoot(id))
            {
                condition = 2;
                return false;
            }
            if (!IsPreReikiRoot(id))
            {
                condition = 1;
                return false;
            }
            return true;
        }
 
        public void ReceivePackage(HB107_tagMCRolePointInfo package)
        {
            var isReikiQualityChange = false;
 
            foreach (var id in reikiRoots)
            {
                lastReikiRootPoints[id] = GetReikiRootPoint(id);
                afterReikiRootPoints[id] = GetReikiRootPoint(id);
            }
 
            for (int i = 0; i < package.PointAttrIDCount; i++)
            {
                var id = package.PointAttrIDList[i];
 
                var lastFreePoint = m_ReikiRootFreePoints.ContainsKey(id) ? m_ReikiRootFreePoints[id] : 0;
 
                var point = (int)package.PointValueList[i];
                m_ReikiRootFreePoints[id] = point;
 
                afterReikiRootPoints[id] = m_ReikiRootPoints[id] - lastFreePoint + point;
 
                if (GetReikiRootQuality(id, lastReikiRootPoints[id]) <
                    GetReikiRootQuality(id, afterReikiRootPoints[id]))
                {
                    isReikiQualityChange = true;
                }
 
                if (isServerPrepare && lastFreePoint > 0 && point == 0)
                {
                    if (onReikiRootPointReset != null)
                    {
                        onReikiRootPointReset(id);
                    }
                }
            }
 
            if (isServerPrepare && isReikiQualityChange)
            {
                if (!WindowCenter.Instance.IsOpen<ReikiRootQualityPromoteWin>())
                {
                    if (WindowCenter.Instance.IsOpen<ReikiRootWin>())
                    {
                        WindowCenter.Instance.Open<ReikiRootQualityPromoteWin>();
                    }
                }
            }
        }
 
        public void SendAddPoint(byte[] points, uint[] pointValues)
        {
            var pak = new CB206_tagCMAddPoint();
            pak.PointAttrIDList = points;
            pak.PointValueList = pointValues;
            pak.PointAttrIDCount = (byte)points.Length;
            GameNetSystem.Instance.SendInfo(pak);
        }
 
        private void PlayerDataRefreshEvent(PlayerDataType dataType)
        {
            switch (dataType)
            {
                case PlayerDataType.CDBPlayerRefresh_Mater:
                case PlayerDataType.CDBPlayerRefresh_Wood:
                case PlayerDataType.CDBPlayerRefresh_Water:
                case PlayerDataType.CDBPlayerRefresh_Fire:
                case PlayerDataType.CDBPlayerRefresh_Earth:
                    RefreshReikiRootPoint();
                    break;
                case PlayerDataType.FreePoint:
                    RefreshRedpoint();
 
                    if (freePoint > lastFreePoint && isServerPrepare
                        && WindowCenter.Instance.IsOpen<AlchemyNormalUseDrugWin>()
                        && reikiPointPromoteSymbol)
                    {
                        ReikiRootPointPromoteWin.point = new Int2(lastFreePoint, freePoint);
                        WindowCenter.Instance.Open<ReikiRootPointPromoteWin>();
                    }
                    lastFreePoint = freePoint;
                    reikiPointPromoteSymbol = false;
                    break;
                case PlayerDataType.LV:
                    RefreshRedpoint();
                    break;
            }
        }
 
        public void RefreshReikiRootPoint()
        {
            m_ReikiPropertyValues.Clear();
            foreach (var id in reikiRoots)
            {
                m_ReikiRootPoints[id] = (int)UIHelper.GetPropertyValue((PropertyType)id);
                GetReikiRootProperty(id, m_ReikiRootPoints[id], ref m_ReikiPropertyValues);
            }
 
            if (onReikiRootPointRefresh != null)
            {
                onReikiRootPointRefresh();
            }
        }
 
        void RefreshRedpoint()
        {
            var existFreePoint = false;
            if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.ReikiRoot))
            {
                if (PlayerDatas.Instance.baseData.LV < redpointRequirePoint.x)
                {
                    existFreePoint = freePoint >= redpointRequirePoint.y;
                }
                else
                {
                    existFreePoint = freePoint >= redpointRequirePoint.z;
                }
            }
            redpoint.state = existFreePoint ? RedPointState.Simple : RedPointState.None;
        }
    }
 
    public struct ReikiPointProperty
    {
        public int point;
        public int property;
        public int value;
    }
 
    public struct ReikiQualityProperty
    {
        public int property;
        public int[] propertyValues;
    }
 
    public struct ReikiRootRecommend
    {
        public int id;
        public int value;
    }
 
    public struct TitleAddPoint
    {
        public int titleId;
        public int point;
    }
 
    public struct TreasureAddPoint
    {
        public int treasureId;
        public int point;
    }
 
}