少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, May 13, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class ReikiRootQualityPromoteWin : Window
    {
        [SerializeField] RawImage m_RawRole;
        [SerializeField] ScrollRect m_Scroller;
        [SerializeField] VerticalLayoutGroup m_Layout;
        [SerializeField] ReikiRootPromoteBehaviour[] m_ReikiRootBehaviours;
        [SerializeField] Text m_CloseTip;
        [SerializeField] Button m_Close;
 
        DateTime openTime = DateTime.Now;
 
        ReikiRootModel model { get { return ModelCenter.Instance.GetModel<ReikiRootModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.AddListener(OnClose);
        }
 
        protected override void OnPreOpen()
        {
            m_CloseTip.SetActive(false);
 
            openTime = DateTime.Now;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            Display();
        }
 
        protected override void OnAfterOpen()
        {
            DisplayPlayer();
 
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
        }
 
        protected override void OnPreClose()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
            UI3DModelExhibition.Instance.StopShow();
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if ((DateTime.Now - openTime).TotalSeconds > 2f && !m_CloseTip.gameObject.activeSelf)
            {
                m_CloseTip.SetActive(true);
            }
        }
        #endregion
 
        private void PlayerDataRefreshEvent(PlayerDataType dataType)
        {
            if (dataType == PlayerDataType.EquipShowSwitch)
            {
                DisplayPlayer();
            }
        }
 
        void Display()
        {
            List<int> displayIds = new List<int>();
            foreach (var id in model.lastReikiRootPoints.Keys)
            {
                if (model.GetReikiRootQuality(id, model.lastReikiRootPoints[id])
                    < model.GetReikiRootQuality(id, model.afterReikiRootPoints[id]))
                {
                    displayIds.Add(id);
                }
            }
 
            for (int i = 0; i < m_ReikiRootBehaviours.Length; i++)
            {
                if (i < displayIds.Count)
                {
                    m_ReikiRootBehaviours[i].SetActive(true);
                    m_ReikiRootBehaviours[i].Display(displayIds[i], model.lastReikiRootPoints[displayIds[i]]
                        , model.afterReikiRootPoints[displayIds[i]], i == displayIds.Count - 1);
                }
                else
                {
                    m_ReikiRootBehaviours[i].SetActive(false);
                }
            }
 
            m_Scroller.verticalNormalizedPosition = 1f;
            m_Scroller.enabled = displayIds.Count > 1;
            m_Layout.childAlignment = displayIds.Count > 1 ? TextAnchor.UpperLeft : TextAnchor.MiddleLeft;
            if (displayIds.Count <= 1)
            {
                m_Layout.transform.localPosition = m_Layout.transform.localPosition.SetY(0);
            }
        }
 
        void DisplayPlayer()
        {
            m_RawRole.SetActive(true);
            UI3DModelExhibition.Instance.ShowPlayer(m_RawRole, PlayerDatas.Instance.baseData.Job);
        }
 
        private void OnClose()
        {
            if ((DateTime.Now - openTime).TotalSeconds < 2f)
            {
                return;
            }
            CloseClick();
        }
 
    }
 
}