少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, January 05, 2018
//--------------------------------------------------------
 
using LitJson;
using vnxbqy.UI;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
//坐骑面板
namespace vnxbqy.UI
{
 
    public class TitleStarUpWin : Window
    {
        [SerializeField] Text titleName;//被选中的
        [SerializeField] Image titleImg;
        [SerializeField] List<Text> AttrNameList;
        [SerializeField] List<Text> AttrValueList;
 
        [SerializeField] Text fromStar;
        [SerializeField] Image arrowImg;
        [SerializeField] Text toStar;
        [SerializeField] List<ItemCell> itemCells;
        [SerializeField] ButtonEx starUpBtn;
        [SerializeField] Transform maxObj;
        [SerializeField] UIEffect starEffect;
 
        [SerializeField] Button closeBtn;
        #region Built-in
 
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        TitleModel titleModel { get { return ModelCenter.Instance.GetModel<TitleModel>(); } }
 
 
        protected override void BindController()
        {
 
 
        }
 
        protected override void AddListeners()
        {
            closeBtn.SetListener(() =>
            {
                CloseClick();
            });
 
            starUpBtn.AddListener(() =>
            {
                var pak = new CA536_tagCMTitleStarUp();
                pak.TitleID = (uint)titleModel.selectTitleId;
                GameNetSystem.Instance.SendInfo(pak);
            });
        }
 
 
        protected override void OnPreOpen()
        {
            titleModel.OnTitleStarUpdate += OnTitleStarUpdate;
 
            if (!TitleStarUpConfig.titleIDToIDs.ContainsKey(titleModel.selectTitleId))
            {
                WindowCenter.Instance.Close<TitleStarUpWin>();
                return;
            }
 
            Display();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            titleModel.OnTitleStarUpdate -= OnTitleStarUpdate;
        }
 
 
        protected override void OnAfterClose()
        {
 
        }
 
        void OnTitleStarUpdate()
        {
            DisplayButton();
            ShowAttrText();
            DienstgradConfig config = DienstgradConfig.Get(titleModel.selectTitleId);
            titleName.text = config.Name + Language.Get("EquipStar11", titleModel.GetTitleStar(titleModel.selectTitleId));
 
            starEffect.Play();
        }
 
        void Display()
        {
            DisplayButton();
            ShowAttrText();
            DienstgradConfig config = DienstgradConfig.Get(titleModel.selectTitleId);
            titleName.text = config.Name + Language.Get("EquipStar11", titleModel.GetTitleStar(titleModel.selectTitleId));
 
            UIFrame frame = titleImg.GetComponent<UIFrame>();
            if (UIFrameMgr.Inst.ContainsDynamicImage(config.Image))
            {
                titleImg.raycastTarget = false;
                frame.enabled = true;
                frame.ResetFrame(config.Image);
            }
            else
            {
                frame.enabled = false;
                titleImg.SetSprite(config.Image);
            }
        }
 
 
        private void DisplayButton()
        {
            int star = titleModel.GetTitleStar(titleModel.selectTitleId);
            int maxStar = TitleStarUpConfig.titleIDToIDs[titleModel.selectTitleId].Count;
 
            if (star < maxStar)
            { 
                fromStar.text = Language.Get("EquipStarLevel", star);
                toStar.text = Language.Get("EquipStarLevel", star + 1);
                arrowImg.SetActive(true);
            }
            else
            {
                fromStar.text = Language.Get("EquipStarLevel", star);
                toStar.text = string.Empty;
                arrowImg.SetActive(false);
            }
 
            int[][] awards = new int[][] { };
            if (star != maxStar)
            { 
                var id = TitleStarUpConfig.titleIDToIDs[titleModel.selectTitleId][star];
                var nextStarConfig = TitleStarUpConfig.Get(id);
                awards = nextStarConfig.StarUpNeedItemList;
            }
 
            for (int i = 0; i < itemCells.Count; i++)
            {
                if (i < awards.Length)
                {
                    itemCells[i].SetActive(true);
                    int itemID = awards[i][0];
                    int needCnt = awards[i][1];
                    int hasCnt = packModel.GetItemCountByID(PackType.Item, itemID);
                    itemCells[i].Init(new ItemCellModel(itemID, false, 1));
                    itemCells[i].button.AddListener(() =>
                    {
                        ItemTipUtility.Show(itemID);
                    });
 
                    var cntTxt = itemCells[i].FindComponent("Text", "count") as Text;
                    if (hasCnt >= needCnt)
                    {
                        cntTxt.text = UIHelper.AppendColor(TextColType.Green, hasCnt.ToString(), true) + "/" + needCnt.ToString();
                    }
                    else
                    {
                        cntTxt.text = UIHelper.AppendColor(TextColType.Red, hasCnt.ToString(), true) + "/" + needCnt.ToString();
                    }
                }
                else
                {
                    itemCells[i].SetActive(false);
                }
            }
            starUpBtn.SetActive(star != maxStar);
            maxObj.SetActive(star == maxStar);
 
        }
 
        private void ShowAttrText()
        {
            ClearAttrText();
            int showIndex;
            Dictionary<int, int> allAttr = new Dictionary<int, int>();
            int star = titleModel.GetTitleStar(titleModel.selectTitleId);
            Dictionary<int, int> addAttr = new Dictionary<int, int>();
            int[] starTypeArr = new int[] { };
            int[] starValueArr = new int[] { };
            if (star > 0)
            { 
                var id = TitleStarUpConfig.titleIDToIDs[titleModel.selectTitleId][star - 1];
                var starConfig = TitleStarUpConfig.Get(id);
                showIndex = 0;
                starTypeArr = starConfig.StarAttrType;
                starValueArr = starConfig.StarAttrValue;
                foreach (var attrID in starTypeArr)
                {
                    allAttr[attrID] = starValueArr[showIndex];
                    showIndex++;
                }
            }
 
                
            if (star < TitleStarUpConfig.titleIDToIDs[titleModel.selectTitleId].Count)
            {
                var id = TitleStarUpConfig.titleIDToIDs[titleModel.selectTitleId][star];
                var nextStarConfig = TitleStarUpConfig.Get(id);
                for (int i = 0; i < nextStarConfig.StarAttrType.Length; i++)
                {
                    if (!allAttr.ContainsKey(nextStarConfig.StarAttrType[i]))
                    {
                        //预览用
                        allAttr[nextStarConfig.StarAttrType[i]] = 0;
                    }
                    if (Array.IndexOf(starTypeArr, nextStarConfig.StarAttrType[i]) >= 0)
                    {
                        addAttr[nextStarConfig.StarAttrType[i]] = nextStarConfig.StarAttrValue[i] - starValueArr[i];
                    }
                    else
                    {
                        addAttr[nextStarConfig.StarAttrType[i]] = nextStarConfig.StarAttrValue[i];
                    }
                }
            }
 
            showIndex = 0;
            foreach (var attrID in allAttr.Keys)
            {
                AttrNameList[showIndex].text = PlayerPropertyConfig.Get(attrID).ShowName;
                if (addAttr.ContainsKey(attrID))
                {
                    AttrValueList[showIndex].text = PlayerPropertyConfig.GetValueDescription(attrID, allAttr[attrID]) + UIHelper.AppendColor(TextColType.Green, string.Format(" +{0}", PlayerPropertyConfig.GetValueDescription(attrID, addAttr[attrID])), true);
                }
                else
                { 
                    AttrValueList[showIndex].text = PlayerPropertyConfig.GetValueDescription(attrID, allAttr[attrID]);
                }
                showIndex++;
            }
 
        }
 
        private void ClearAttrText()
        {
            for (int i = 0; i < AttrNameList.Count; i++)
            {
                AttrNameList[i].text = string.Empty;
                AttrValueList[i].text = string.Empty;
 
            }
 
        }
 
 
            
        #endregion
        
    }
}