少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, November 27, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
using vnxbqy.UI;
 
namespace vnxbqy.UI
{
    //其他玩家的简洁信息界面
    public class RoleParticularsWin : Window, SecondWindowInterface
    {
        [SerializeField] Button m_AddFriend;
        [SerializeField] Button m_ViewHorse;
        [SerializeField] Button m_ViewPet;
        [SerializeField] Button m_ViewRealmEquip;
        [SerializeField] Button m_Flower;
        [SerializeField] Text m_FairyName;
        [SerializeField] Image m_RealmIcon;
        [SerializeField] Text m_PlayerName;
        [SerializeField] Text m_FightPower;
        [SerializeField] RawImage m_RawPlayer;
        [SerializeField] Text m_MateName;
 
        public static int viewType = -1;
 
        RoleParticularModel model { get { return ModelCenter.Instance.GetModel<RoleParticularModel>(); } }
        FriendsModel friendsModel { get { return ModelCenter.Instance.GetModel<FriendsModel>(); } }
        OtherPlayerEquipModel otherPlayerEquipModel { get { return ModelCenter.Instance.GetModel<OtherPlayerEquipModel>(); } }
 
 
        #region Built-in
        public Button close { get; set; }
 
        protected override void BindController()
        {
            if (this is SecondWindowInterface)
            {
                var frame = this.GetComponentInChildren<SecondFrameLoader>();
                frame.Create();
                close = frame.GetComponentInChildren<Button>();
            }
        }
 
        protected override void AddListeners()
        {
            m_AddFriend.onClick.AddListener(OnAddFriend);
            close.onClick.AddListener(CloseClick);
            m_ViewHorse.onClick.AddListener(ViewHorse);
            m_ViewPet.onClick.AddListener(ViewPet);
            m_ViewRealmEquip.AddListener(ViewRealmEquip);
            m_Flower.AddListener(GiveFlower);
        }
 
        protected override void OnPreOpen()
        {
            OnShowRoleEquip();
            WindowCenter.Instance.windowAfterCloseEvent += WindowAfterCloseEvent;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            otherPlayerEquipModel.Clear();
            WindowCenter.Instance.windowAfterCloseEvent -= WindowAfterCloseEvent;
            UI3DModelExhibition.Instance.StopShow();
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
        #endregion
 
        private void WindowAfterCloseEvent(Window win)
        {
            if (win is ViewHorseDetailWin || win is ViewPetDetailWin
                || win is OtherPlayerEquipWin)
            {
                OnShowRoleEquip();
            }
        }
 
        private void OnAddFriend()
        {
            if (friendsModel.GetFirendInfo((uint)model.viewPlayer, (byte)GroupType.Balcklist) != null)
            {
                SysNotifyMgr.Instance.ShowTip("Friend_RemoveBlacklist");
                return;
            }
            friendsModel.OnClickAddFriend((uint)model.viewPlayer);
        }
 
        private void ViewPet()
        {
            RoleParticularModel.ViewPlayerData viewPlayerData = model.GetViewPlayerData(model.viewPlayer);
            if (viewPlayerData != null && viewPlayerData.rolePlusData.pets.Count > 0)
            {
                WindowCenter.Instance.Open<ViewPetDetailWin>();
            }
        }
 
        private void ViewHorse()
        {
            RoleParticularModel.ViewPlayerData viewPlayerData = model.GetViewPlayerData(model.viewPlayer);
            if (viewPlayerData != null && viewPlayerData.rolePlusData.horses.Count > 0)
            {
                WindowCenter.Instance.Open<ViewHorseDetailWin>();
            }
        }
 
        private void ViewRealmEquip()
        {
            var viewPlayerData = model.GetViewPlayerData(model.viewPlayer);
            var wing = viewPlayerData.GetItemId(RoleEquipType.Wing);
 
            otherPlayerEquipModel.ViewPlayerEquip(new OtherPlayerEquipModel.PlayerBriefInfo()
            {
                viewType = viewType,
                id = model.viewPlayer,
                realm = viewPlayerData.rolePropData.RealmLV,
                job = viewPlayerData.rolePropData.Job,
                vipLevel = viewPlayerData.rolePropData.VIPLV,
                wing = wing,
                reikiRootEffectId = (int)viewPlayerData.rolePropData.EquipShowSwitch / 1000 % 1000,
                equipLevel = (int)viewPlayerData.rolePropData.EquipShowSwitch / 10 % 100,
            });
        }
 
 
        void GiveFlower()
        {
            WindowCenter.Instance.Close<RoleParticularsWin>();
            WindowCenter.Instance.Open("FlowerGiveWin", false, model.viewPlayer);
        }
 
        private void OnShowRoleEquip()
        {
            var viewPlayerData = model.GetViewPlayerData(model.viewPlayer);
            m_AddFriend.SetActive(!viewPlayerData.IsCrossServerPlayer()
                && friendsModel.GetFirendInfo((uint)model.viewPlayer, (byte)GroupType.Friend) == null);
 
            m_Flower.SetActive(viewType == 0 && friendsModel.GetFirendInfo((uint)model.viewPlayer, 4) == null);
 
            if (viewPlayerData != null)
            {
                m_ViewHorse.SetActive(false);
                m_ViewPet.SetActive(viewPlayerData.rolePlusData.pets.Count > 0);
 
                if (viewPlayerData.rolePropData.FamilyID == 0)
                {
                    m_FairyName.SetActive(false);
                }
                else
                {
                    m_FairyName.SetActive(true);
                    m_FairyName.text = StringUtility.Contact(Language.Get("RoleParticularWin_1"),
                        viewPlayerData.rolePropData.FamilyName);
                }
                var realmLv = viewPlayerData.rolePropData.RealmLV;
                m_RealmIcon.SetActive(realmLv > 0);
                if (realmLv > 0)
                {
                    RealmConfig realmConfig = RealmConfig.Get(realmLv);
                    if (realmConfig != null)
                    {
                        m_RealmIcon.SetSprite(realmConfig.Img);
                    }
                }
                m_PlayerName.text = StringUtility.Contact(viewPlayerData.rolePropData.Name, "Lv. ", viewPlayerData.rolePropData.LV);
                m_FightPower.text = StringUtility.Contact(Language.Get("RoleParticularWin_2"), viewPlayerData.rolePropData.FightPower);
                if (string.IsNullOrEmpty(viewPlayerData.rolePropData.CoupleName))
                {
                    m_MateName.text = string.Empty;
                }
                else
                { 
                    m_MateName.text = Language.Get("CoupleNameFormat", UIHelper.ServerStringTrim(viewPlayerData.rolePropData.CoupleName));
                }
 
                int _suitLevel = (int)(viewPlayerData.rolePropData.EquipShowSwitch % 10);
                int clothes = viewPlayerData.GetItemId(RoleEquipType.Clothes);
                int weapon = viewPlayerData.GetItemId(RoleEquipType.Weapon);
                int wing = viewPlayerData.GetItemId(RoleEquipType.Wing);
                int weapon2 = viewPlayerData.GetItemId(RoleEquipType.Weapon2);
                int fashionClothes = viewPlayerData.GetItemId(RoleEquipType.FashionClothes);
                int fashionWeapon = viewPlayerData.GetItemId(RoleEquipType.FashionWeapon);
                int fashionWeapon2 = viewPlayerData.GetItemId(RoleEquipType.FashionWeapon2);
                var reikiRootEffectId = viewPlayerData.rolePropData.EquipShowSwitch / 1000 % 1000;
 
                var data = new UI3DPlayerExhibitionData
                {
                    job = viewPlayerData.rolePropData.Job,
                    fashionClothesId = fashionClothes,
                    fashionWeaponId = fashionWeapon,
                    fashionSecondaryId = fashionWeapon2,
                    clothesId = clothes,
                    suitLevel = _suitLevel,
                    weaponId = weapon,
                    wingsId = wing,
                    secondaryId = weapon2,
                    reikiRootEffectId = (int)reikiRootEffectId,
                    isDialogue = false,
                    equipLevel = (int)viewPlayerData.rolePropData.EquipShowSwitch / 10 % 100,
                    titleID = viewPlayerData.rolePropData.TitleID,
                };
 
                m_RawPlayer.SetActive(true);
                UI3DModelExhibition.Instance.ShowPlayer(m_RawPlayer, data);
            }
        }
    }
}