少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
namespace vnxbqy.UI
{
    public class ViewHorseSkillCell : CellView
    {
        [SerializeField] SkillBehaviour[] m_Skills;
 
        MountModel model { get { return ModelCenter.Instance.GetModel<MountModel>(); } }
 
        ViewHorseDetailWin displayWindow;
        public void Display(int line, ViewHorseDetailWin win)
        {
            displayWindow = win;
            for (int i = 0; i < displayWindow.lineCount; i++)
            {
                var index = line * displayWindow.lineCount + i;
                if (index < displayWindow.displayTotalSkills.Count)
                {
                    m_Skills[i].SetActive(true);
                    m_Skills[i].Display(displayWindow.displayTotalSkills[index]);
                    m_Skills[i].onClick -= OnSkillClick;
                    m_Skills[i].onClick += OnSkillClick;
                }
                else
                {
                    m_Skills[i].SetActive(false);
                    m_Skills[i].onClick -= OnSkillClick;
                }
            }
        }
 
        public void OnSkillClick(int skillId)
        {
            var skillConfig = SkillConfig.Get(skillId);
 
            if (model.GetMountSkillAndItem.ContainsKey(skillId))
            {
                int horseId = model.GetMountSkillAndItem[skillId].HorseID;
                var config = HorseConfig.Get(horseId);
                var label1 = skillConfig.Description;
                var label2 = Language.Get("pet_SkillTipLv", config.Name, model.GetSkillUnlockLevel(skillId));
                SkillDetails.ShowSkillDetails(skillId, SkillDetails.SkillSourceType.ViewHorsePet,
                    skillConfig == null ? 0 : skillConfig.FightPower, label1, label2);
            }
            else
            {
                List<int> skills;
                var fightPower = 0;
                var effect = SkillConfig.GetSkillEffectValue(skillConfig);
                var count = effect.GetHasValueCount();
                var values = new float[count];
                if (model.TryGetHorseSkills(effect, out skills))
                {
                    foreach (var id in skills)
                    {
                        if (displayWindow.unlockTotalSkills.Contains(id))
                        {
                            var effectGroup = model.GetSkillEffectGroup(id);
                            for (int i = 0; i < count; i++)
                            {
                                values[i] += effectGroup.GetEffectValue(i);
                            }
                            var config = SkillConfig.Get(id);
                            fightPower += config.FightPower;
                        }
                    }
                }
                var label1 = SkillConfig.GetSkillDescription(skillConfig.Description, values);
                var label2 = string.Empty;
                SkillDetails.ShowSkillDetails(skillId, SkillDetails.SkillSourceType.ViewHorsePet,
                        fightPower, label1, label2);
            }
        }
    }
}