//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, November 30, 2017
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class RolePromoteWin : Window
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{
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[SerializeField] ScrollerController scrollerController;
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[SerializeField] Text m_FightPowerTxt;
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[SerializeField] List<Image> m_PresentGradeImgs;
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RolePromoteModel m_Model;
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RolePromoteModel model
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{
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get
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{
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return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<RolePromoteModel>());
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}
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}
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent;
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model.RefreshData();
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InitStrongerData();
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UpdateGrade();
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}
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protected override void OnActived()
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{
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base.OnActived();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent;
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}
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private void PlayerDataRefreshInfoEvent(PlayerDataType _type)
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{
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switch (_type)
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{
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case PlayerDataType.LV:
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case PlayerDataType.LV2:
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case PlayerDataType.LVEx:
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UpdateGrade();
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break;
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case PlayerDataType.FightPower:
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UpdateGrade();
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DisplayFightPower();
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break;
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}
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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void InitStrongerData()
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{
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scrollerController.Refresh();
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foreach (var strongerList in model.roleStrongerDic.Values)
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{
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if (strongerList.Count == 0)
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{
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continue;
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}
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if (strongerList[0].funcId == 0 || FuncOpen.Instance.IsFuncOpen(strongerList[0].funcId))
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{
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scrollerController.AddCell(ScrollerDataType.Header, strongerList[0].funcType);
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}
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}
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scrollerController.Restart();
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DisplayFightPower();
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}
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private void DisplayFightPower()
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{
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m_FightPowerTxt.text = Language.Get("RolePromoteFightPower", PlayerDatas.Instance.baseData.FightPoint);
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}
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private void UpdateGrade()
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{
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var _playerLvCfg = PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV);
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var _rate = (float)PlayerDatas.Instance.baseData.FightPoint / _playerLvCfg.fightPower;
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var index = 0;
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var iconKey = GetGrade(_rate, out index);
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m_PresentGradeImgs[1].SetActive(index > 4);
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m_PresentGradeImgs[2].SetActive(index > 5);
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for (int i = 0; i < m_PresentGradeImgs.Count; i++)
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{
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m_PresentGradeImgs[i].SetSprite(iconKey);
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}
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}
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private string GetGrade(float _rate,out int index)
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{
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index = 0;
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for (int i = 0; i < model.fightPowerPercents.Count; i++)
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{
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if ((int)(_rate * 100) <= model.fightPowerPercents[i])
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{
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index = i;
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break;
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}
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index++;
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}
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switch (index)
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{
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case 0:
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return "Remark_D";
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case 1:
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return "Remark_C";
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case 2:
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return "Remark_B";
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case 3:
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return "Remark_A";
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case 4://s
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case 5://ss
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case 6://sss
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return "Remark_S";
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default:
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return "Remark_D";
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}
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}
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}
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}
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