少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, November 30, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class RolePromoteWin : Window
    {
        [SerializeField] ScrollerController scrollerController;
        [SerializeField] Text m_FightPowerTxt;
        [SerializeField] List<Image> m_PresentGradeImgs;
 
        RolePromoteModel m_Model;
        RolePromoteModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<RolePromoteModel>());
            }
        }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent;
            model.RefreshData();
            InitStrongerData();
            UpdateGrade();
        }
 
        protected override void OnActived()
        {
            base.OnActived();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent;
        }
 
        private void PlayerDataRefreshInfoEvent(PlayerDataType _type)
        {
            switch (_type)
            {
                case PlayerDataType.LV:
                case PlayerDataType.LV2:
                case PlayerDataType.LVEx:
                    UpdateGrade();
                    break;
                case PlayerDataType.FightPower:
                    UpdateGrade();
                    DisplayFightPower();
                    break;
            }
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void InitStrongerData()
        {
            scrollerController.Refresh();
            foreach (var strongerList in model.roleStrongerDic.Values)
            {
                if (strongerList.Count == 0)
                {
                    continue;
                }
                if (strongerList[0].funcId == 0 || FuncOpen.Instance.IsFuncOpen(strongerList[0].funcId))
                {
                    scrollerController.AddCell(ScrollerDataType.Header, strongerList[0].funcType);
                }
            }
            scrollerController.Restart();
            DisplayFightPower();
        }
 
        private void DisplayFightPower()
        {
            m_FightPowerTxt.text = Language.Get("RolePromoteFightPower", PlayerDatas.Instance.baseData.FightPoint);
        }
 
        private void UpdateGrade()
        {
            var _playerLvCfg = PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV);
            var _rate = (float)PlayerDatas.Instance.baseData.FightPoint / _playerLvCfg.fightPower;
            var index = 0;
            var iconKey = GetGrade(_rate, out index);
            m_PresentGradeImgs[1].SetActive(index > 4);
            m_PresentGradeImgs[2].SetActive(index > 5);
            for (int i = 0; i < m_PresentGradeImgs.Count; i++)
            {
                m_PresentGradeImgs[i].SetSprite(iconKey);
            }
        }
 
        private string GetGrade(float _rate,out int index)
        {
            index = 0;
            for (int i = 0; i < model.fightPowerPercents.Count; i++)
            {
                if ((int)(_rate * 100) <= model.fightPowerPercents[i])
                {
                    index = i;
                    break;
                }
                index++;
            }
            switch (index)
            {
                case 0:
                    return "Remark_D";
                case 1:
                    return "Remark_C";
                case 2:
                    return "Remark_B";
                case 3:
                    return "Remark_A";
                case 4://s
                case 5://ss
                case 6://sss
                    return "Remark_S";
                default:
                    return "Remark_D";
            }
        }
    }
 
}