//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, May 31, 2019
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class RoleStrongerFrameWin : OneLevelWin
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{
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protected override void AddListeners()
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{
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base.AddListeners();
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SetFunctionListener(0, OnPromoteFunc1);
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SetFunctionListener(1, OnPromoteFunc2);
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}
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protected override void OnActived()
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{
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base.OnActived();
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}
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protected override void OnPreClose()
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{
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CloseSubWindows();
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}
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private void OnPromoteFunc1()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<RolePromoteWin>();
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functionOrder = 0;
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}
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private void OnPromoteFunc2()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<RoleResourcesWin>();
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functionOrder = 1;
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}
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}
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}
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