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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using LitJson;
|
| namespace vnxbqy.UI
| {
| public struct TowerSweepResult
| {
| public int towerId;
| public int floorId;
| public int essence;
| public int magicEssence;
| public Item[] items;
| }
|
| public struct TowerSweepResultJsonParser
| {
| public Dictionary<string,ServerItem[]> SDTowerItem;
| public Dictionary<string, int> SDTowerPoint;
| public Dictionary<string, int> SDTowerYsog;
| }
|
|
|
|
| }
|
|