1
2
3
4
5
6
7
8
9
10
11
12
| using UnityEngine;
|
| namespace Spine.Unity.Examples {
| public class Rotator : MonoBehaviour {
| public Vector3 direction = new Vector3(0, 0, 1f);
| public float speed = 1f;
|
| void Update () {
| transform.Rotate(direction * (speed * Time.deltaTime * 100f));
| }
| }
| }
|
|