少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, May 15, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class ExpertSkillActiveRemindWin : Window
    {
        [SerializeField] Text m_Remind;
        [SerializeField] Button m_GotoReiki;
        [SerializeField] Button m_GetPath;
        [SerializeField] Button m_Close;
 
        public static int skillId = 0;
 
        ReikiRootModel reikiRootModel { get { return ModelCenter.Instance.GetModel<ReikiRootModel>(); } }
        TreasureSkillModel model { get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_GotoReiki.AddListener(GotoReiki);
            m_GetPath.AddListener(GetPath);
            m_Close.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
            Display();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void Display()
        {
            TreasurePotential expert;
            if (model.TryGetPotential(skillId, out expert))
            {
                var level = 0;
                model.TryGetExpertActiveLevel(skillId, out level);
                var skillConfig = SkillConfig.Get(skillId + level);
                var requireProperty = skillConfig.RequireProperty();
                var requireValue = skillConfig.RequirePropertyValue();
                var propertyConfig = PlayerPropertyConfig.Get(requireProperty);
                m_Remind.text = Language.Get("ExpertSkillActiveRemind", propertyConfig.Name, requireValue);
 
                if (reikiRootModel.freePoint + reikiRootModel.GetReikiRootPoint(requireProperty) >= requireValue)
                {
                    m_GotoReiki.SetActive(true);
                    m_GetPath.SetActive(false);
                }
                else
                {
                    m_GotoReiki.SetActive(false);
                    m_GetPath.SetActive(true);
                }
            }
        }
 
        private void GetPath()
        {
            CloseImmediately();
            RealmRecommandEquipGetWayWin.equipGetWays.Clear();
            RealmRecommandEquipGetWayWin.equipGetWays.AddRange(reikiRootModel.reikiRootGetWays);
            WindowCenter.Instance.Open<RealmRecommandEquipGetWayWin>();
        }
 
        private void GotoReiki()
        {
            CloseImmediately();
            WindowCenter.Instance.CloseImmediately("ExpertSkillSelectWin");
            var skillConfig = SkillConfig.Get(skillId);
            reikiRootModel.selectReikiRoot = skillConfig.RequireProperty();
            reikiRootModel.openFromTreasureSkill = true;
            WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.RolePoint);
        }
    }
}