少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Text;
using System;
using System.Text.RegularExpressions;
/// <summary>
/// 服务端Setting配置,存储一些快捷设置,目前长度为100
/// </summary>
 
public class QuickSetting : Singleton<QuickSetting>
{
    public QuickSetting()
    {
        quickSettingDic.Add(QuickSettingType.Skill, new QuickSettingRange(QuickSettingType.Skill, 0, 30, 3));
        quickSettingDic.Add(QuickSettingType.SkillMatchPage, new QuickSettingRange(QuickSettingType.SkillMatchPage, 30, 1));
        quickSettingDic.Add(QuickSettingType.AutoUseXp, new QuickSettingRange(QuickSettingType.AutoUseXp, 31, 1));
        quickSettingDic.Add(QuickSettingType.SkillMatch, new QuickSettingRange(QuickSettingType.SkillMatch, 32, 45, 1));
        quickSettingDic.Add(QuickSettingType.GatherSoulAutoResolve, new QuickSettingRange(QuickSettingType.GatherSoulAutoResolve, 80, 1));
        setting = new string(UCharacter, 100);
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerDataInitializeEvent;
    }
 
    public Dictionary<QuickSettingType, QuickSettingRange> quickSettingDic = new Dictionary<QuickSettingType, QuickSettingRange>();
    public const char UCharacter = '*';
    private string setting;
    private string cacheSetting;
    private StringBuilder textBuilder = new StringBuilder();
 
    public event Action onQuickSettingUpdate;
 
    public void SetQuickSetting<T>(QuickSettingType type, T value, int index = 0) where T : struct
    {
        SetQuickSetting(type, value.ToString(), index);
    }
    public void SetQuickSetting(QuickSettingType type, bool value, int index = 0)
    {
        SetQuickSetting<int>(type, value ? 1 : 0, index);
    }
 
    public void SetQuickSetting(int type, string value, int index)
    {
        SetQuickSetting((QuickSettingType)type, value, index);
    }
 
    public void SetQuickSetting(QuickSettingType type, string value, int index)
    {
        var quickRange = quickSettingDic[type];
 
        if (type == QuickSettingType.Skill && quickRange.single > value.Length && !string.IsNullOrEmpty(value))
        {
            //技能的value 补充* 使其长度为3
            value = StringUtility.Contact(value, new string(UCharacter, quickRange.single - value.Length));
        }
 
        if ((index - quickRange.index) * quickRange.single + value.Length > quickRange.length || value.Length > quickRange.single)
        {
            DebugEx.LogErrorFormat("存储的数据超过最大长度!{0}", type);
            return;
        }
        textBuilder.Length = 0;
        var start = quickRange.index + index * quickRange.single;
        var end = start + value.Length;
        if (quickRange.length == quickRange.single)
        {
            end = start + quickRange.length;
        }
        textBuilder.Append(setting, 0, start);
        textBuilder.Append(value);
        if (quickRange.length == quickRange.single
            && quickRange.length > value.Length)
        {
            textBuilder.Append('*', quickRange.length - value.Length);
        }
        textBuilder.Append(setting, end, setting.Length - end);
        setting = textBuilder.ToString();
        PlayerDatas.Instance.baseData.Setting = setting;
    }
    public void SetQuickSetting(string value)
    {
        value = UIHelper.ServerStringTrim(value);
        if (value != null && value.Length > 0)
        {
            setting = StringUtility.Contact(value, setting.Substring(value.Length, setting.Length - value.Length));
            cacheSetting = setting;
            PlayerDatas.Instance.baseData.Setting = setting;
        }
        PlayerDatas.Instance.skill.SetQuickSkills();
 
        if (onQuickSettingUpdate != null)
        {
            onQuickSettingUpdate();
        }
    }
 
    public T GetQuickSettingValue<T>(QuickSettingType type, int index) where T : struct
    {
        string destinationStr = GetQuickSetting(type, index);
        if (string.IsNullOrEmpty(destinationStr))
        {
            return default(T);
        }
        return (T)Convert.ChangeType(destinationStr, typeof(T));
    }
    public string GetQuickSetting(QuickSettingType type, int index)
    {
        var quickRange = quickSettingDic[type];
        var start = quickRange.index + index * quickRange.single;
        var destinationStr = setting.Substring(start, quickRange.single);
        destinationStr = Regex.Replace(destinationStr, @"\*", string.Empty);
        return destinationStr;
    }
    public bool GetQuickSettingBool(QuickSettingType type, int index, bool _default = false)
    {
        string destinationStr = GetQuickSetting(type, index);
        if (string.IsNullOrEmpty(destinationStr))
        {
            return _default;
        }
        int _value = _default ? 1 : 0;
        int.TryParse(destinationStr, out _value);
        return _value == 1;
    }
 
    public string GetQuickSetting(int type, int index)
    {
        return GetQuickSetting((QuickSettingType)type, index);
    }
 
    public void SendPackage()
    {
        if (cacheSetting != setting)
        {
            cacheSetting = setting;
            C0303_tagCSetShutCutData vNetData = new C0303_tagCSetShutCutData();
            vNetData.Setting = setting;
            GameNetSystem.Instance.SendInfo(vNetData);
        }
    }
 
    private void BeforePlayerDataInitializeEvent()
    {
        setting = null;
        setting = new string(UCharacter, 100);
        PlayerDatas.Instance.baseData.Setting = setting;
    }
 
    public enum QuickSettingType
    {
        Skill,
        SkillMatchPage,
        AutoUseXp,
        SkillMatch,
        GatherSoulAutoResolve
    }
    public struct QuickSettingRange
    {
        public QuickSettingType type;
        public int index;
        public int length;
        public int single;
 
        public QuickSettingRange(QuickSettingType type, int start, int length, int single = 0)
        {
            this.type = type;
            this.index = start;
            this.length = length;
            this.single = single == 0 ? length : single;
        }
    }
}