using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class SkillBehaviour : MonoBehaviour
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{
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[SerializeField] Image m_SkillIcon;
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[SerializeField] Button m_SkillButton;
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[SerializeField] Text m_SkillName;
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[SerializeField] Text m_SkillDescription;
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private int skillId = 0;
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public event Action<int> onClick;
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private void Awake()
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{
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m_SkillButton.onClick.AddListener(OnSkillButton);
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}
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public void Display(int _skillId)
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{
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var config = SkillConfig.Get(_skillId);
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skillId = 0;
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if (config != null)
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{
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skillId = _skillId;
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m_SkillIcon.SetSprite(config.IconName);
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}
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}
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public void DisplayNewGot(int _skillId)
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{
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var config = SkillConfig.Get(_skillId);
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skillId = 0;
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if (config != null)
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{
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skillId = _skillId;
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m_SkillIcon.SetSprite(config.IconName);
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m_SkillName.text = config.SkillName;
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m_SkillDescription.text = config.Description;
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m_SkillDescription.color = UIHelper.GetUIColor(TextColType.LightYellow);
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}
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}
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private void OnSkillButton()
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{
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if (skillId != 0)
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{
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switch (ActivateShow.activateType)
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{
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case ActivateShow.ActivateFunc.Realm:
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break;
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case ActivateShow.ActivateFunc.GodWeapon:
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var _model = ModelCenter.Instance.GetModel<MagicianModel>();
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var _dict = _model.godWeaponSkillDict[ActivateShow.godWeaponType];
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var _lv = 0;
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foreach (var _key in _dict.Keys)
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{
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if (skillId == _dict[_key])
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{
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_lv = _key;
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break;
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}
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}
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var config = GodWeaponConfig.GetConfig(ActivateShow.godWeaponType, _lv);
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SkillDetails.ShowSkillDetails(config.SkillID, SkillDetails.SkillSourceType.GodWeaponSkill, 0, config.Name, string.Empty);
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break;
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}
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if (onClick != null)
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{
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onClick(skillId);
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}
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}
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}
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}
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}
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