少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class SkillBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Button m_SkillButton;
        [SerializeField] Text m_SkillName;
        [SerializeField] Text m_SkillDescription;
        private int skillId = 0;
 
        public event Action<int> onClick;
 
        private void Awake()
        {
            m_SkillButton.onClick.AddListener(OnSkillButton);
        }
 
        public void Display(int _skillId)
        {
            var config = SkillConfig.Get(_skillId);
            skillId = 0;
            if (config != null)
            {
                skillId = _skillId;
                m_SkillIcon.SetSprite(config.IconName);
            }
        }
 
        public void DisplayNewGot(int _skillId)
        {
            var config = SkillConfig.Get(_skillId);
            skillId = 0;
            if (config != null)
            {
                skillId = _skillId;
                m_SkillIcon.SetSprite(config.IconName);
                m_SkillName.text = config.SkillName;
                m_SkillDescription.text = config.Description;
                m_SkillDescription.color = UIHelper.GetUIColor(TextColType.LightYellow);
            }
        }
 
        private void OnSkillButton()
        {
            if (skillId != 0)
            {
                switch (ActivateShow.activateType)
                {
                    case ActivateShow.ActivateFunc.Realm:
                        break;
                    case ActivateShow.ActivateFunc.GodWeapon:
                        var _model = ModelCenter.Instance.GetModel<MagicianModel>();
                        var _dict = _model.godWeaponSkillDict[ActivateShow.godWeaponType];
                        var _lv = 0;
                        foreach (var _key in _dict.Keys)
                        {
                            if (skillId == _dict[_key])
                            {
                                _lv = _key;
                                break;
                            }
                        }
                        var config = GodWeaponConfig.GetConfig(ActivateShow.godWeaponType, _lv);
                        SkillDetails.ShowSkillDetails(config.SkillID, SkillDetails.SkillSourceType.GodWeaponSkill, 0, config.Name, string.Empty);
                        break;
                }
 
                if (onClick != null)
                {
                    onClick(skillId);
                }
            }
        }
    }
}