少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
using System;
using UnityEngine.EventSystems;
namespace vnxbqy.UI
{
    public class SkillCell : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler
    {
 
        [SerializeField] SkillData skill;
        [SerializeField] RedpointBehaviour m_Redpoint;
 
        public SkillData skillData
        {
            get
            {
                return skill;
            }
        }
 
        SkillModel m_Model;
        SkillModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<SkillModel>());
            }
        }
 
        TreasureSkillModel treasureSkillModel
        {
            get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); }
        }
 
        private bool onPress = false;
        private float m_Time = 0.0f;
 
        public void OnPointerDown(PointerEventData eventData)
        {
            skill.m_SkillBtn.OnPointerClick(eventData);
            if (model.skillDraging)
            {
                return;
            }
            if (PlayerDatas.Instance.skill.GetSKillById(skill.skillId) == null)
            {
                return;
            }
            //if (model.IsXpSkill(skill.skillId))
            //{
            //    return;
            //}
            onPress = true;
        }
 
        public void OnPointerUp(PointerEventData eventData)
        {
            //if (!model.skillDraging && skill.m_SkillBtn != null && onPress) {
            //}
            onPress = false;
            m_Time = 0;
        }
 
        public void OnPointerExit(PointerEventData eventData)
        {
            onPress = false;
            m_Time = 0;
        }
 
        public void Refresh(int skillId)
        {
            skill.SetSkillData(skillId);
            if (model.presentSltSkillID == skillId)
            {
                skill.m_SelectImg.SetActive(true);
            }
            else
            {
                skill.m_SelectImg.SetActive(false);
            }
 
            skill.SetActive(PlayerDatas.Instance.skill.GetSKillById(skillId) != null);
            skill.m_SkillBtn.onClick.RemoveAllListeners();
            skill.m_SkillBtn.onClick.AddListener(OnClickSkill);
 
            var config = SkillConfig.Get(skillId);
            if (m_Redpoint != null)
            {
                TreasureSkill treasureSkill;
                if (treasureSkillModel.TryGetSkill(config.SkillTypeID, out treasureSkill))
                {
                    m_Redpoint.redpointId = treasureSkill.levelUpRedpoint.id;
                }
            }
        }
 
        private void OnClickSkill()
        {
            model.presentSltSkillID = skill.skillId;
            model.RefreshSltSkill();
        }
 
        private void LateUpdate()
        {
            if (onPress && !model.skillDraging)
            {
                m_Time += Time.deltaTime;
                if (m_Time > model.onDragDelay)
                {
                    model.skillDragId = skill.skillId;
                    model.skillDraging = true;
                    m_Time = 0;
                    onPress = false;
                }
            }
        }
    }
}