少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
using System;
using UnityEngine.UI;
using LitJson;
 
namespace vnxbqy.UI
{
 
    public class SkillModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        public override void Init()
        {
            ParseConfig();
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            TaskModel.Event_TaskInformation += TaskInformationUpdate;
        }
 
        public override void UnInit()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            TaskModel.Event_TaskInformation -= TaskInformationUpdate;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            PlayerDatas.Instance.skill.ClearSkillData();
            equipPassSkills.Clear();
            playerLoginOk = false;
            equipPassPage = false;
            taskHoleCondition = 0;
        }
 
        #region 配置
        public const int ACT_SKILL_NUM = 8;
        public const int PASS_SKILL_TYPE = 2;
        public const int ACT_SKILL_TYPE = 1;
        public const int PASS_SKILL_NUM = 12;
        public const int QUICK_SKILL_COUNT = 8;
        private Dictionary<int, int[]> quickBaseSkillDic = new Dictionary<int, int[]>();
        private Dictionary<int, int> xpSkillsDic = new Dictionary<int, int>();
        public List<PassSkillLimit> passSkillLimits = new List<PassSkillLimit>();
        public int passEquipCnt { get; private set; }
        public Dictionary<int, int[]> passEquipGetWays = new Dictionary<int, int[]>();
        public Dictionary<int, string> passEquipGetWayTxts;
        public Dictionary<int, Dictionary<int, List<int>>> skillActDict { get; private set; }
        public List<int> betterPassSkills { get; private set; }
        public bool jumpToPass { get; set; }
        public int minTaskHole { get; private set; }
        public int maxTaskHole { get; private set; }
 
        public bool skillMatchRedpointable {
            get { return LocalSave.GetBool("SkillMatchRedpointable_" + PlayerDatas.Instance.baseData.PlayerID); }
            set {
                LocalSave.SetBool("SkillMatchRedpointable_" + PlayerDatas.Instance.baseData.PlayerID, value);
                UpdateSkillMatchRedpoint();
            }
        }
 
        public readonly Redpoint redpoint = new Redpoint(103, 10301);
        public readonly Redpoint skillMatchRedpoint = new Redpoint(10301, 1030101);
 
        void ParseConfig()
        {
            for (int i = 1; i <= 3; i++)
            {
                var cfg = FuncConfigConfig.Get(StringUtility.Contact("QuickJobSkill", i));
                if (cfg != null)
                {
                    quickBaseSkillDic.Add(i, ConfigParse.GetMultipleStr<int>(cfg.Numerical1));
                }
            }
            FuncConfigConfig funcCfg = FuncConfigConfig.Get("XpSkillID");
            if (funcCfg != null)
            {
                xpSkillsDic = ConfigParse.GetDic<int, int>(funcCfg.Numerical1);
            }
            funcCfg = FuncConfigConfig.Get("PassSkillEquipLimit");
            if (funcCfg != null)
            {
                JsonData jsonData = JsonMapper.ToObject(funcCfg.Numerical1);
                foreach (string key in jsonData.Keys)
                {
                    PassSkillLimit limit = JsonMapper.ToObject<PassSkillLimit>(jsonData[key].ToJson());
                    limit.hole = int.Parse(key);
                    passSkillLimits.Add(limit);
                    if (minTaskHole == 0 && limit.OpenSkillSlots > 0)
                    {
                        minTaskHole = limit.OpenSkillSlots;
                    }
                    if (limit.OpenSkillSlots > maxTaskHole)
                    {
                        maxTaskHole = limit.OpenSkillSlots;
                    }
                }
                passEquipCnt = int.Parse(funcCfg.Numerical2);
                taskHoleDict = ConfigParse.GetDic<int, int>(funcCfg.Numerical4);
            }
            funcCfg = FuncConfigConfig.Get("PassSkillEquipGetWay");
            if (funcCfg != null)
            {
                JsonData jsonData = JsonMapper.ToObject(funcCfg.Numerical1);
                foreach (string key in jsonData.Keys)
                {
                    int[] intarray = JsonMapper.ToObject<int[]>(jsonData[key].ToJson());
                    passEquipGetWays.Add(int.Parse(key), intarray);
                }
                passEquipGetWayTxts = ConfigParse.GetDic<int, string>(funcCfg.Numerical2);
            }
            funcCfg = FuncConfigConfig.Get("SkillActTypeIdSort");
            skillActDict = new Dictionary<int, Dictionary<int, List<int>>>();
            var _JobTypeIds = ConfigParse.GetMultipleStr<int>(funcCfg.Numerical1);
            var _dict = new Dictionary<int, List<int>>();
            for (int i = 0; i < _JobTypeIds.Length; i++)
            {
                var _list = SkillConfig.GetSkills(2, ACT_SKILL_TYPE, _JobTypeIds[i]);
                if (_list != null)
                {
                    _dict.Add(_JobTypeIds[i], _list);
                }
            }
            skillActDict.Add(2, _dict);
            _JobTypeIds = ConfigParse.GetMultipleStr<int>(funcCfg.Numerical2);
            _dict = new Dictionary<int, List<int>>();
            for (int i = 0; i < _JobTypeIds.Length; i++)
            {
                var _list = SkillConfig.GetSkills(4, ACT_SKILL_TYPE, _JobTypeIds[i]);
                if (_list != null)
                {
                    _dict.Add(_JobTypeIds[i], _list);
                }
            }
            skillActDict.Add(4, _dict);
            _JobTypeIds = ConfigParse.GetMultipleStr<int>(funcCfg.Numerical3);
            _dict = new Dictionary<int, List<int>>();
            for (int i = 0; i < _JobTypeIds.Length; i++)
            {
                var _list = SkillConfig.GetSkills(8, ACT_SKILL_TYPE, _JobTypeIds[i]);
                if (_list != null)
                {
                    _dict.Add(_JobTypeIds[i], _list);
                }
            }
            skillActDict.Add(8, _dict);
            funcCfg = FuncConfigConfig.Get("SpecialPassSkills");
            betterPassSkills = new List<int>();
            var _array = ConfigParse.GetMultipleStr<int>(funcCfg.Numerical1);
            if (_array != null)
            {
                betterPassSkills.AddRange(_array);
            }
 
            for (int i = 0; i < passEquipCnt; i++)
            {
                passSkillHoleRedpoints.Add(new Redpoint(10302, 10302 * 100 + i));
            }
        }
 
        public int[] GetQuickBaseSkillArray(int occupy)
        {
            int[] array = null;
            quickBaseSkillDic.TryGetValue(occupy, out array);
            return array;
        }
 
        public int GetQuickSkillIdByPos(int pos)
        {
            int skillid = 0;
            PlayerSkillData data = PlayerDatas.Instance.skill.GetQuickSkillByPos(pos);
            if (data == null)
            {
                var intarray = quickBaseSkillDic[PlayerDatas.Instance.baseData.Job];
                if (pos < intarray.Length)
                {
                    skillid = intarray[pos];
                }
            }
            else
            {
                skillid = data.id;
            }
            return skillid;
        }
 
        public int GetXpSkillID()
        {
            int skillID;
            xpSkillsDic.TryGetValue(PlayerDatas.Instance.baseData.Job, out skillID);
 
            var model = ModelCenter.Instance.GetModel<TreasureSkillModel>();
            TreasureSkill skill;
            if (model.TryGetSkill(skillID, out skill))
            {
                return skill.GetSkillConfig(skill.level).SkillID;
            }
            return skillID;
        }
 
        public bool IsXpSkill(int skillId)
        {
            var config = SkillConfig.Get(skillId);
            if (config != null)
            {
                var job = PlayerDatas.Instance.baseData.Job;
                if (xpSkillsDic.ContainsKey(job))
                {
                    return xpSkillsDic[job] == config.SkillTypeID;
                }
            }
            return false;
        }
 
        void VerifyQuickSkillExistXp()
        {
            var quickSkills = PlayerDatas.Instance.skill.GetQuickSkills();
            var existXp = false;
            var lastIndex = 0;
            foreach (var index in quickSkills.Keys)
            {
                if (quickSkills[index] != null)
                {
                    if (IsXpSkill(quickSkills[index].id))
                    {
                        existXp = true;
                        QuickSetting.Instance.SetQuickSetting(QuickSetting.QuickSettingType.Skill, "***", index);
                        continue;
                    }
                    if (existXp)
                    {
                        var temp = QuickSetting.Instance.GetQuickSetting(QuickSetting.QuickSettingType.Skill, index);
                        QuickSetting.Instance.SetQuickSetting(QuickSetting.QuickSettingType.Skill, temp, index - 1);
                        QuickSetting.Instance.SetQuickSetting(QuickSetting.QuickSettingType.Skill, "***", index);
                    }
                    lastIndex = index;
                }
            }
            if (existXp)
            {
                if (lastIndex == QUICK_SKILL_COUNT - 1)
                {
                    var skills = GetActSkills();
                    for (int i = 0; i < skills.Count; i++)
                    {
                        if (PlayerDatas.Instance.skill.GetSKillById(skills[i]) != null
                            && !IsXpSkill(skills[i]) && PlayerDatas.Instance.skill.ContainsQuickSkill(skills[i]) == -1)
                        {
                            string value = MathUtils.Convert10To64(skills[i]);
                            QuickSetting.Instance.SetQuickSetting(QuickSetting.QuickSettingType.Skill, value, lastIndex);
                            break;
                        }
                    }
                }
 
                QuickSetting.Instance.SendPackage();
                PlayerDatas.Instance.skill.SetQuickSkills();
            }
        }
 
        List<int> GetActSkills()
        {
            List<int> skills = new List<int>();
            var skillType = (int)Math.Pow(2, PlayerDatas.Instance.baseData.Job);
            Dictionary<int, List<int>> dict = skillActDict[skillType];
            foreach (int key in dict.Keys)
            {
                List<int> list = dict[key];
                var skillId = list[0];
                foreach (var id in list)
                {
                    if (PlayerDatas.Instance.skill.GetSKillById(id) != null)
                    {
                        skillId = id;
                        break;
                    }
                }
                if (PlayerDatas.Instance.skill.GetFilterPlayerSkill(PlayerDatas.Instance.baseData.Job).Contains(skillId))
                {
                    continue;
                }
                skills.Add(skillId);
            }
            return skills;
        }
        #endregion
 
        #region 主动技能
        public int presentSltSkillID = 0;
        public event Action OnRefreshSltSkill;
        public void RefreshSltSkill()
        {
            if (OnRefreshSltSkill != null)
                OnRefreshSltSkill();
        }
        public bool skillDraging = false;
        public int skillDragId = 0;
        public float onDragDelay = 0.1f;
        private Skill m_XpSkill;
        public Skill xpSkill {
            get {
                return m_XpSkill ?? (m_XpSkill = PlayerDatas.Instance.hero.SkillMgr.Get(GetXpSkillID()));
            }
        }
 
        public event Action OnAutoUseXpEvent;
        public bool AutoUseXp()
        {
            return QuickSetting.Instance.GetQuickSettingBool(QuickSetting.QuickSettingType.AutoUseXp, 0, true);
        }
 
        public void SetAutoUseXp(bool _auto)
        {
            if (_auto != AutoUseXp())
            {
                QuickSetting.Instance.SetQuickSetting(QuickSetting.QuickSettingType.AutoUseXp, _auto);
                QuickSetting.Instance.SendPackage();
                if (OnAutoUseXpEvent != null)
                {
                    OnAutoUseXpEvent();
                }
            }
        }
 
 
        #endregion
 
        #region 被动技能
        public int presentSltPage = 0;
        public int presentEquipPage { get; private set; }
        public bool playerLoginOk = false;
        private Dictionary<int, Dictionary<int, int>> equipPassSkills = new Dictionary<int, Dictionary<int, int>>();
        public Dictionary<int, int> taskHoleDict { get; private set; }
        public event Action UpdatePassEquipSkillEvent;
        public bool equipPassPage { get; set; }
        public bool TryGetEquipPassSkills(int page, int hole, out int _skillId)
        {
            _skillId = 0;
            if (equipPassSkills.ContainsKey(page))
            {
                Dictionary<int, int> dic = equipPassSkills[page];
                if (dic.ContainsKey(hole))
                {
                    _skillId = dic[hole];
                    if (_skillId != 0)
                    {
                        return true;
                    }
                }
            }
            return false;
        }
        public void SendEquipPassSkills(int _skillId, int _hole)
        {
            PlayerSkillData data = PlayerDatas.Instance.skill.GetSKillById(_skillId);
            if (data != null && data.skillCfg.FuncType == PASS_SKILL_TYPE)
            {
                Dictionary<int, int> dic = null;
                if (equipPassSkills.TryGetValue(presentSltPage, out dic))
                {
                    int _preHole = -1;
                    if (dic.ContainsKey(_hole) && dic[_hole] == _skillId)
                    {
                        return;
                    }
                    foreach (var _key in dic.Keys)
                    {
                        if (_skillId == dic[_key] && (!dic.ContainsKey(_hole) || dic[_hole] == 0))
                        {
                            _preHole = _key;
                            break;
                        }
                        else if (_skillId == dic[_key])
                        {
                            SysNotifyMgr.Instance.ShowTip("PassSkillSameError");
                            return;
                        }
                    }
                    if (_preHole != -1)
                    {
                        SendEquipPassSkill(presentSltPage, _preHole, 0);
                    }
                }
                int _skill = 0;
                if (TryGetEquipPassSkills(presentSltPage, _hole, out _skill) && betterPassSkills.Contains(_skill))
                {
                    ConfirmCancel.ShowPopConfirm(Language.Get("TeamPrepare1"), Language.Get("ReBetterSkill"), (bool isOk) =>
                      {
                          if (isOk)
                          {
                              SoundPlayer.Instance.PlayUIAudio(28);
                              SendEquipPassSkill(presentSltPage, _hole, _skillId);
                          }
                      });
                }
                else
                {
                    SoundPlayer.Instance.PlayUIAudio(28);
                    SendEquipPassSkill(presentSltPage, _hole, _skillId);
                }
 
            }
        }
 
        public event Action taskUnlockUpdate;
 
        public uint taskHoleCondition { get; private set; }
 
        public const string TASKHOLEKEY = "OpenSkillSlots";
 
        public int UnlockPassHole {
            get { return LocalSave.GetInt(StringUtility.Contact(TASKHOLEKEY, "_", PlayerDatas.Instance.baseData.PlayerID)); }
            set { LocalSave.SetInt(StringUtility.Contact(TASKHOLEKEY, "_", PlayerDatas.Instance.baseData.PlayerID), value); }
        }
 
        public bool IsTaskHoleUnlock(int condition)
        {
            if (task._DicTaskInformation.ContainsKey(1)
                && task._DicTaskInformation[1].ContainsKey(TASKHOLEKEY))
            {
                uint value = 0;
                uint.TryParse(task._DicTaskInformation[1][TASKHOLEKEY], out value);
                return MathUtility.GetBitValue(value, (ushort)condition);
                //return value >= condition;
            }
            return false;
        }
 
        private void TaskInformationUpdate(int _id, Dictionary<int, Dictionary<string, string>> _Dic)
        {
            if (_Dic != null && _Dic.ContainsKey(1))
            {
                var dict = _Dic[1];
                if (dict.ContainsKey(TASKHOLEKEY))
                {
                    uint result = 0;
                    uint.TryParse(dict[TASKHOLEKEY], out result);
                    if (playerLoginOk)
                    {
                        for (int k = minTaskHole; k <= maxTaskHole; k++)
                        {
                            if (!MathUtility.GetBitValue(taskHoleCondition, (ushort)k)
                                && MathUtility.GetBitValue(result, (ushort)k))
                            {
                                UnlockPassHole = k;
                            }
                        }
                        if (taskUnlockUpdate != null)
                        {
                            taskUnlockUpdate();
                        }
                    }
                    taskHoleCondition = result;
                }
            }
            //UpdateTaskHoleRedpoint();
        }
 
        RolePromoteModel m_PromoteModel;
        RolePromoteModel promoteModel {
            get {
                return m_PromoteModel ?? (m_PromoteModel = ModelCenter.Instance.GetModel<RolePromoteModel>());
            }
        }
 
        TaskModel task { get { return ModelCenter.Instance.GetModel<TaskModel>(); } }
        PlayerMainDate mainData { get { return ModelCenter.Instance.GetModel<PlayerMainDate>(); } }
        public void SendEquipPassSkill(int _page, int _index, int _skillId)
        {
            var pak = new CB407_tagCMPassiveSet();
            pak.Page = (byte)_page;
            pak.Index = (byte)_index;
            pak.SkillID = (uint)_skillId;
            GameNetSystem.Instance.SendInfo(pak);
        }
 
        public void SendEquipPage()
        {
            if (presentSltPage == presentEquipPage)
            {
                return;
            }
            equipPassPage = true;
            CB408_tagCMPassivePage pak = new CB408_tagCMPassivePage();
            pak.Page = (byte)presentSltPage;
            GameNetSystem.Instance.SendInfo(pak);
        }
 
        public bool IsPassSkillHoleOpen(int _hole)
        {
            PassSkillLimit limit;
            if (TryGetPassSkillLimit(_hole, out limit))
            {
                if (limit.level > 0)
                {
                    if (PlayerDatas.Instance.baseData.LV < limit.level)
                    {
                        return false;
                    }
                }
                else if (limit.vipLv > 0)
                {
                    if (PlayerDatas.Instance.baseData.VIPLv < limit.vipLv)
                    {
                        return false;
                    }
                }
                else if (limit.MountLv > 0)
                {
                    if (promoteModel.GetMountTotallv() < limit.MountLv)
                    {
                        return false;
                    }
                }
                else if (limit.OpenSkillSlots > 0)
                {
                    if (!IsTaskHoleUnlock(limit.OpenSkillSlots))
                    {
                        return false;
                    }
                }
                return true;
            }
            return false;
        }
 
        public int PassOpenHoleCount()
        {
            var count = 0;
            for (int i = 0; i < passEquipCnt; i++)
            {
                if (IsPassSkillHoleOpen(i))
                {
                    count++;
                }
            }
            return count;
        }
 
        public bool TryGetPassSkillLimit(int _hole, out PassSkillLimit _limit)
        {
            _limit = default(PassSkillLimit);
            int index = passSkillLimits.FindIndex((x) =>
            {
                return x.hole == _hole;
            });
            if (index == -1)
            {
                return false;
            }
            _limit = passSkillLimits[index];
            return true;
        }
 
        public void UpdateEquipPassSkills(HB406_tagMCPassiveSet package)
        {
            if (package.PageCnt == 0)
            {
                return;
            }
            for (int i = 0; i < package.PassiveSkills.Length; i++)
            {
                if (package.PassiveSkills[i].Count == 0)
                {
                    continue;
                }
                for (int j = 0; j < package.PassiveSkills[i].Count; j++)
                {
                    SetEquipPassSkill(i, j, (int)package.PassiveSkills[i].SkillIDList[j]);
                }
            }
            if (UpdatePassEquipSkillEvent != null)
            {
                UpdatePassEquipSkillEvent();
            }
            UpdateRedpoint();
        }
 
        public void UpdateEquipPassPage(HB407_tagMCPassivePage package)
        {
            presentEquipPage = package.Page;
            if (equipPassPage)
            {
                SysNotifyMgr.Instance.ShowTip("SetPassEquipPageSuccess", presentEquipPage + 1);
            }
            equipPassPage = false;
            UpdateRedpoint();
        }
 
        public void UpdateEquipPassSkill(HB408_tagMCPassiveSetAnswer package)
        {
            SetEquipPassSkill(package.Page, package.Index, (int)package.SkillID);
            if (UpdatePassEquipSkillEvent != null)
            {
                UpdatePassEquipSkillEvent();
            }
        }
 
        public void SetEquipPassSkill(int _page, int _index, int _skillId)
        {
            Dictionary<int, int> dic = null;
            if (!equipPassSkills.TryGetValue(_page, out dic))
            {
                dic = new Dictionary<int, int>();
                equipPassSkills.Add(_page, dic);
            }
            dic[_index] = _skillId;
        }
 
        public void OnPlayerLoginOk()
        {
            if (GetEquipPassSkillCnt() == 0)
            {
                Dictionary<int, PlayerSkillData> playerskills = PlayerDatas.Instance.skill.GetAllSkill();
                var _cnt = 0;
                presentSltPage = 0;
                foreach (var _skill in playerskills.Values)
                {
                    if (_cnt >= 2)
                    {
                        break;
                    }
                    if (_skill.skillCfg.FuncType == PASS_SKILL_TYPE)
                    {
                        SendEquipPassSkills(_skill.id, _cnt);
                        _cnt++;
                    }
                }
            }
            playerLoginOk = true;
            UpdateRedpoint();
            //VerifyQuickSkillExistXp();
            UpdateSkillMatchRedpoint();
            //UpdateTaskHoleRedpoint();
        }
 
        public void CheckEquipPassSkill(PlayerSkillData _skill)
        {
            if (!playerLoginOk)
            {
                return;
            }
            if (_skill.skillCfg.FuncType != PASS_SKILL_TYPE)
            {
                return;
            }
            var _cnt = GetEquipPassSkillCnt();
            if (_cnt < 2)
            {
                for (int i = 0; i < passEquipCnt; i++)
                {
                    var _id = 0;
                    if (!TryGetEquipPassSkills(0, i, out _id))
                    {
                        SendEquipPassSkills(_skill.id, i);
                        break;
                    }
                }
            }
        }
 
        public bool ContainsEquipPassSkill(int _skillId)
        {
            foreach (var _dict in equipPassSkills.Values)
            {
                foreach (var _id in _dict.Values)
                {
                    if (_skillId == _id)
                    {
                        return true;
                    }
                }
            }
            return false;
        }
 
        public int GetEquipPassSkillCnt()
        {
            var _totalCnt = 0;
            foreach (var _dict in equipPassSkills.Values)
            {
                foreach (var _id in _dict.Values)
                {
                    if (_id != 0)
                    {
                        _totalCnt += 1;
                    }
                }
            }
            return _totalCnt;
        }
 
        public int GetEquipPassSkillCount(int _page)
        {
            if (!equipPassSkills.ContainsKey(_page))
            {
                return 0;
            }
            var _dict = equipPassSkills[_page];
            var count = 0;
            foreach (var _id in _dict.Values)
            {
                if (_id != 0)
                {
                    count += 1;
                }
            }
            return count;
        }
        #endregion
 
        #region 红点
        public Redpoint skillRedpoint = new Redpoint(1, 103);
        //public Redpoint passSkillRedpoint = new Redpoint(103, 10302);
        public List<Redpoint> passSkillHoleRedpoints = new List<Redpoint>();
 
        void UpdateRedpoint()
        {
            //for (int i = 0; i < passSkillHoleRedpoints.Count; i++)
            //{
            //    passSkillHoleRedpoints[i].state = RedPointState.None;
            //}
            //if (!FuncOpen.Instance.IsFuncOpen(109))
            //{
            //    return;
            //}
            //if (DayRemind.Instance.GetDayRemind(DayRemind.PASS_SKILL_REDPOINT))
            //{
            //    return;
            //}
            //var _count = GetEquipPassSkillCount(presentEquipPage);
            //if (PlayerDatas.Instance.skill.GetSkillCountByType(PASS_SKILL_TYPE) > _count
            //    && PassOpenHoleCount() > _count)
            //{
            //    for (int i = 0; i < passEquipCnt; i++)
            //    {
            //        var _skillId = 0;
            //        if (!TryGetEquipPassSkills(presentEquipPage, i, out _skillId)
            //            && IsPassSkillHoleOpen(i))
            //        {
            //            passSkillHoleRedpoints[i].state = RedPointState.Simple;
            //            return;
            //        }
            //    }
            //}
        }
 
        void UpdateSkillMatchRedpoint()
        {
            skillMatchRedpoint.state = skillMatchRedpointable ? RedPointState.Simple : RedPointState.None;
        }
 
        public void SetDayRemind()
        {
            //DayRemind.Instance.SetDayRemind(DayRemind.PASS_SKILL_REDPOINT, true);
            UpdateRedpoint();
        }
 
        //public Redpoint taskHoleRedpoint = new Redpoint(10302, 1030299);
        //void UpdateTaskHoleRedpoint()
        //{
        //    taskHoleRedpoint.state = RedPointState.None;
        //    if (DayRemind.Instance.GetDayRemind(DayRemind.TASK_SKILL_HOLE))
        //    {
        //        return;
        //    }
        //    foreach (var hole in taskHoleDict.Keys)
        //    {
        //        var taskId = taskHoleDict[hole];
        //        if (IsImmediatelyUnlock(hole))
        //        {
        //            var config = PyTaskConfig.Get(taskId);
        //            if (PlayerDatas.Instance.baseData.LV >= config.lv
        //                && !IsTaskHoleUnlock(hole))
        //            {
        //                taskHoleRedpoint.state = RedPointState.Simple;
        //            }
        //            return;
        //        }
        //    }
        //}
 
        public bool IsImmediatelyUnlock(int hole)
        {
            if (taskHoleDict.ContainsKey(hole))
            {
                var taskId = taskHoleDict[hole];
                return mainData.TaskId_Skill.Contains(taskId);
            }
            return false;
        }
 
        public void SetTaskHoleRemind()
        {
            DayRemind.Instance.SetDayRemind(DayRemind.TASK_SKILL_HOLE, true);
            //UpdateTaskHoleRedpoint();
        }
        #endregion
 
        private void OnFuncStateChangeEvent(int _id)
        {
            if (_id == 109)
            {
                UpdateRedpoint();
                //UpdateTaskHoleRedpoint();
            }
        }
 
        public event Action onSkillMatchPageUpdate;
 
        public void OnSkillMatchPageUpdate()
        {
            if (onSkillMatchPageUpdate != null)
            {
                onSkillMatchPageUpdate();
            }
        }
 
        public List<int> GetSkillMatchs()
        {
            return SkillMatchModel.Instance.GetSkills();
        }
    }
 
    public struct PassSkillLimit
    {
        public int hole;
        public int level;
        public int vipLv;
        public int MountLv;
        public int OpenSkillSlots;
    }
 
    [Serializable]
    public class SkillData
    {
        [HideInInspector]
        public int skillId;
        [HideInInspector]
        public SkillConfig skillCfg;
        public Image m_LockImg;
        public Image m_SelectImg;
        public Button m_SkillBtn;
        public Text m_SkillNameTxt;
        [SerializeField] Image m_BottomImg;
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillSourceTxt;
 
        public void SetSkillData(int _id)
        {
            this.skillId = _id;
            if (skillId == 0)
            {
                m_SkillIcon.SetActive(false);
                return;
            }
            m_SkillIcon.SetActive(true);
            skillCfg = SkillConfig.Get(_id);
            m_SkillIcon.SetSprite(skillCfg.IconName);
 
            if (m_SkillNameTxt != null)
            {
                m_SkillNameTxt.text = skillCfg.SkillName;
            }
            if (m_SkillSourceTxt != null)
            {
                m_SkillSourceTxt.text = skillCfg.Skillsource;
            }
        }
 
        public void SetActive(bool _active)
        {
            m_SkillIcon.material = _active ? MaterialUtility.GetUIDefaultGraphicMaterial() : MaterialUtility.GetDefaultSpriteGrayMaterial();
            if (m_BottomImg != null)
            {
                m_BottomImg.material = _active ? MaterialUtility.GetUIDefaultGraphicMaterial() : MaterialUtility.GetDefaultSpriteGrayMaterial();
            }
        }
    }
 
    public interface ISkillMatch
    {
        List<int> GetSkills();
        event Action onSkillMatchPageUpdate;
    }
}