少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    public class SkillWin : OneLevelWin
    {
        [SerializeField] float m_OnDragDelay = 0.1f;
 
        Dictionary<int, FunctionButton> m_FunctionButtons = new Dictionary<int, FunctionButton>();
 
        SkillModel m_Model;
        SkillModel model {
            get {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<SkillModel>());
            }
        }
 
        protected override void BindController()
        {
            m_TitleIcon = this.GetComponent<Image>("Pivot/Container_BackGround/Img_Title");
            m_Group = this.GetComponent<FunctionButtonGroup>("Pivot/Container_Functions");
            m_Left = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Left");
            m_Right = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Right");
            m_Close = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Close");
 
            m_SubWindowContainer = this.GetComponent<RectTransform>("Pivot/Container_SubWindow");
 
            var name = this.GetType().Name;
            var infos = WindowConfig.GetWindowFunctionInfos(name);
            foreach (var info in infos)
            {
                m_FunctionButtons.Add(info.order,
                    m_Group.AddFunction("FunctionButton_Pattern_1", info.order, info.functionId, Language.Get(info.titleKey), info.redPointId));
            }
 
            m_TitleIcon.SetSprite(WindowConfig.GetTitleIconKey(name));
            m_TitleIcon.SetNativeSize();
 
            model.onDragDelay = m_OnDragDelay;
        }
 
        protected override void AddListeners()
        {
            base.AddListeners();
            SetFunctionListener(1, OnAccordFunc);
            SetFunctionListener(0, OnTreasureSkillFunc);
            SetFunctionListener(2, OnPassFunc);
            SetFunctionListener(3, OnTalentFunc);
        }
 
        protected override void OnPreOpen()
        {
            base.OnPreOpen();
            var functionId = m_FunctionButtons[3].functionId;
            m_FunctionButtons[3].SetActive(functionId == 0 ||
                FuncOpen.Instance.IsFuncOpen(functionId));
        }
 
        private void OnPassFunc()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<SkillPassWin>();
            functionOrder = 2;
        }
 
        private void OnTalentFunc()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<TalentWin>();
            functionOrder = 3;
        }
 
        private void OnAccordFunc()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<SkillAccordWin>();
            functionOrder = 1;
        }
 
        private void OnTreasureSkillFunc()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<TreasureSkillWin>();
            functionOrder = 0;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
    }
}