少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class TreasureSkillCell : CellView
    {
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillName;
        [SerializeField] Text m_SkillLevel;
        [SerializeField] Transform m_ContainerLock;
        [SerializeField] Text m_SkillCondition;
        [SerializeField] Transform m_ContainerReiki;
        [SerializeField] Text m_ReikiNone;
        [SerializeField] Image m_ReikiIcon;
        [SerializeField] Transform m_ContainerSelect;
        [SerializeField] Button m_Func;
        [SerializeField] RedpointBehaviour m_Redpoint;
 
        int skillId;
 
        TreasureSkillModel model
        {
            get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); }
        }
 
        TreasureModel treasureModel
        {
            get { return ModelCenter.Instance.GetModel<TreasureModel>(); }
        }
 
        private void Awake()
        {
            m_Func.onClick.AddListener(OnFunc);
        }
 
        public void Display(int skillId)
        {
            this.skillId = skillId;
 
            DisplayBase();
 
            var treasureId = treasureModel.GetTreasureBySkillId(skillId);
 
            var isSkillUnlock = false;
            TreasureSkill treasureSkill;
            if (model.TryGetSkill(skillId, out treasureSkill))
            {
                isSkillUnlock = treasureSkill.level > 0;
                m_SkillLevel.text = string.Empty;// StringUtility.Contact("LV.", treasureSkill.level);
                m_Redpoint.redpointId = treasureSkill.redpoint.id;
            }
 
            m_ContainerLock.SetActive(!isSkillUnlock);
            m_SkillIcon.material = isSkillUnlock ? MaterialUtility.GetUIDefaultGraphicMaterial() :
                MaterialUtility.GetDefaultSpriteGrayMaterial();
            m_ContainerSelect.SetActive(skillId == model.selectSkill);
            m_SkillLevel.SetActive(isSkillUnlock);
 
            m_ContainerReiki.SetActive(isSkillUnlock);
            if (isSkillUnlock)
            {
                var expertSkill = 0;
                if (model.TryGetExpertSkill(skillId, out expertSkill))
                {
                    m_ReikiNone.SetActive(false);
                    m_ReikiIcon.SetActive(true);
                    var skillConfig = SkillConfig.Get(expertSkill);
                    m_ReikiIcon.SetSprite("XT_LG_" + skillConfig.RequireProperty());
                }
                else
                {
                    m_ReikiNone.SetActive(true);
                    m_ReikiIcon.SetActive(false);
                }
            }
        }
 
        void DisplayBase()
        {
            var config = SkillConfig.Get(skillId);
            m_SkillIcon.SetSprite(config.IconName);
            m_SkillName.text = config.SkillName;
 
            var treasureId = treasureModel.GetTreasureBySkillId(skillId);
            var treasureConfig = TreasureConfig.Get(treasureId);
            switch ((TreasureCategory)treasureConfig.Category)
            {
                case TreasureCategory.Human:
                    m_SkillCondition.text = Language.Get("TreasureSkillUnlock", treasureConfig.Name);
                    break;
                case TreasureCategory.Fairy:
                    if (treasureModel.fairyTreasureGetDict.ContainsKey(treasureId))
                    {
                        m_SkillCondition.text = Language.Get("FairyTreasure_1", treasureModel.fairyTreasureGetDict[treasureId]);
                    }
                    break;
            }
        }
 
        private void OnFunc()
        {
            if (TreasureSkillWin.autoSelectSkill != 0)
            {
                return;
            }
 
            TreasureSkill skill;
            if (model.TryGetSkill(skillId, out skill))
            {
                if (skill.level > 0)
                {
                    model.selectSkill = skillId;
                }
                else
                {
                    var treasureId = treasureModel.GetTreasureBySkillId(skillId);
                    var treasureConfig = TreasureConfig.Get(treasureId);
                    switch ((TreasureCategory)treasureConfig.Category)
                    {
                        case TreasureCategory.Human:
                            SysNotifyMgr.Instance.ShowTip("TreasureSkillUnlock", treasureConfig.Name);
                            break;
                        case TreasureCategory.Fairy:
                            if (treasureModel.fairyTreasureGetDict.ContainsKey(treasureId))
                            {
                                SysNotifyMgr.Instance.ShowTip("TreasureSkillUnlock_Vip", treasureModel.fairyTreasureGetDict[treasureId]);
                            }
                            break;
                    }
                }
            }
        }
    }
}