少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, May 14, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class TreasureSkillLevelUpWin : Window
    {
        [SerializeField] Text m_SkillLevel;
        [SerializeField] Text m_SkillLevelNext;
        [SerializeField] Text m_SkillCoolDown;
        [SerializeField] Text m_SkillDesc;
        [SerializeField] ItemBehaviour m_Item;
        [SerializeField] Text m_ItemCount;
        [SerializeField] Button m_LevelUp;
        [SerializeField] Button m_Close;
 
        public static int skillId = 0;
 
        TreasureSkillModel model { get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); } }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_LevelUp.AddListener(LevelUp);
            m_Close.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
            Display();
 
            model.treasureSkillRefresh += TreasureSkillRefresh;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.treasureSkillRefresh -= TreasureSkillRefresh;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void Display()
        {
            TreasureSkill treasureSkill;
            model.TryGetSkill(skillId, out treasureSkill);
            var level = treasureSkill.level + 1;
 
            m_SkillLevel.text = treasureSkill.level.ToString();
            m_SkillLevelNext.text = level.ToString();
 
            var skillConfig = treasureSkill.GetSkillConfig(level);
            m_SkillCoolDown.text = skillConfig.CoolDownTime == 0 ? string.Empty
                : Language.Get("L1065", skillConfig.CoolDownTime / 1000);
            m_SkillDesc.text = skillConfig.Description;
 
            m_Item.SetItem(skillConfig.ExAttr4, skillConfig.ExAttr5);
 
            var _itemCnt = ModelCenter.Instance.GetModel<PackModel>().GetItemCountByID(PackType.Item, skillConfig.ExAttr4);
            m_ItemCount.text = StringUtility.Contact(UIHelper.AppendColor(_itemCnt >= skillConfig.ExAttr5 ?
                TextColType.Green : TextColType.Red, _itemCnt.ToString(), true)
                , "/", skillConfig.ExAttr5);
        }
 
        
        private void LevelUp()
        {
            var error = 0;
            if (model.TryLevelUpTreasureSkillEx(skillId, out error))
            {
                var pak = new C0304_tagCAddSkillPoint();
                pak.SkillID = (ushort)skillId;
                GameNetSystem.Instance.SendInfo(pak);
            }
            else
            {
                if (error == 2)
                {
                    TreasureSkill treasureSkill;
                    model.TryGetSkill(skillId, out treasureSkill);
                    var level = treasureSkill.level + 1;
                    var skillConfig = treasureSkill.GetSkillConfig(level);
                    ItemTipUtility.Show(skillConfig.ExAttr4);
                    //model.DisplayLevelUpError(error);
                }
            }
        }
 
        private void TreasureSkillRefresh(int id)
        {
            if (skillId == id)
            {
                TreasureSkill skill;
                if (model.TryGetSkill(skillId, out skill))
                {
                    bool isMax = skill.level >= skill.maxLevel;
                    if (isMax)
                    {
                        CloseClick();
                    }
                    else
                    {
                        Display();
                    }
                }
            }
        }
    }
 
}