少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
using vnxbqy.UI;
using System.Linq;
 
 
public class CoroutineMgr : SingletonMonobehaviour<CoroutineMgr>
 
{
    public event Action MainHighTipCdTimeEvent;//主界面上层切换CD时间
  
    public void OnMainStartCorUp(float _waitingTime)//顶层面板切换协程开启
    {
        StartCoroutine("TheUpperPanel", _waitingTime);
    }
    public void OnMainStopCorUP()//顶层面板切换协程关闭
    {
        _ControlBoolA = false;
        StopCoroutine("TheUpperPanel");
    }
    bool _ControlBoolA = false;
    IEnumerator TheUpperPanel(float _waitingTime)//用于主界面的顶层切换
    {
        _ControlBoolA = true;
        float _currentime = 0;
 
        while (_ControlBoolA)
        {
            _currentime += Time.deltaTime;
            if (_currentime >= _waitingTime)
            {
                if (NewBieCenter.Instance.inGuiding)
                {
                    yield break;
                }
                if (MainHighTipCdTimeEvent != null)
                {
                    MainHighTipCdTimeEvent();
                }
                yield break;
            }
            yield return null;
 
        }
 
    }
 
    private Dictionary<int, DateTime> rankBegDict = new Dictionary<int, DateTime>();
    public void StartBegRank(int _type)
    {
        if (!rankBegDict.ContainsKey(_type))
        {
            rankBegDict.Add(_type, DateTime.Now);
        }
        else
        {
            rankBegDict[_type] = DateTime.Now;
        }
    }
 
    public bool CanBegRank(int _type)
    {
        if (!rankBegDict.ContainsKey(_type))
        {
            return true;
        }
        var _time = rankBegDict[_type];
        return (DateTime.Now - _time).TotalSeconds > 1;
    }
 
 
    public void OnMysteriousTask()//关于神秘任务
    {
        StartCoroutine("MysteriousTask");
    }
 
    IEnumerator MysteriousTask()
    {
        yield return WaitingForSecondConst.WaitMS500;
        if (!WindowCenter.Instance.IsOpen<MysteriousMissionWin>())
        {
            WindowCenter.Instance.Open<MysteriousMissionWin>();
        }
 
    }
}