少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, November 20, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Collections.Generic;
using vnxbqy.UI;
//翅膀精炼红点
namespace vnxbqy.UI
{
 
    
    public class WingsRedDotModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize
    {
        private const int Redpoint_key = 10603;
        private int WingNumber = 0;//翅膀数量标记
        private int Marking = 0;
        private bool IsOnePutOn = true;
        public bool IsBoolOpenWingeWin = false;
 
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
 
        public override void Init()
        {
 
        }
        public void OnPlayerLoginOk()
        {
            packModel.itemCntAddEvent += ItemCntAddAct;//物品数量增加
            packModel.itemCntReduceEvent += ItemCntReduceAct;//物品数量减少
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange;
            ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX);
            if (IsOnePutOn)
            {
                WingsDot();
            }
            if (itemModel != null)
            {
                IsOnePutOn = false;
            }
 
        }
        public void OnBeforePlayerDataInitialize()
        {
            packModel.itemCntAddEvent -= ItemCntAddAct;//物品数量增加
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange;
            packModel.itemCntReduceEvent -= ItemCntReduceAct;//物品数量减少
        }
 
 
 
        public override void UnInit()
        {
 
        }
 
 
 
        private void OnFuncStateChange(int obj)
        {
            if (obj == 90)
            {
                WingsDot();
            }
        }
 
        public class WingsInformation
        {
            public int WingsID;
            public int WingsCount;
        }
        private Dictionary<int, WingsInformation> _dicWings = new Dictionary<int, WingsInformation>();
        private List<WingRefineAttrConfig> WingRefineAttr = new List<WingRefineAttrConfig>();
        public void WingsDot()
        {
            ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX);
 
            if (itemModel == null || !FuncOpen.Instance.IsFuncOpen(90))
            {
                WingNumber = 0;
                Marking = 0;
                return;
            }
            var WingItemA = WingRefineExpConfig.Get(itemModel.itemId);
            if (WingItemA == null)
            {
                WingNumber = 0;
                Marking = 0;
                return;
            }
            SinglePack singlePackModel = packModel.GetSinglePack(PackType.Item);
            Dictionary<int, ItemModel> backpack_dic = singlePackModel.GetAllItems();
 
            List<int> wingsRefinelist = itemModel.GetUseData((int)ItemUseDataKey.wingProgressValue);
            if (wingsRefinelist != null)
            {
                var config = WingRefineExpConfig.Get((int)itemModel.itemId);
                int WingsPhase = config.WingsPhase;//获取翅膀阶数
                if (WingRefineAttr.Count <= 0)
                {
                    WingRefineAttr = WingRefineAttrConfig.GetValues();
                }
                //var WingRefineAttr = WingRefineAttrConfig.GetValues();
                int Max = 0;
                foreach (var value in WingRefineAttr)
                {
                    if (value.wingsPhase == WingsPhase)
                    {
                        Max = value.EXPupper;//最大精炼度
                    }
                }
                int Now = wingsRefinelist[0];
                if (Now >= Max)
                {
                    WingNumber = 0;
                    Marking = 0;
                    return;
                }
            }
            _dicWings.Clear();
            foreach (int index in backpack_dic.Keys)
            {
                var item = backpack_dic[index];
                var itemId = item.itemId;
                if (WingRefineExpConfig.Has(itemId) && ItemLogicUtility.Instance.IsWing(itemId))
                {
                    var _WingsInformation = new WingsInformation();
                    _WingsInformation.WingsID = itemId;
                    _WingsInformation.WingsCount = item.count;
                    _dicWings.Add(index, _WingsInformation);
                }
            }
 
            var config1 = WingRefineExpConfig.Get((int)itemModel.itemId);
            foreach (var key in _dicWings.Keys)
            {
                var wings = ItemConfig.Get(_dicWings[key].WingsID);
                if (wings.EndureReduceType != 0)
                {
                    return;
                }
                var config2 = WingRefineExpConfig.Get(_dicWings[key].WingsID);
                if (config1.WingsPhase >= config2.WingsPhase)
                {
                    WingNumber += packModel.GetItemCountByID(PackType.Item, _dicWings[key].WingsID);
                }
            }
            if (IsBoolOpenWingeWin)
            {
                return;
            }
            if (WingNumber > Marking && FuncOpen.Instance.IsFuncOpen(90))
            {
                Marking = WingNumber;
                return;
            }
            else
            {
                Marking = WingNumber;
            }
        }
        private void ItemCntAddAct(PackType arg1, int ItemIndex, int ItemID)//物品数量增加
        {
 
            if (arg1 == PackType.Item)//物品背包物品增加
            {
                ItemBagAdd(ItemIndex, ItemID);
            }
            if (arg1 == PackType.Equip)//装备背包物品增加
            {
                ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX);
                if (IsOnePutOn)
                {
                    WingsDot();
                }
                if (itemModel != null)
                {
                    IsOnePutOn = false;
                }
            }
        }
 
        private void ItemBagAdd(int ItemIndex, int ItemID)//物品背包数量添加
        {
            ItemModel ItemModel = packModel.GetItemByIndex(PackType.Item, ItemIndex);
            int ItemCount = ItemModel.preItemCount;
            var WingItem = WingRefineExpConfig.Get(ItemModel.itemId);
            if (IsBoolOpenWingeWin || WingItem == null)
            {
                return;
            }
            if (_dicWings.ContainsKey(ItemIndex))
            {
                if (ItemCount > _dicWings[ItemIndex].WingsCount)
                {
                    _dicWings[ItemIndex].WingsCount = ItemCount;
                }
                else
                {
                    _dicWings[ItemIndex].WingsCount = ItemCount;
                }
            }
        }
        private void ItemCntReduceAct(PackType arg1, int Index, int ItemID)
        {
            if (arg1 == PackType.Item)//物品背包物品减少
            {
                var WingItem = WingRefineExpConfig.Get(ItemID);
                if (WingItem != null && _dicWings.ContainsKey(Index))
                {
                    _dicWings.Remove(Index);
                    if (_dicWings.Count <= 0 )
                    {
                        return;
                    }
                }
            }
            if (arg1 == PackType.Equip)//装备脱下
            {
                ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX);
                if (itemModel == null )
                {
                    return;
                }
            }
        }
    }
}