少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class ActivityPushCell : CellView
    {
        [SerializeField] Text nameText;
        [SerializeField] Text weekDayText;
        [SerializeField] Text timeText;
        [SerializeField] PushSwitchBtn pushBtn;
        [SerializeField] GameObject bgObj;
 
        SetPrivateModel privateModel { get { return ModelCenter.Instance.GetModel<SetPrivateModel>(); } }
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
 
        public void SetModel(int dailyId)
        {
            string title = "";
            string weekDay = "";
            List<string> openTime =null;
            privateModel.GetDailyInfoById(dailyId, out title, out weekDay, out openTime);
            nameText.text = title;
            weekDayText.text = weekDay;
            timeText.text = GetTimeLabel(openTime);
 
            var quests = dailyQuestModel.GetDailyQuests(DailyQuestModel.DailyQuestCategory.TimeLimit);
            int index = privateModel.GetSwitchIndexById(dailyId, quests);
            pushBtn.SetInit(index, privateModel.GetSwitchStateByIndex(index));
            pushBtn.switchBtn.SetListener(() =>
            {
                if (pushBtn.onObj.activeInHierarchy)
                {
                    pushBtn.RefreshSwitchUI(false);
                    privateModel.RefreshPushSet(pushBtn.switchIndex, false);
                    privateModel.RemoveActivityPush(dailyId);
                }
                else
                {
                    pushBtn.RefreshSwitchUI(true);
                    privateModel.RefreshPushSet(pushBtn.switchIndex, true);
                    privateModel.AddActivityPush(dailyId);
                }
            });
 
            bgObj.SetActive(this.index % 2 == 0);
        }
 
        static string GetTimeLabel(List<string> times)
        {
            if (times == null)
            {
                return string.Empty;
            }
            return string.Join("\n", times.ToArray());
        }
    }
}