少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, October 16, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
 
    public class TeamBriefInfoBehaviour : ScrollItem
    {
        [SerializeField] Image m_Realm;
        [SerializeField] Text m_PlayerName;
        [SerializeField] Text m_MemberCount;
        [SerializeField] Image m_LevelMinSign;
        [SerializeField] Text m_LevelMin;
        [SerializeField] Image m_LevelMaxSign;
        [SerializeField] Text m_LevelMax;
        [SerializeField] Button m_ApplyFor;
 
        TheirTeam teamInfo;
        TeamModel model { get { return ModelCenter.Instance.GetModel<TeamModel>(); } }
 
        public override void Display(object _data)
        {
            base.Display(_data);
            teamInfo = (TheirTeam)_data;
 
            m_PlayerName.text = teamInfo.captainerName;
            m_MemberCount.text = teamInfo.memberCount.ToString();
 
            m_Realm.SetActive(teamInfo.realm > 0);
            if (teamInfo.realm > 0)
            {
                var realmConfig = RealmConfig.Get(teamInfo.realm);
                if (realmConfig != null)
                {
                    m_Realm.SetSprite(realmConfig.Img);
                }
            }
 
            m_ApplyFor.SetActive(!(model.myTeam.inTeam && model.myTeam.GetIndexOfMember(teamInfo.captainer) != -1));
 
            m_LevelMinSign.SetActive(false);
            m_LevelMin.text = teamInfo.levelMin.ToString();
            m_LevelMaxSign.SetActive(false);
            m_LevelMax.text = teamInfo.levelMax.ToString();
        }
 
        public override void Dispose()
        {
            base.Dispose();
        }
 
        private void Awake()
        {
            if (m_ApplyFor != null)
            {
                m_ApplyFor.AddListener(ApplyForJoin);
            }
        }
 
        private void ApplyForJoin()
        {
            if (model.myTeam.inTeam)
            {
                ConfirmCancel.ShowPopConfirm(
                    "",
                    Language.Get("PlayerJoinTeam_1"),
                    (bool _ok) =>
                    {
                        if (_ok)
                        {
                            model.RequestExitTeam();
                            model.RequestApplyForJoin(teamInfo.captainer);
                        }
                    }
                    );
            }
            else
            {
                model.RequestApplyForJoin(teamInfo.captainer);
            }
        }
 
    }
 
}