少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, October 18, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
 
 
namespace vnxbqy.UI
{
 
    public class TeamMissionBehaviour : MonoBehaviour
    {
        [SerializeField] Text m_Mission;
        [SerializeField] FontColorSizeConfig m_FontColorSize;
        [SerializeField] Image m_Arrow;
        [SerializeField] ToggleButton m_MissionButton;
        public ToggleButton missionButton {
            get { return m_MissionButton; }
        }
 
        [SerializeField] TeamMissionGroup m_Group;
        public TeamMissionGroup group {
            get { return m_Group; }
            set {
                m_Group = value;
            }
        }
 
        int subMissionCount = 0;
        bool isShowSubMission = false;
 
        int dataMapId = 0;
        int mapEx = 0;
        List<int> mapExs;
 
        List<TeamSubMissionBehaviour> subMissionBehaviours = new List<TeamSubMissionBehaviour>();
 
        TeamModel m_Model;
        TeamModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TeamModel>()); } }
 
        public void SetMission(int _dataMapId, int _mapEx)
        {
            dataMapId = _dataMapId;
            mapEx = _mapEx;
            mapExs = null;
            subMissionCount = 0;
            isShowSubMission = false;
 
            if (_dataMapId == TeamModel.NONE_MISSION)
            {
                m_Mission.text = Language.Get("No_Target");
            }
            else if (_dataMapId == TeamModel.CURRENTMAP_MISSION)
            {
                m_Mission.text = Language.Get("RightHereMap");
            }
            else
            {
                var config = TeamTargetConfig.Get(_dataMapId);
                m_Mission.text = config != null ? config.FBName : "";
            }
 
            if (model.missionBuf.mapId == dataMapId)
            {
                SelectMission();
            }
            else
            {
                m_MissionButton.isOn = false;
                OnSelected(false);
            }
 
            m_MissionButton.RemoveListener();
            m_MissionButton.AddListener(SelectMission);
            m_MissionButton.RemoveOnValueChange();
            m_MissionButton.OnValueChange(OnSelected);
            m_Arrow.SetActive(false);
        }
 
        public void SetMission(int _dataMapId, List<int> _mapExs)
        {
            dataMapId = _dataMapId;
            mapEx = 0;
            mapExs = _mapExs;
            subMissionCount = mapExs.Count;
            isShowSubMission = false;
 
            var config = TeamTargetConfig.Get(_dataMapId);
            m_Mission.text = config != null ? config.FBName : "";
            CreateSubMissionBehaviours(this.transform.parent, subMissionCount);
 
            for (int i = 0; i < subMissionBehaviours.Count; i++)
            {
                var behaviour = subMissionBehaviours[i];
                if (i < subMissionCount)
                {
                    var show = model.IsMissionUnLock(dataMapId, mapExs[i]);
                    behaviour.SetActive(show);
                    behaviour.SetMission(dataMapId, mapExs[i]);
                }
                else
                {
                    behaviour.SetActive(false);
                }
            }
 
            m_Arrow.SetActive(true);
            if (model.missionBuf.mapId == dataMapId)
            {
                SelectMission();
            }
            else
            {
                m_MissionButton.isOn = false;
                OnSelected(false);
            }
 
            m_MissionButton.RemoveListener();
            m_MissionButton.AddListener(SelectMission);
            m_MissionButton.RemoveOnValueChange();
            m_MissionButton.OnValueChange(OnSelected);
        }
 
        private void CreateSubMissionBehaviours(Transform _container, int _needCount)
        {
            var toggleButtonGroup = _container.AddMissingComponent<ToggleButtonGroup>();
            var nowCount = subMissionBehaviours.Count;
            if (nowCount < _needCount)
            {
                var dif = _needCount - nowCount;
                var prefab = UILoader.LoadPrefab(StringUtility.Contact("TeamSubMissionBehaviour_", group.pattern));
                var mySibling = this.transform.GetSiblingIndex();
                for (int i = 0; i < dif; i++)
                {
                    var instance = Instantiate<GameObject>(prefab);
                    var behaviour = instance.AddMissingComponent<TeamSubMissionBehaviour>();
                    subMissionBehaviours.Add(behaviour);
                    behaviour.transform.SetParentEx(_container, Vector3.zero, Quaternion.identity, Vector3.one);
                    behaviour.group = this.group;
                    behaviour.missionButton.group = toggleButtonGroup;
                    behaviour.missionButton.isOn = false;
                    behaviour.SetActive(false);
                    behaviour.transform.SetSiblingIndex(++mySibling);
                }
            }
        }
 
        private void SelectMission()
        {
            if (subMissionCount > 0)
            {
                OnSelected(!isShowSubMission);
            }
 
            m_MissionButton.isOn = true;
            if (group != null)
            {
                switch (m_Group.pattern)
                {
                    case TeamMissionGroup.Pattern.Pattern1:
                        group.NotifySelectMission(dataMapId, mapExs == null ? mapEx : -1);
                        break;
                    case TeamMissionGroup.Pattern.Pattern2:
                        group.NotifySelectMission(dataMapId, mapEx);
                        break;
                }
            }
 
            if (subMissionCount > 0)
            {
                for (int i = 0; i < subMissionBehaviours.Count; i++)
                {
                    var behaviour = subMissionBehaviours[i];
                    if (behaviour.mapId == model.missionBuf.mapId)
                    {
                        if (behaviour.mapEx == model.missionBuf.mapEx)
                        {
                            behaviour.SelectMission();
                            break;
                        }
                    }
                    else
                    {
                        if (m_Group.pattern == TeamMissionGroup.Pattern.Pattern2)
                        {
                            behaviour.SelectMission();
                            break;
                        }
                    }
                }
            }
        }
 
        private void OnSelected(bool _show)
        {
            m_Mission.color = m_FontColorSize.GetColorSize(_show ? "Selected" : "UnSelected").color;
            if (subMissionCount > 0)
            {
                isShowSubMission = _show;
                m_Arrow.transform.localEulerAngles = isShowSubMission ? new Vector3(0, 0, 270) : Vector3.zero;
                for (int i = 0; i < subMissionBehaviours.Count; i++)
                {
                    var behaviour = subMissionBehaviours[i];
                    behaviour.missionButton.isOn = false;
                    behaviour.SetActive(_show && i < subMissionCount);
                }
            }
 
        }
 
    }
 
}