少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, November 10, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
 
    public class TeamPrepareWin : Window
    {
        [SerializeField] Text m_DungeonName;
        [SerializeField] TeamPrepareBehaviour[] m_PrepareBehaviours;
        [SerializeField] Slider m_TimeSlider;
        [SerializeField] Text m_SurplusTime;
 
        [SerializeField] Button m_Reject;
        [SerializeField] ImageEx m_RejectIcon;
        [SerializeField] Button m_Prepare;
        [SerializeField] ImageEx m_PrepareIcon;
 
        [SerializeField] Button m_CaptainerCancel;
 
        float timeOut = 0f;
        float timer = 0f;
        bool alreadyAutoPrepare = false;
        bool rejectManual = false;
 
        TeamModel model { get { return ModelCenter.Instance.GetModel<TeamModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Reject.AddListener(Reject);
            m_Prepare.AddListener(Prepare);
            m_CaptainerCancel.AddListener(CaptainerCancel);
        }
 
        protected override void OnPreOpen()
        {
            if (NewBieCenter.Instance.inGuiding)
            {
                NewBieCenter.Instance.FinishNewBieGuide(NewBieCenter.Instance.currentGuide);
            }
 
            timeOut = Time.time + GeneralDefine.teamReadyTime + 10f;
 
            rejectManual = false;
            if (!model.myTeam.iamCaptainer)
            {
                HeroAIRecorder.Record();
            }
 
            PlayerDatas.Instance.hero.Behaviour.StopHandupAI();
            MapTransferUtility.Instance.Clear();
            PlayerDatas.Instance.hero.StopPathFind();
 
            alreadyAutoPrepare = false;
            var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>();
            var dungeonId = dungeonModel.GetDungeonId(model.teamPrepare.mapId, model.teamPrepare.mapEx);
            var dungeonConfig = DungeonConfig.Get(dungeonId);
            m_DungeonName.text = dungeonConfig.FBName;
 
            m_Reject.SetActive(!model.myTeam.iamCaptainer);
            m_Prepare.SetActive(!model.myTeam.iamCaptainer);
            m_CaptainerCancel.SetActive(model.myTeam.iamCaptainer);
            ShowPrepareStates();
 
            if (model.myTeam.autoPrepare.auto)
            {
                if (model.myTeam.autoPrepare.cancelWhenTargetChange)
                {
                    if (model.myTeam.autoPrepare.mapId == model.teamPrepare.mapId
                     && model.myTeam.autoPrepare.mapEx == model.teamPrepare.mapEx)
                    {
                        Prepare();
                    }
                }
                else
                {
                    Prepare();
                }
            }
        }
 
        protected override void OnAfterOpen()
        {
            model.memberPrepareStateChangeEvent += ShowPrepareStates;
        }
 
        protected override void OnPreClose()
        {
            if (rejectManual || model.teamPrepare.isError || model.teamPrepare.IsReject())
            {
                if (HeroAIRecorder.autoHandupRecord)
                {
                    if (PlayerDatas.Instance.hero != null)
                    {
                        PlayerDatas.Instance.hero.Behaviour.StartHandupAI();
                    }
                }
 
                if (HeroAIRecorder.moveToNPCRecord != 0)
                {
                    MapTransferUtility.Instance.MoveToNPC(HeroAIRecorder.moveToNPCRecord);
                }
            }
 
            HeroAIRecorder.ClearRecord();
            model.memberPrepareStateChangeEvent -= ShowPrepareStates;
        }
 
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        private void ShowPrepareStates()
        {
            for (int i = 0; i < m_PrepareBehaviours.Length; i++)
            {
                var behaviour = m_PrepareBehaviours[i];
                Teammate teammate;
                if (model.myTeam.TryGetMember(i, out teammate) && model.teamPrepare.playerStates.ContainsKey(teammate.id))
                {
                    behaviour.Display(model.teamPrepare.GetPlayerPrepareSate(teammate.id) == TeammatePrepareState.Prepared, teammate);
                }
                else
                {
                    behaviour.DisplayEmpty();
                }
            }
 
            var myPlayerId = PlayerDatas.Instance.baseData.PlayerID;
            var prepareState = model.teamPrepare.GetPlayerPrepareSate((int)myPlayerId);
            m_PrepareIcon.gray = m_RejectIcon.gray = prepareState == TeammatePrepareState.Prepared;
 
        }
 
        private void Reject()
        {
            var myPlayerId = PlayerDatas.Instance.baseData.PlayerID;
            var prepareState = model.teamPrepare.GetPlayerPrepareSate((int)myPlayerId);
            if (prepareState == TeammatePrepareState.UnPrepared)
            {
                rejectManual = true;
                model.RequestPrepareEnterDungeon(false);
            }
 
            StartCoroutine(Co_DelayCloseWin());
        }
 
        private void Prepare()
        {
            var myPlayerId = PlayerDatas.Instance.baseData.PlayerID;
            var prepareState = model.teamPrepare.GetPlayerPrepareSate((int)myPlayerId);
            if (prepareState == TeammatePrepareState.UnPrepared)
            {
                model.RequestPrepareEnterDungeon(true);
            }
        }
 
        private void CaptainerCancel()
        {
            if (model.myTeam.iamCaptainer)
            {
                rejectManual = true;
                model.RequestPrepareEnterDungeon(false);
                WindowCenter.Instance.Close<TeamPrepareWin>();
            }
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            var endTime = model.prepareBeginTime + new TimeSpan(GeneralDefine.teamReadyTime * TimeSpan.TicksPerSecond);
            timer += Time.deltaTime;
            if (timer > 1f)
            {
                timer = 0f;
                var surplusSecond = Mathf.Clamp((float)(endTime - DateTime.Now).TotalSeconds, 0f, float.MaxValue);
                m_SurplusTime.text = StringUtility.Contact((int)surplusSecond, Language.Get("RealmWin_Bewrite_35"));
            }
 
            m_TimeSlider.value = (float)(DateTime.Now - model.prepareBeginTime).TotalSeconds / GeneralDefine.teamReadyTime;
 
            var myPlayerId = PlayerDatas.Instance.baseData.PlayerID;
            var prepareState = model.teamPrepare.GetPlayerPrepareSate((int)myPlayerId);
            if (prepareState == TeammatePrepareState.UnPrepared)
            {
                if (DateTime.Now > endTime && !alreadyAutoPrepare)
                {
                    alreadyAutoPrepare = true;
                    Reject();
                }
            }
 
            if (Time.time > timeOut)
            {
                WindowCenter.Instance.Close<TeamPrepareWin>();
                SysNotifyMgr.Instance.ShowTip("TeamPrepareTimeOut");
            }
        }
 
        IEnumerator Co_DelayCloseWin()
        {
            yield return null;
            WindowCenter.Instance.Close<TeamPrepareWin>();
        }
 
    }
 
}