少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, October 27, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//Buff数显
namespace vnxbqy.UI {
 
    public class BuffDigitalDisplayWin : Window
    {
        [SerializeField]
        Transform DigitalDisplay;
        [SerializeField]
        Button _button;
        float interval = 0.2f;
        float nextShowTime = 0f;
 
        int queueMax = 10;
        Queue<long> experienceQueue = new Queue<long>();
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            _button.AddListener(()=> 
            {
 
                OnGetNewExperience(500);
 
 
            });
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            DigitalDisplayBuffPool.RecycleAll();
        }
 
        protected override void OnAfterClose()
        {
        }
 
        private void OnGetNewExperience(long  NUmber)
        {
            if (experienceQueue.Count >= queueMax)
            {
                experienceQueue.Dequeue();
            }
 
            experienceQueue.Enqueue(NUmber);
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            if (Time.time > nextShowTime)
            {
                if (experienceQueue.Count > 0)
                {
                    var exp = experienceQueue.Dequeue();
                    var digitalDisplayBuff = DigitalDisplayBuffPool.Require();
                    digitalDisplayBuff.SetActive(true);
                    digitalDisplayBuff.transform.SetParentEx(DigitalDisplay, Vector3.zero, Quaternion.identity, Vector3.one);
                    digitalDisplayBuff.Begin(exp);
 
                    nextShowTime = Time.time + interval;
                }
            }
 
        }
        #endregion
 
    }
 
}